Your opinions about accuracy in AoM

Hi,
So coming from AoE IV at first I was very upset with the fact that arrows can miss in AoM. In AoE IV most of arrows never miss.
After playing AoM though I kind of started liking the fact that arrows miss sometimes primarily because it looked cool. But again knowing that players min max everything I believe that the current system will be super abused by top players that arrow dodging will become a necessity for all players and if I’m being honest although arrow dodging in AoEII is a skill, it’s an obnoxious and unfun skill (that sometimes plays a huge role in the match)
But I think there should be a limit on how much they will miss, at some points certain buildings/units miss in such a range that it just looks stupid:


now I know the reason that those arrows missed were becuase my TC didn’t have ballistics yet, but come on! that’s a slow unit whom walked passed the TC !!
And I have seen multiple instanced of raiding cavalry parties just zooming under TC.
IDK I just find this to be a very frustrating aspect of AoM (along with food decay).
What about your opinions?

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“Current” system? You mean the system that was there since Age of Empires 1?

TBH I don’t know when or how these systems got implemented, but is it important?

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Like giving the defending side a fighting chance? I think that’s a good reason.

I think I’m not understanding you correctly, You mean you want the guy who is getting shot by arrows a chance to defend himself?

You wouldn’t? If the guy being shot at was your guy, you wouldn’t want it to survive?

No I was just trying to confirm that that’s what you mean.
As for the chance of defense, it’s not that easy. It should be thought within the context of other stuff. As I said although I don’t agree that arrows miss, It can stay in the game because it looks cool. But my main issue is that the TC, Towers and castles all miss units. and they miss quiet often. I think this issue brings lots of balance issues on top of looking stupid and just in general will make new players very confused.
The fact that TCs shoot in AoE games prevents lots of cheese tactics and results in a better new player exprience. Towers and castles can’t shoot units that are very close to them(unless they have boiling oil), and they also miss units that are too far from them and they also miss units that are too fast for them. This just puts these defensive buildings in a very weird spot.
Non the less my main point isn’t about being fair. Its about how it feels and how it looks.

Totally agreed. Agree they should miss the first shots or vs cavalry, but missing arrows vs a guy walking??? This is stupid. The accuracy of town center could be 50% at least maybe?

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The accuracy is actually 99% in the game I think.

In the video I see every shot being missed. Like 00% accuracy. And ofcrouse im talking about the TC accuracy. Not the units accuracy. And of course again, im talking about the tracking accuracy. Because this is in evidence in the post. :slight_smile:

I don’t know how it works in AoM, but in AoE2 (which Retold was changed to match) TCs have good accuracy by default, while you need ballistics to be able to hit moving units with archers and towers/forts.

I think the problem with AoMR is towers and forts are way too weak

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I need to use editor in order to describe what I’m saying, But I’m horrible with the editor and I can’t use it.
But I’m pretty sure in one of the patches developers said that town centers will have 0.99 tracking rate (highest value). But if I’m being honest. They miss every shot. I remember when they implemented this I tested it with greek scout and it was still able to zoom under the TC without being hit once.

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I agree, they did that to solve the problem of people constantly building towers and forts. I agree that something should be done, but the reasons the devs always choose the worst way to solve the problems I don’t understand.

Like, for example, solving the problem of caravans accidentally entering guardposts, when the person has the option “1 click garisson”. They simply “solved” this problem by disabling the possibility of caravans entering guard posts and TCs.. xD That makes no sense at all.

I think they could solve the problem of building spammers by implementing a gradual resource tax for each building constructed. Maybe after the 4th tower, the 5th tower could have an additional cost, and so on, in an arithmetic way, making it unfeasible to spam 30 towers.

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Just out of curiosity, does your name mean passionfruit?

Yes, it does! hahaha

(Maracujá = Passionfruit)

Brasil mencionado :brazil: :flexed_biceps:

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:brazil:

Br or n? add steam.

✟ MarakuJa

I’m Pesado Armas Cara (purposeful mistranslation) currently.

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