Abasí's rework

stop cry.

That is a huge buff that and the nerf of fishing is a good news for us.

We have not all that we expected but it’s a good buff little slight but strong in terms of gameplay possibility.

Now you are better on berry with less wils and your age up is stronger. In some water map we are not oblige to take water for have competitive economy. That good.

That’s good but camel units and the golden age continue to be completely useless. It’s not enough with a couple of upgrades, the problem is that the characteristics and peculiarities of this faction are below the others.

64e6l4

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Camel Archers look even better when you consider that food collects about 15-20% faster than wood. That makes them the superior choice vs maa, knights, horsemen and spears. They only lose out vs archers.

The boost to berry collection in the upcoming patch should enhance this further. It’s a good unit. Only the Camel Rider sucks.

Inkeddownload_LI
no extra changes

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Sheep and wood are harvested as efficiently,13 seconds to collect 10,The efficiency of the updated berries and sheep is only 0.09 different. The difference between the collection of common berries and sheep is 0.1,This patch is great for DELLhI. For abbasid as if abbasid is a giveaway

Abbasid design is flawed, deeply flawed. HoW is a giant problem slow age up (15 sec up yay…) no insta benefit, you have to pay extra for research that: a. are not too good (exept fresh foodstuffs), b. cost extra money c. take time to develop. You have no strong gold units, camels are a expensive joke. Now siege which is one of good things for abba (even that mongols can do it too) is getting nerfed. This is a joke, you get what 15 sec faster age up and 5% berry gather rate? BERRY GATHER RATE… jesus christ.

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that was ironic bro :slight_smile:

It’s not a buff it’s just a little bit less unfair than previously …

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Ahh sry my irony scanner got bad :smiley:

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You’re kidding right?

Camel archers suck vs all of these. They can hardly even kill the things they counter without having to be microed heavily.

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I still think it’s a good idea

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Just try it. It’s not correct. Berry gather rate, even before the new patch, is about 15-20% faster than wood thanks to higher gather rate and shorter walking distance. Now the difference will be even bigger.

I wrote they are better than archers vs all of these which they are.

Abbasid could be so much better, I feel.

For me to age up is not a problem but resource management comes into heavy play from my perspective and play-style. Early rushes are unavoidable as I’ve seen continuously, and building units to defend in early also have a very weak impact. I can get rushed by knights and rams but at least rams can be managed, horses just plain ignore you, forcing you to go turtle because otherwise your economy has to be re-established and ya ain’t got the time nor resources to do that. It’s a battle for survival until late game when probably the enemy already drained you of resources and you end up praying you got enough to counter whatever is coming.

During the battle for survival and even after, you need to micro everything to the tiniest detail in every battle to win. When situation is dire they don’t have the potential to turn it around, but at least they got potential to hold to 2 enemies and wait for the enemy to make a mistake each time they attack. Which isn’t too encouraging.

Nonetheless, every battle is intense and it will drain you, but to be honest that’s what I like about it the most and keeps me on playing them despite the improvements it severely needs. They ain’t dead yet, but they are barely breathing as a civ and that’s not really ok for future or current players despite my preferences.

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Not really, though.
Considering their range, turning and overall speed, enemy charge speed and their cost, you’re better off with regular archers. They are faster and cheaper massed to a point, they can deal with said units. CA make sense as a support unit if you’re against mounted units.
The moment you could reasonable mass them, is really late and then their bonus dimished already heavily mainly because of their melee range.

To be fair they plan most civ changes in the upcoming spring patch. So it’s okay if we suffer a lil longer. The problem will be once spring patch hits if Abby is very weak. Still…

Imo the HoW techs cannot be free and INSTANT… nobody has that many bonus on their landmarks. Now there are OP landmarks (aka 2 of HREs…), but we don’t need to make HoW also broken.

I have said earlier I think the HoW techs should be relatively inexpensive and research within 30-60s (ideally 45 seconds).

I think also camel speed tech should be a feudal upgrade. Lastly camels should get a range increase similar to horse archers (I’d say from 3.75 range to 4.5 range in castle? Or imp?)

Next idea. I think golden ages should include all 3 bonus at each tier (golden age production, research, gather rates)

Golden age 1
Villagers gather rate of 10%
Production time reduction of 5%
Research time reduction of 5%

Golden age 2
Gather rate of 15%
Production time reduction of 10%
Research time reduction of 10%

Golden age 3
Villagers gather rate of 30%
Production time reduction of 20%
Research time reduction of 20%

Final final ideal we need a way to connect our influence via a satellite building like a Tc or keep or mosque? So then we can properly wall the HoW.

5 Likes

bro this is so big brain not gonna lie

It’s simple, and effective

I only have a couple concerns, would this imply they would have to make a cap on TCs? Or would Abbasid be able to create infinite landmarks?

I’d rather have neither of these happen, the devs should create an equal amount of landmarks for Abbasids as the other civs, they should each be unique and have as much thought put into them as the other civs landmarks (which isn’t much, but still more than none)

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Looks like you listen to my suggestion

“Change the bous of the jiente to camel, which changes from cavalry to bonus against heavy similar to the crossbowman.”

Looking forward to testing out the post-spring update Abbasid. Even now, they feel more viable, though their competitiveness remain limited to certain maps.

I would like to see the HoW hp buffed with each age and changes to the golden age tier system (either reduce tier iii requirements or allow walls to count towards golden age).

I’m curious how the devs plan on making trade wing viable in feudal. That’s the only wing I can’t currently see pay off that early.