I’d rather Haiti rev was given it’s own black militia/soldiers/guerilla fighters as in real-life. As I’ve said before in another post, it’s really odd to have an 18/19th century revolution just boil down to having 17th century Buccaneers considering they were their own thing.
Buccaneers were split into two broad groups: the mainly French ones called Flibustiers who had a Buccaneer stronghold in Tortuga, off Hispaniola and the English ones just called Buccaneers (or Freebooters) who favored Port Royal. Most Buccaneers were part of a loose coalition called Brethren of the Coast, and would often muster together in thousands strong freebooter armies and attack towns via land. Buccaneers were in the grey area of piracy - they took commissions like mercenaries but they also freely attacked the Spanish. Their Buccaneer bases had proper economies - taverns, merchants, bawdy houses, markets and various plantations along with settlers. Generally buccaneers brought in the money which was happily spent into the local economies. That’s just the 17th century!
When Buccaneering was made very much illegal, that era of Caribbean sea roving ended and then the ‘proper’ pirates appeared, either Buccaneers turning pirate or those hearing the old buccaneering tales and joining a pirate crew. The earthquakes and the destruction of Port Royal was also fairly persuasive for Sea Rovers to move on to the Bahamas where the next pirate stronghold would pop up.
The Pirates didn’t field the armies of the Buccaneers however they had fairly good organisation with crews (up to 400 each for the biggest of piratical vessels) led by the captain, who could be with a Pirate Company made of many ships led by essentially a pirate commodore. The main pirate base in the 18th century was the Pirate Commonwealth (which it was called as such in that time, rather than Pirate Rebublic) in Nassau, New Providence (Bahamas), though French pirates/privateers still operated from Petit Goave (Hispaniola). Inbetween the Buccaneering and Golden Age Pirate eras, pirates would sail from the Caribbean and make Madagascar home (Ranter Bay, St Mary and Saint Augustin were pirate bases - not the fictious Libertalia).
Again these pirate bases had plenty of wealth gained from wreck-raids and prize ships to keep an economy running (often smuggling goods into the Carolinas and beyond). Interestingly the Pirate Commonwealth and it’s small part on the bigger Caribbean pirate timeline lasted around 12 years, entire length that Gran Colombia lasted for.
I champion Sea Rovers as it covers two influencial groups which are very much linked - the Buccaneers and the Pirates with their consortiums, as well as the mercenary pirates inbetween (your privateers), which had ‘home cities’, have distinctive unit rosters, have plenty of native allies who wanted to work with pirates (native american Moskito Striker warriors from Panama, for example) and Consulate allies (Buccaneers acquired commissions/letters of marque to effectively ally and legitimately target the enemy). Also, it would make a refreshing change to play as a ‘rebel’ state.