Age of Empires II: DE II - Modding
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Trigger Studio for Aoe2 DE
Hello modding community, in case some of you are interested in the upcoming Trigger Studio, i found the developers github page : https://github.com/mullikine/aokts/issues/9 Seems like he thought there are no requests f… |
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6 | 2386 | June 5, 2022 |
How to set technology name / description using xs script
It seems that there is probably a way as this constant is defined extern const int cAttrSetName = 7; however the function xsEffectAmount accepts a float for value (and not a string) so doing something like this just f… |
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7 | 415 | November 19, 2021 |
[Tutorial] How to export an AOE1 DE unit or building into AOE2 DE
Hi! In this tutorial I will show how to export an AOE1 DE unit or building into AOE2 DE. Remember to do backups of anything you edit or replace. You will need SLX Studio, Advanced Genie Editor, and an image processing p… |
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22 | 3858 | June 11, 2022 |
How do you create a "installable mod"?
Hi everyone, I’ve just started looking into modding, i’ve already seen how to modify data and image files, but what i’m wondering is: Instead of altering the current game files, how do you make it be a standalone mod, l… |
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11 | 1128 | June 27, 2021 |
AoE2DE AI Builder (based on Jan1302's Online AI Builder)
This is a python executable program that can be used to create the AI files needed for basic custom campaign AI. It’s based on the Forgotten Empires AI Builder, but this one can be run offline (tested with Python 2.7.x, … |
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16 | 19810 | August 23, 2021 |
Adding (Not replacing) Custom Icons
Hey there all! I am currently working on a mod and I am trying to find a way to add in custom icons for units, techs, and buildings. I’m starting to wonder if it is even possible without completely rehauling the way th… |
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29 | 1511 | June 5, 2022 |
Creating Giant Units Mods with SLX Studio and AGE
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2 | 50 | June 26, 2022 |
Importing local mods also re-downloads subscribed mods
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1 | 21 | June 26, 2022 |
Anyone trying to recreate the old Arambai
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0 | 29 | June 24, 2022 |
Where does the UI actually grab its minimap colors from, specifically for the various colorblind modes?
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0 | 19 | June 24, 2022 |
Add AGE3 feature to use graphic mirroring mode
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10 | 98 | June 24, 2022 |
Introducing Modder Maps!
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23 | 741 | June 22, 2022 |
ROMAE AD BELLUM - (RAW:E) Rome at War Expansion Concept
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498 | 9780 | June 22, 2022 |
Graphics mods for the Amerindian Civ campaigns
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8 | 72 | June 21, 2022 |
Need builders to automatically build foundations given an Empire Wars start
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2 | 42 | June 20, 2022 |
Slow
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8 | 123 | June 16, 2022 |
Getting the AI to recruit custom units
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0 | 92 | June 14, 2022 |
Huge Number - Larger Control Group Numbers Mod
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2 | 1127 | June 15, 2022 |
Mode comments "AOE2_GOLDEN_DE"
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39 | 2057 | June 11, 2022 |
Game stil disables all mod with no way around it
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0 | 28 | June 11, 2022 |
Advice: Some of the mod buildings can be officialized as scenario-editor items
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13 | 58 | June 8, 2022 |
How to set hotkeys for non-generic units
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5 | 81 | June 6, 2022 |
[Mod] Historical Units and Architecture
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236 | 18739 | June 6, 2022 |
Tribute-based objectives with AI scripting
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1 | 84 | June 5, 2022 |
Tribute and triggers in campaign creation
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2 | 138 | June 4, 2022 |
How can I make a new map as my campaign layout?
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2 | 51 | June 3, 2022 |
4000$ Map scripting contest
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0 | 57 | June 3, 2022 |
Three ways to get the AI to attack
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2 | 118 | June 3, 2022 |
Ancient Chinese Triple Bows Ballista (replace Scorpion)
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16 | 1283 | June 2, 2022 |
How to limit a unit's build/production limit to 1 and death sprite removal?
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1 | 106 | June 2, 2022 |