well to make the poll in favor of having micro. If you didn’t understand that, thats so sad.
yeah randomness is bad. It will introduce luck factor, which is not great.
There is always luck factor in small ways as long as we have random maps. On random maps you are guaranteed certain things, like a gold pile and berries near your base, but there is still a luck factor. It’s the same with this. It’s not like it’s going to be rolling dice to see who wins a battle. Opposite charges always attract because the completely random movements of subatomic particles have a net higher probability of moving closer together when they have opposite charges. On a tiny level it’s totally random, but on a larger scale it’s 100% deterministic.
If there’s a miss chance, in a one-on-one fight between two archers sure it will be 50/50, but in the larger context it’s all going to work out the same.
no you are purposely being hard to deal with and not listening to my actual points.
im not saying “its like starcraft so its we should copy it”
im saying “starcraft is a game that also has the same feature (100% ranged unit accuracy) and that doesn’t take away from unit micro/game experience”
Im using it as an example whilst also explaining why the devs may have decided to choose that route.
I’ve explained all the types of tactics and micro that are still important for units even if they have 100% accuracy.
Well I don’t see posible dodging crossbows but I see possible dodging normal arrows (otherwise, crossbow won’t counter heavy armor), siege should be a ground attack not a homing projectile, IMO archers should engage in melee with dmg reduction when faced by other units in melee… that way you have to think your positioning.
Regarding SC, why people brings sc so much here? why some people want to stacrafize age of empires…
Do non-homing projectiles give an advantage to players with lower ping?
I have no problem predicting archer fights in AoM, which does have a random miss percentage. That’s because when an arrow does hit, it will do more damage to compensate for the miss. The only thing it modifies is the time it takes to do the damage, which allows room for microing against archers.
Sounds like an extremely awkward and unnessesary way of just adding more ranged armor.
It is not the same as adding more ranged armor. There is a difference between burst damage (which is what AOM does to compensate miss) and sustained damage (which is what you are proposing) when it comes to the dynamics of the fight.
Also, other age games have miss mechanics for archers based on movement speed and distance. So if you try to fire arrows from a distance at a knight running in full speed, you will probably miss every shot, but if the knight is moving slowly as part of a group, you will not miss. This cannot be compensated by more ranged armor, it takes away strategy and depth from the game. Given the overall low quality of aoe4, I am pretty sure their reasoning wasn’t to make the same simpler, but rather cut costs at implementing such subtle mechanics.
How can anyone really defend arrows being homind missiles.
Let’s be clear first: ballistic (upgrade to be researched in aoe2) =/= homing arrows that we have right now in aoe4 from the start of the game.
Ballistic = archers anticipate the ennemy movement and shoot where the ennemy is going to be once the arrow reaches him instead of just shooting where the ennemy is at the time of releasing the arrow.
Homing arrows = even if the ennemy changes direction AFTER the arrow has been shot, the arrow will track him (changing its direction on its own like wtf) and hit him every time.
It would be fine if there was ballistic from the start, but homing arrows is not in away way acceptable (gameplay wise) nor justifiable (setting wise).
The good part of rts games is that there are too many things for you to manage and you can choose wether you’re more of a macro or micro player. Meaning being able to micro against arrows will NOT force you to do so to win the game. Even at the pro level in AoE2 some players poorly manage their micro against archers. But this game restricts a lot of stuff on the micro side and only caters to one part of the player base of an rts, this is dumb. You do realize that if this feature is implemented and you get out-microed by your opponent then his macro (army/vill production, dealing with idle vills, …) as probably been lacking for 10 seconds, and if it hasn’t then this player is clearly better than you and should be rewarded. Also that would allow to not loose scout to ennemy TC early game when the TC barely appears on your mini map and your scout is basically doomed.
Most of you disagreeing with this are probably never even gonna experience an opponent microing against your archers anyway so why deprive better players of this feature ?
I am convinced that the higher skilled players will be able to adapt to the new mechanics introduced by a new game.
Hahaha imagine medieval armies running around dodging arrows on the battlefield. “Oh you’re filling the sky with arrows huh?
WATCH THIS
STEP TO THE LEFT
yeahhh!
STEP TO THE RIGHT
yeah! comeone we got this girls!
SPLIT IN THE MIDDLE
oh yeah!!
They ain’t got nothing on us girls”
Completely ridicilous. If you wanna remove homing you have to make the arrows travel at realistical speeds. With the range in this game this means the arrows will have to pretty much instantly hit the target and the result is the same. Sure if there was a small army of cav or very small amount of units there would be shots that miss. But this game is about battle between entire civs. The holy roman empire didnt really charge the entire enemy army with ten swordsmen and 4 archers at the time. The units featured in the game represents way bigger armies. Archer fire in grand battles never really was about hitting any particular unit. It was about hitting the general blob of enemy. Hundreds of archers firing hundreds of arrows at once. Some of them always hit. When you have 10 archers firing vs 10 units in aoe you gotta make some adjustments as it’s completely unrealistic if infantry can just move/sidestep dodge the arrows. The arrows fill up such a big area that you dont have time to dodge in the short travel time. Maybe part of the army will be lucky, but not all of them.
60% like micro. hmmm