I knew them at this side. The terms are just used smoothly so don’t worry about Urdu word or English word.
In my version:
Sepoys would be adjusted to be delayed to the Fortress Age, to represent that they were used later when British came.
Banduqchis would be the cheap skirmishers replacing the current Gurkhas, similar to Strelets and available in the Commerce Age.
Shamsherbaz would be just the units renamed from the current Rajputs.
Honestly I don’t like the regular units get a clear relation to the ethnic groups on the name directly. So I rename Marathan Catamaran “Bandit Catamaran” too.
On the other hand, Gurkha Riflemen, Rajput Cavalries and Marathan Light infantries would be new mercenary units for the Indians and other civs, to present the distinctiveness and the identity of the history of their groups.
The stable buildings would be renamed “Stable” clearly.
Sowars would use the new module, riding horses rather than camels.
Mughal Archers would be the new cavalry archer units, available in the Commerce Age, weaker than regular Cavalry Archers but able to fire multiple arrows at once.
Camel Riders would be the new heavy cavalry units, available in the Fortress Age, using the module of the original Sowars, having attack bonus against cavalry.
Zamburak would be adjusted to be available in the Fortress Age.
Dhows and Gurabs would be the new units to replace the European style Caravels and Galleons.
Since the wonder mechanic would be replaced, the abilities of wonders like Inspiration, Cease Fire and Imperial Service need new place to depend. I think it is reasonable to give a lord hero these abilities, similar to the Chiefs. Due to the abilities, the lord would be expected to become the center of the Indian army as the game goes by. So I actually hoped you Indian friend can like and support this idea. It is a shame that the Zamindar or Mansabdar cannot be used to a hero here.
If the sowar becomes the explorer, we have to find an another name to rename the cavalry. Also, it may not mount an elephant.
Edited: Imperial Court is already used at the Home City. I google the term “Diwan-e-aam”, seems it also can be called “Hall of Audience”. Is it accurate?
Naming by weapons is fine to me.
In reality, soldiers will not only use one kind of the weapon or tactic, but the design of the game cannot fully reflect reality. In the AoE series, this is destined to happen in large numbers.
Probably because terms like “pike” “sword” “musket” etc are too broad/generic.
Sarissa is pike. Pike is pike. Qiang is pike. Long yari is pike. They are not so different in the sense of being pikes…so making a true “unique pike” is quite hard.
You are overreacting. The devs were very quick to nerf OP civilizations. The only exception was Sweden, which just happened to have a large reservoir of OP build orders.
Overall, the game is very well balanced. There have been a few rough edges around the releases of the new civs,but that is to be expected when introducing new elements and mechanics in RTS. It is somewhat better to release OP civs in RTS (so people swarm to play them and generate lots of useful data for balancing and also income), than release UP civs that nobody will play.
In fact, this dev team is by far the best dev team I’ve ever seen in a game in the past few years. Just compare it to the complete fiasco that has been aoe4 multiplayer.
Chu Ko Nu is a specific weapon made by the Chinese. Naginata is a specific weapon used by the Japanese. Same with a Chakram, Iron Flail, and the Musketeer overall was a shared line soldier across many European tactics.
The Lakota and Hauds don’t get anything like this, despite the fact that I came up with usable and viable names for these units with remarkably little effort on my own, and the fact that we had warrior societies who fought in specific manners that could have been used for the basis of units.
And what the ■■■■ is a “Hawk Bow”? Cetan means “hawk,” but I have never seen a reference to a hawk bow in the years I’ve studied the Lakota and their military histories.
They probably figured they could use Wakina to refer to the thunderbird, and intended “Hawk Bow” to parallel “Thunderbird Rifle” as a less powerful weapon, as hawk is a bird lesser than the Wakíŋyaŋ.
Not to say these names are historically accurate (they aren’t), just that they did care about the aesthetics of names, the names weren’t chosen at random, and you can suss out the logic behind them.
Compare the Haud units, where the pattern of all three loanwords is names of weapons: Aenna (bow), Tomahawk (actually an Algonquian word), and Kanya (“stick”, by which the devs intended the war club). Their source is probably a word list like this:
First, I need a shortcut to find Indian forts, preferably including forts and barracks when all barracks are selected. Playing India without a shortcut to select forts is the biggest reason I don’t play India.
Secondly, the selection of all infantry should not include scouts, which makes me let scouts go to die every time I fight. This is the reason why I don’t play France.
I’m not as radical as proposing full reworks, but I still think some under-used aspects of the game for the legacy civs (like mercs, outlaws, livestock, natives, etc.) should be at least made viable, even if most of these civs are still good without them (otherwise what’s the point of implementing them?)
And also fill some design holes left by the DLCs and updates:
Huge inconsistency of outlaw cost-effectiveness across regions
Some maps shown in the loading screen but not implemented (I believe these will be live sooner or later though)
Several nations have no access to their own mercs even through cards
Non-American native ally cards for European civs
Some unnecessary cards/techs (like the Portuguese besteiro, which used to be the pseudo-guard upgrade for crossbowmen, but now Portuguese already have the actual upgrade; it can be reworked to ship something more useful and consistent like cannoneers)
In the Lakota language, the word to reference the Thunderbird and storm thunder is different from the word used to denote the sound of a gunshot - sli hingla denotes the sound comes from a gun or similar, while huhuh hingla denotes literal thunder. Wakinyan is specifically for the being.
So that name makes no sense.
Also, Hawks have their own place in our stories, and bows were more sacred than guns. Everyone could use a bow to a high degree of mastery - it was required for life on the plains. Guns were only useful in specific situations, and not at all useful in raids, only in an outright confrontation, which was generally avoided as much as possible.
IE, the devs gave an extremely small amount of thought to the names of the units. I changed the skirmisher to “Waoka,” which literally just means “Marksman,” although it tends to imply a good marksman. For the bow, I renamed it “Miyostake,” which is a reference to a type of arrow we used to help train young ones with. It was blunt and not meant to injure all that much.