Issue:
Playing as Zhu Xi’s Legacy and building the Meditation Gardens as the Feudal Age landmark. When the 330-second timer expires and Bounty of Solitude (the one-time payout: 5% of the current resources of every nearby deposit) resolves, the background music stops completely. The music never returns for the rest of the match. Unit voice lines, combat sounds and ambient SFX are unaffected, so only the music layer is killed - not the whole audio output.
(please provide a detailed description of the issue)
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Trigger Event:
Nothing is clicked at the moment of the bug - the 330-second timer on the Meditation Gardens expires on its own. Right before the music stops: the 12th
and final +5% resource tick has just been applied (resources at +60%), and the
one-time Bounty of Solitude payout resolves for all Berry Bushes, Gold Veins,
Stone Outcroppings and trees within the 8-tile radius. The landmark is standing,
not under attack, not being repaired.
(what was happening at the time of the issue. this could be an action you or another player took right before the issue started)
Repro Steps:
Start a Skirmish match as Zhu Xi’s Legacy. 2. Advance to Feudal Age choosing Meditation Gardens as the landmark, placed so several resource nodes fall inside its 8-tile aura radius. 3. Do not destroy or repair the landmark, just let the match run. 4. Wait 330 seconds (5:30) from the moment the landmark finishes construction. 5. At the moment Bounty of Solitude resolves, the background music stops and does not come back for the remainder of the match. 6. I was able to reproduce this in out of attempts.
- (List the steps needed to reproduce the issue)
- (Indicate if you were able to reproduce this, to help us identify frequency of the issue)
- (etc)**