Africa and America DLC soon?

I think slingers could be shared by all American civs, I’m not a specialist but I don’t think there’s any reason why they couldn’t.

Even Celts and romans were using Slingers

Talking about this, I think warrior monks should be a semiregional unit. Available at least to the Japanese, Aztecs, Mayans and I guess Slavs (idk who else).

The Slingers as they currently look only fit for South American civs.

And arbalests dont really belong in America but Mayans tend to consider them. Also all that metal armored greatswording really fits most of the world

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Eagles should be an Aztec UU but nobody ever says anything.

They’d probably need regional skins, the current one is too Georgian (from what I’ve heard).

I dunno, I seem to recall reading somewhere that the Maya or other Mesoamerican peoples occasionally used eagle warriors.

Does everything need to look regional and unique? Remember when people complained about this stuff when we had 18 civs? Me neither!!

People were complaining about there only being two monk skins for as long as I can tell. On the other hand, I don’t even remember anyone asking for more trade cart skins.

Blowgunners may be regional units of the Aztecs and Mayans, and slingers remain only for the South Americans.

People still played in the millions

I gotta say, people saying regional flavor would make the game too hard to understand has gotta be the funniest self-own ever.

Why do things have to be necessary? Why can’t things just be added because people want them in the game?

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I would rather they introduced new military units that can also heal units and carry Relics for other regions instead of just giving Warrior Priest regional skins. For example, we in the scenario editor can introduce Sohei for the Japanese, a warrior monk who uses a naginata and specially has an attack bonus against cavalry. Also, Hospitaller can be introduced in the scenario editor as a mounted warrior monk, similar to the Missionary but can fight and cannot convert; Shaolin Monk as a warrior monk with the shock infantry armor class, wielding a staff and running fast.

Although the Aztecs have Warrior Priests in AoE3, that seems to a reflection of the bloody ritualistic methods rather than meaning that the Aztec and Maya priests were actually warriors. Although the Rus (Slavs) have Warrior Monks in AoE4, that seems to be a reflection of Alexander Peresvet’s personal deeds, not that the Orthodox in Rus did have some kind of warrior culture.

It’s not that complicated. Having a unique identity and playstyle for a civ doesn’t need to have every building that different from every other neighbor in the region. By the way, the Aztecs don’t have Ring Archer Armor so technically their Elite Skirmishers can’t be fully upgraded.

I’m not sure it was an appropriate decision to share Chasqui with Chimu and Muisca, because as far as I know Chasqui is exclusive to the Inca Empire.

In my concept, I would make the Slinger a regional trash unit for not only Andean civs but all American civs after adjusting the stats, and I would like to rename and reskin the Eagle line units to Scout Infantry, Light Infantry and Shock Infantry. Then, the Aztecs could have a new Eagle Warrior as a unique upgrade to Scout Infantry, and the Incas could have Waraka Slinger as a unique upgrade to Slinger in Imeprial Age and could have Chasqui as a unique scout unit that is trainable in Dark Age and can be automatically upgraded to Scout Infantry when hitting Feudal Age.

Purepecha can share the architecture set with the Aztecs and Mayans, and get the faster moving Scout Infantry and turn their gold cost into food through UT while there is no Shock Infantry upgrade, so the fast trash Light Infantry can be their identity.

Chimu can share a new Andean architecture set with the Incas, and have the Maceman in Blacksmiths and the Bolas Warrior in Castles as their UUs. With a UT, their infantry can cost less gold, so their fully upgraded Shock Infantry can be featured at a cheaper gold price.

Muisca can get a new wooden architecture set or at least have the Andean architecture, and have extra sources of gold and the fast castle/imperial strategies that develops from them while there is no Arbalester upgrade. Make their Scout Infantry line cheap and fast to upgrade or even free to upgrade, so that it can have a distinct gameplay when combined with fast aging up.

By the way, for a Bantu civ that will also have access to Scout Infanty line, their UT Assegai can give Scout Infanty and Skirmisher units +50% bonus attack, and allow Scout Infantry units to have a charge bar to throw their spears a range.

It’s about as appropriate as the Aztecs sharing the Eagle Warrior with the Mayans.

That’s too complicated. I like my idea better, since it fits more with the core game. Plus, it would allow for greater cultural representation, since a general Scout Infantry line is going to have to look pretty bland in order to fit many different cultures, and it won’t fit for certain civs.

That means it’s not actually appropriate as well.
I would like Chasqui being UU for the Incas and Eagles being UU for the Aztecs.

The upcoming China DLC is even more complicated than that.

For the sake of “cultural representation” Chasqui is shared by civs that didn’t actually have it, but Slinger is not shared by civs that actually had it? Interesting.

Having a relatively generic Scout Infantry doesn’t mean bland. Common features of American culture such as plumed armor and spears can still make it look good and special. Even just having such a common name is enough for all American civs and Bantu civs to have access to it, like the Battle Elephant has a generic name and is actually in a Southeast Asian visual, but it is neither bland nor unsuitable for civs outside of Southeast Asia.

But that wouldn’t really fit for African or Oceania civs. I think the African regional units should be black. This unit wouldn’t be.

At least that’s enough for all American civs decently, rather than giving Chasqui or Eagle to civs that didn’t actually have it.

I also think that the plumed visual would fit Africans and Oceanians as well.

A simple way, but I’m not sure if it’s appropriate, would be to have the Scout Infantry’s skin dark, like brown or darker, after all, many Native Americans’ skin tone is not white too. Oceanians, Africans and many Native Americans all live in tropical areas with intense sunlight.

To be honest, I don’t think it would cause any recognition problems if the skin tone of a unit varied by region. Even units like Villagers, Knights, Longswordmen, Crossbowmen, Petards, etc. that wear European clothing can have different skin colors, so Asian civs could have their color too.

Well from my perspective, as a civ crafrer it feels like a lazy copout to just say “instead of trying to be clever with the limited tech we got, we’ll cheat and code new sorts of bonuses and code that you normies cant do!”

To which it feels like… showing off if Im making sense

That’s a weird take if I’ve ever seen one

“Adding more content (giving yourself more work to do) is lazy” seems to be what you’re somehow implying, which is crazy to me ngl.

Not at all. My mindset as one of the longest ever if jot RECORD BREAKING time duration civ crafter, I find that for a long time I had limitations based in my primitive knowledge of the capabilities of the engine.

Sure its not bad you can do more, but was it really needed. Other than some elephants most of the stuff in game is enough you can make civ counts towards triple digits and I had crafted many as such.

I swear us long runner crafters aint getting our dues I tell yall