@PCDragon3979 I tried to play the two first scenarios, but the first scenario is too hard for standard level. Knight and xbow raids are too many and too strong - in one case, the main enemies attacked together -, and I couldn’t gather resources and train counter units fast enough to neutralize them, which is aggravated by the initial pop limit.
In addition, in the second one, the castle near the monument isn’t being properly counted as one of the four in the objective to capture the red city, preventing me from getting it. Therefore, if I raze all the four castles, the objective counts only 3 of 4.
Thank you for the feedback. I will make the necessary adjustments to the AI and investigations on the bug in the second mission.
@PCDragon3979 Please update the campaign to match it with the 3K DLC, replacing Mangonels on the map with Rocket Carts, removing the side quest to pay 1,500 gold to enable Dragon Ships on the 3rd scenario, among other necessary changes.
Moreover, in the 4th scenario, the yellow and red factions are excessively strong. When yellow turns against me, they attack with excessive force, and red is also too strong to be defeated. And in the 6th one, the enemies harass my base too much on Standard level and don’t let me gather enough resources to attack them. All I’m allowed to do, with so much enemy attacks, is only to stay on the defensive against a much larger population of enemy soldiers. Please nerf them to make the scenario not so frustrating on Standard level.
Hi, the Dragon Ship quest is removed, and I’ve tweaked the AI for scenarios 4 and 6. Hopefully this is easier.
Thank you
I’ll play it again soon.