I have just finished a small mod that replaces the meso civs with 3 new African civs: the Kongolese, Swahili, and Nguni.
I hope you enjoy the mod and would like to receive feedback about balance changes and answer any questions about historical accuracy.
Each new civilization uses the same building set as the Malians and Ethiopians. They all lack horses due to the Tsetse Fly. And they share an infantry unit called light infantry, which can be created at the barracks and are similar to eagle warriors.
New civ descriptions:
Kongolese (Archer civ)
Bonuses:
- Light Infantry are created faster
- Fletching is free
- Villagers fight using a bow
- Archer line fires with 100% accuracy
Unique Unit: - Kinani (1/2 population archer)
Unique Techs: - Fidalgo (Militia line +30% hp)
- Ku Dessiner (Archery ranges work 50% faster)
Team Bonus: - All units +3 attack vs war elephants
Swahili (Naval and Monk civ)
Bonuses:
- Monks are 20% cheaper
- Monks +1 range in Imperial
- Demo ships +1 blast radius
- Monks are benefited from arhcer armor techs
Unique Unit: - Siege Elephant (Cavalry with bonus vs buildings)
Unique Techs: - Mashua (Trade cogs +40% hp and trade profit)
- Waraze (Cavalry and ships +3 attack vs buildings)
Team Bonus: - Docks are built 25% faster
Nguni (Infantry civ)
Bonuses:
- Military buildings cost -25% wood
- Villagers +5 hp
- Can research Imperial Halberdier in Imperial
Unique Unit: - Impi (Strong archer with 0 range)
- Imperial Halberdier (Stronger halberdier)
Unique Techs: - Assegai (Impi, Light Infantry, Spearmen, Skirmishers +1 attack)
- Isihlangu (Infantry +2/+1 armor)
Team Bonus: - Hand cannons move 5% faster