Anyone have tips for preventing units from attacking buildings?
Its frustrating to A-move my units towards the enemy army only to have them veer off to attack the nearby mining camp. At that point you’re left with having to target attack.
Would be nice if there were some kind of Shift+A option where your troops would attack move but only consider targets within a certain radius of your click.
There could also be a toggle setting to ignore buildings if units nearby.
Its been mentioned for a long time
OK we have all seen multiple posts of people saying that pathfinding in AI sucks. So since I couldn’t search or find any posts regarding these issues I decided to make one where we can compile the issues in one post. But let’s keep this specifically AI and pathfinding as they are pretty closely related. I apologize in advance for grammatical and typo errors as I will be doing most of this through talk to text on a mobile device.
Issue 1 pathfinding
So many times in skirmish and solo missions i…
And they have been notified… but im sure they might be dealing with other issues, it seems things dont get fixed to fast and when they do it seemed like it was a split second decision. If ai is gonna get worked on its gonna take a while and alot of very focused complaints and discussions with devs included