I tried getting an old scenario to work, which had custom recorded voice lines in it. Since the game doesn’t seem use mp3 files anymore, it’s probably not as easy to select the sound file in the editor. It used to be done through a dropdown menu, now its asking for an event name as seen in the following screenshot.
The file needs to be .wem which can be done through the software wwise. wwise can not convert from .mp3 though, needs to be a .wav first.
File then goes into “C:\Program Files (x86)\Steam\SteamApps\common\AoE2DE\wwise\en” or “C:\Program Files (x86)\Steam\SteamApps\common\AoE2DE\resources_common\sound”. But i’m still figuring this out. Haven’t successfully played a sound yet, but I know it’s something to do with this.
The file needs to be .wem which can be done through the software wwise. wwise can not convert from .mp3 though, needs to be a .wav first.
Yeah I got this far too, but I couldn’t get a sound to play, not even the ones from the game.
I suspect the sound effects might be mapped to an event somehow and you have to enter the event name. That’s probably why the game is asking for the sound (event) name.
Typing in the the filename you’d want to play doesn’t work.
Check out this post! Vastiny found a way, that worked for me as well, after some fiddling around.
The Play Sound function is currently broken btw. Redoing all of it in the scenario I wanted to, takes a ton of time.