29 new bugs and requests for Patch 2.9

EDIT: 90. (DATA) AVAILABLE tech status doesn’t affect newly gained techs in saved games. Chinese examples: A, Save a game in Archaic/Classical age and quit. You will no longer have access to siege weapons. B, Nuwa. Save the game in Archaic age and quit. You will have no longer access to Market in Classical age. C, Fuxi. Save the game in Archaic Age and quit. Your Immortal build limit will be 10 in Classical, 12 in Heroic and 14 in Mythic age. FIX: replace the AVAILABLE tech status with OBTAINABLE, where the tech has no immediete effect when the game starts.
91. (CODE) Omniscience has a negative effect on team mates. They lose all previously explored building locations. Video: AOM Omniscience bug - Allied players lose explorations - YouTube
92. (CODE) A mod with lower priority forces to load the file with identical name from the mod with higher priority one more time. Double loaded mod files
93. (CODE) When a unit finishes a building, it doesn’t continue to build Town Centers automatically unless it’s queued.
94. (MODEL) Archaic and Classical Age Chinese Town Centers have no death animation models. They have an idle model with death file name.
95. (CODE) When the enemy tries to cast any god power unsuccessfully exactly in the moment of the destruction of an Isis Monument, the god power blocking effect and the Monument animation stucks permanently in-game. AOM god power blocking stucks permanently (Isis) - YouTube