I see a lot of discussion and suggestion about comfort and “improvment” of the games,
Suggestion about “realism” or suggestion about “comfort” or suggestion of copying evolutions of moderns games
But i think the only relevant aspect for a game is Fun. The experience you’ll get in the end.
And fun is about having a lot of stuff to do, and having a lot of possible decision.
For me this is simple. with wall and no gate, its a matter of open or closed situation
Sometime you’ll make wall, sometime not. => choice
If there is gate :
you will always make wall, because there is no inconvenient. => no choice, no strategy
if there is no choice to make, the game become predictive.
And if it become predictive, there is less different strategies to apply in a situation.
So the game become linear etc etc. no fun
I’m not fundamentally against gates, its just that i dont think it will bring more fun.
most ppl think that a game will be better if they have less problematic to handle. more comfort.
I think its the opposite. Fun come from imperfection. Fun come from the way you will handle things, especially because solutions to handle theses things at your place, are missing.
Fun is about to not queue villagers. to be precise to the timing you will click to make another one.
its about looking in statistic after 10mn and see that you have 35villagers and the opponent have 42 and you say “****!”
If you can queue villagers, when you will look stats, all people will have 42 villagers.
Fun is about giving a lot of opportunity to make the difference by the discipline of your execution of your strategic choice.
That’s why i dont think its a good idea to make automated farms. (right click to rebuild, ok though)
You can only remove thoses kind of “task” if you replace them by something else to do.
But… if you replace them by nothing you’ll endup with a casual simplified game, more linear on the level beetween player, so with less competition, and game that will more and more look the same.
You think Comfort is an ally. It is not. It’s a game killer.
So of course I make a general statement here and we can always discuss element by element if it could be good or not to change this or that.
But i just want to notice that Fun doesnt comme from something more easy to do. It comes from challenge, discipline, frustration all the little stuff that are not going like we would want it to go, and that need for us to adapt constantly.
So before suggesting some change, ask your self if it will bring more challenge/fun to the game, or only “comfort” or “realism” (sometime useless, when speaking of fun)
My two cents.