The game has two collections of resources, one in the widgetui
folder for the old UI, and the other in wpfg
for the new UI. Has anyone tried to reference a texture in widgetui
in xaml?
For example, I tried things like
<Image x:Name="ImageBackground" Source="../../../widgetui/textures/backgrounds/history/wide_default_background.dds" />
and it doesn’t work.
I know that I could copy the old textures into wpfg
resources. But if I subscribed another mod that modifies the old texture, my duplicated resources won’t be affected, causing inconsistency.