Introducing a melee ship not only is more historical, but also means civs that rely on melee units will have a better chance at sea. Instead of having a direct correlation between archers and ships (on top of defences as well), which made bracer a ridiculously important tech.
I also appreciate giving american civs and cumans a new catapult galleon, to replace the cannon galleon they didn’t have.
this could be achieved by a balance change. eg fire galleys are affected by melee upgrades, or ships in general are affected by infantry armor upgrades.
no need to include a clunky ugly ship for that.
this is probably the part about the rework i like best. afaik cumans aren’t getting it. considering it’s only for the the american civs, it shouldn’t look this european. in general i am in favour of american civs getting a siege ship
Current water battles suck and insanely boring once you played like 50 matches of team island (if you are not playing the landing role)
Hulk may stir up the meta, I support the rework because of that (and likely why you hated the rework), but I am not sure if Hulk alone is good enough for a more meaningful water fights
Actually, better idea for this: allow players to select how they want the dock interface arranged in the settings – either arranged the way I’m suggesting, or with the current layout. (Or even with a fully customisable layout.)
Why does the Heavily Armoured Hulk take more damage from arrows then the lightly armoured Fire Ship?
Why does armour stop fire? The Fire Ships even explode now which mostly helps them against Hulks.
Yes I know that currently Fire Ships counter Galleys but it wouldn’t be that strange to revert this.
Dock split
They now have to move some technologies to the University and have to move some UI (trade ratio selection) to the Trade Cog instead of being able t have all at the naval buildings. Also all civs with UUs that have an Elite upgrade can’t have Demo ships because there dock and castle UI have no space for that.
The other issues is that Trade Cogs will calculate their path based on the farthest away Dock, so building a Dock close to the enemy causes your Trade Cogs potentially going though hostile waters. Having a split into 2 buildings would completely eliminate this issue.