Hey guys, I think this is the civ that needs this card the most. Since their siege at age IV is total garbage. Seriously it takes like 4 min for 20 arrow knights to get a fort while all the other civs have cannons or really high siege units (petard) that can take any building in no time.
Sad how Aztecs are the only ones that have to suffer when sieging because of the lack of artillery equivalent.
Late game too, with 20 of those babies, artillery and buildings aren’t a problem. You have to know how to micro bro, it can’t be that i m the only Aztec main who knows how to use the AK correctly.
Sorry for the abruptness of the comment, but I don’t understand, when I play in teams my allies don’t even take out culverins or mortars, they already know that with my AK + war dance + HC improvements is more than enough.
Elite I respect your opinion, but micromanagement is something that only the most pro players use, players in general do not want to micromanage units, and micromanagement has to be an extra not the only tool for a unit to work.
I just realized that this discussion makes no sense.
I get your point that they’re better at besieging, but ideally you’d want to go all the way to the imperial age. You can now make the imperial age cheaper with a card that I don’t remember its name, but that unlocks a “dance” in the square that gradually makes the ages cheaper.
Still that is huge, without that card mortars for natives are 8 pop and 500 coin. With that card lakota doesn’t need to send the button at all, the other natives you have to pay 700 coin for Gun Running Big.
Supposing Aztec players have 1600 coins + 1100 food resources to spend (which is huge for them). It would take AK’s twice as time compared to 6 mortars (2700 res equivalent) to siege the same amount of buildings.
I just verified it and it does indeed enable the creation of captured mortars, I don’t know if it’s a bug or the developers wanted the Lakota to be more capable of besieging, I leave it up to you whether to report it as a bug or on the contrary ask them to increase the card cost to 700 gold or more.
In my opinion, I think it would be best for all native civs to have access to this card, but with the gold cost increased to 700 and the big button cost reduced to 500 gold.