It’s clear and ovbious to anyone. Pretty much same as Saracens in AoE2. Seems Microsoft is to blame.
sad but true lets see how next patch is going to be, i took a break with my friends if they wont balance the game and buff Abbasid we will quit
thats why i love to build some stonewalls around me and all the way to the market haha. so it won’t be vulernable. and that +5 armor really helps there. so your cavalry can rush to the aid and the trade units won’t go down so easily!
edit: complementing the idea, the dark age archers should have lower statistics than in feudal as it happens with the man-at-arms, english, I propose that in the dark age they do not have the +5 bonus against light infantry, and decrease their life . That would make Absais’ feudal arite useful but not unstoppable with spearmen.
Another idea is to decrease their transition to feudal, other civilizations spend with 4 villagers in 1 minute 35 seconds, and with 5 villagers in 1 minute 22 seconds
Westerners don’t consider the Mongols to be their arch nemesis…
Compared to everyone else, they mostly left Europe alone and focussed their efforts elsewhere. Westerners couldn’t guess the European countries that the Mongols set foot in, we’d have to look it up, because they never set foot in most of our countries. Westerners are much more likely to know that the Mongols attacked China, Russia, the Middle East… Far more impactful. We think of the Mongols first and foremost as THEIR enemies,
building game on landmark victory and giving abbasid 2 landmarks and chinese 9 landmarks? That’s not balanced
No, Black is beautiful.
agreed here, too easy to nuke Abbasids’ landmarks and Chinese should only receive 4 effective land marks.
The landmark victory I believe can be fixed in 2 ways.
The first idea is to adjust landmark victories from instant win once enemy loses all landmarks into a 2 to 3min count down to victory. If the enemy can not rebuild 1 landmark to 100% in that time frame THEN you win.
Another way to address the abbasid house of wisdom landmark issue is to have upgrades available in fedual age and beyond that adds HP and seige resistance.
For example in feudal age give a house of learning tech that gives the landmarks! 15% more hp (make the upgrades expensive but the research time 60s or less).
In castle age add an additional tech that gives both landmarks 30 seige resist and 30 fire resist.
Then lastly in Imperial on top of the fire resistance from castle and the 20%hp upgrade from university and the bonus fire resistance from golden age add an additional max golden age buff of 50 fire and 50 seige resist on both landmark.
So in the end both landmarks will have 15%+ hp over other landmarks and 80 seige and more fire resistance.
hundred percent, so the ACTUAL problem with Abbasid, feudal units arn’t as good as early MAA / Royal knights / chuku chuku’s (chineese) so as a rush civ you can’t rush because their rush is always stronger. (so the uniques need buffs but we all know dis)
I love the idea of giving Abbi a special 3min timer before being eliminated via landmark victory! Not sure how that plays in 1v1’s but I can totally see that in team games.
I feel like it takes longer than this to rebuild a landmark.
Maybe 5-10 mins like a sacred site victory would give the player enough time.
You could give the house of wisdom a billion HP and 80% torch resistance and it still wouldn’t solve the problem. Abbasids need an equal amount of landmarks, period.
Don’t matter how much HP if there’s 20 bombards, yeah it might take 30 seconds instead of five seconds to destroy the house of wisdom but there’s still no way to fight landmark sniping
Even 30+ fire lancers still eat up the house of wisdom in about 15 seconds
Actually Abbasid has a very strong early game, I just think people don’t know how to play it
Spearman ram rush backed up by camel archers is very hard to stop without mangonels.
Longbows give me trouble but all other civs are ez
Camel archers 100% need to be fixed tho they’re expensive as hell and really weak
i agree with the first part, rushing is really hard even if you have rams early on, you always have to be faster than your enemy which only works with berries but they’re not under your tc like sheep. and the golden age ability isn’t easy to acquire early on
Oof let’s not get started with how useless Golden age is xD, the first one sure, the other two are incredibly difficult , they’re meant to help early, but you can’t get em early.
I agree, that’s how you’re SUPPOSED to play them, and I try, but that ‘early rush’ is too expensive early. By that time your already losing vills from knights.
the second one is possible. focus more on wood? i always try to build stone walls so i can boom more safely and focus on getting those bonusses
the current “goal” is to go to feudal as soon as possible, if the rival already has 200 gold it’s not worth raiding in dark times, only the abasis have a battering ram in dark times but without archers they can’t take advantage of it, that’s why I made one proposal to have archers, less strong of course, in the first period.
That’d be interesting, Idk I usually don’t spend longer than 4 mins in the first age as it is tho
Same, and stone walling doesn’t work on KoTH / Arabia and a few others
edit: The camel archer costs the same resources as a lancer knight 240, but the lancer knight has armor which makes it profitable in the long run, so I suggested reducing the cost and life of the camel, that would make it more practical
100% agree camel archers and camels in general are too expensive for what they are.
Either make camels way stronger or way cheaper