Great list so far, very good points. I find it quiet disheartening, that the editor seemingly wasn’t tested enough. I wanted to start getting into scenario designing with the launch of DE.
One little thing I can add:
- The tooltips for Display as Objective and Display on screen both say "Click to set the trigger loopability state to yes, which is the tooltip for Trigger Looping.
Oh and regarding this:
There REALLY should be a drop-down menu for all the available sounds for the “Play sound” and “Display instructions” effects, as in the original game. You could even improve on the original editor by adding a search bar to these effects, so that you can search for the specific sound you are looking for/narrow the list down to only the sounds with a common prefix (which is a very comming way designers use to categorize the sounds for their specific scenario.)
Did you manage to let a soundfile play in game (either one of the existing ones or a new one) and if so, could you tell me how? Typing in the file names doesn’t work. What another user suggested in this thread also doesn’t work.