For a while i’ve been playing Abbasid and i want to share my experience and some things i think should be changed/be better.
In the early ages it is great to have early access to ram’s to rush. The ‘Fresh foodstuffs’ and ‘Camel support’ are very nice early techs. One for eco and the other military. Only the ram’s are an early big military bonus. But, they still cost 300 wood, which is a lot for early eco. Okay that is to say it’s balanced. Which makes it a timewindow. The Camel support tech is more a late age2 or early age3 upgrade because you first need to build that archery range and pop one or two camel archers. Because usually the attack is already on the way. So the second wave hits stronger and is able to hold better against missile attacks. Which makes the second wave hit harder with Abbasid.
The eco tech ‘Fresh foodstuffs’ is more a longterm thingy that has to build up over time.
All these economy upgrades are more late things that need to build up. Although i do find the first trade tech very good, it really stimulates you to focus on traders as an important unit next to villagers. So you build up more gold gatherers when you include traders. So i usually start that up immediately to gain the most out of it.
So i realised, for the early age these are quite light and more make for anticipating an eco build up later in the game lets say age3 and age4. The other bonus is the golden age, i asked myself how fast can you get this done. Then i tried focussing more on hitting those 30 buildings as soon as possible. Usually just after i went up i hit 30 buildings and that second golden age hits. This bonus makes that you barely need the eco upgrades in the early game. So in age3 you more focus on the secondary eco upgrades. This gives a nice advantage compared to other factions. But this is also an economic bonus. Than you hope to outboom the other factions.
Meanwhile the early attacks have passed and you try to build a grip and some defenses to keep the trade and add in those trade techs. Meanwhile there is a bonus for camels that adds armor. But besides siege there aren’t really that strong human military units for late game.
This evening i was playing a 2v2 and i mostly had to deal with a Delhi boomer, who ended up popping elephants. And my camels and spears wouldn’t even cleave through. As a Abbasid player i’m quite disappointed in the combat abilities of the Camel rider. It’s really not like Aoe2 or AoM where Camels are an easy counter against any form of cavalry or elephants. Sure there’s extra armor, but what sword is going to cleave through those fat elephant hitpoints. Especially if there is a big group of them. Added with some siege and man-at-arms, there is nothing much what you can do against those elephants.
Meanwhile the berrybush bonus is really great, so you can focus the wood on building the many buildings you need for the golden age, but also the forward siege. And you still have a good wood income to transition to farms if necessary. But in general you’re very wood dependent for your bonuses.
In age3 when all the momentum is out of the window, all you prefer to do is make trash to keep your opponent busy and smash with some gold units. The eco is formidable, that is really sweet. But there is no strong military to back it up. All you keep doing is spamming trash. This feeling is what keeps coming staying as a bad taste in my mouth in the end. As if something is missing. Sure i’m not the best player. In the late game you really feel the bonusses are eco focused, and the 4 military upgrades are not going to do the job that needs to be done.
Oh and i’m mostly a landmap player, not a fan of water maps. That might also add to the feeling.
Also Abbasid doesn’t have any fancy fortresses or fancy landmarks that provide military bonus. Especially that is why it feels so meager. Sure there is a production bonus from the third golden age, but that just adds to the eco bonus. They all focus on numbers.
I’m curious what your experience is with Abbasid. And if anyone might have some nice ideas or tips for military. Or ideas for changes.