Unlike laming boars scout-killing sheep requires no skill, has no risk involved, is unpreventable, often luck dependant and allows a laming player to put an opponent at immediate disadvantage. I believe it’s one of the most overlooked dreadful mechanics at this point.
When you lame a boar you immediately lose hp on your scout, need to pay attention to the lame all the time, it lasts minutes and enemy can use their skill to prevent it. It still involves luck of finding the boar by both sides but as well it’s a risky move and requires skill to deal with from both players.
At the same time scout-killing sheep doesn’t require ANY skill.
In fact it’s so unappreciated in aoe community that it’s called one of bm (bad manners) behaviours.
Most often it is done on Arena (having sheep outside player’s wall) but can be done in any other map with sheep.
Here I include screenshots of an example of scout-killing sheep on Arabia:
This situation makes Celt so called civ “bonus” of “Sheep not converted if in 1 Celt unit’s line of sight” actually disadvantageous in those situations. It basically guarantees that enemy will kill sheep using their scout no matter what when or how.
Let me clarify one thing: this topic has NOTHING, I repeat NOTHING to do with buffing/nerfing/completely preventing laming boars. It only covers the topic of scout-killing sheep.
Arguments as "what next?! you gonna do this ?! [insert radical and ridiculous change that is not the topic of the thread] keep to yourself cause those are voices of unreasonableness and regression.
So what I argue in this thread is:
Scouts should not be able to kill sheep/goats/buffalo/cows just as they cannot kill deers/zebras/ostrich and so on.
Devs, please get on with it. Thank you.