Age of empires 3 is becoming Age of Europeans 3

I’d totally pay for that.

Almost like choosing a skin for your Explorer - being able to choose between Colonial and ‘Home’ Architecture would be awesome (along with your Settlers changing to Villagers when choose the Home set).

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A recommendation to the OP: Try not to make political insinuations to criticize the balance.

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Itis not i did it. I think the game balance is affected by politics. They favour european civs. It makes those who prefer other civs at disadvantage. I am against that. I think the game should not be related to politics and all civs should be equally strong and enjoyable regardless of which continent it is at

i think there is one massive failure on your argument.
to quote my favorite twitch lurker (and often troll tbh), there is a civ that has been top or near the top almost 2 years now. was always ok in TAD or op or better. Gets alot of changes every single patch
ahem
CHINNNNNNAAAA
woooooooooooooooooooooooooo

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You are accusing the devs of making balance decisions based on politics and not gameplay (without conclusive evidence). Don’t you realize what you’re saying?

Expert players, technicians and content creators are concerned with giving the best possible feedback based on gameplay.

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In fact, I would support a radical change on this issue. If every European civ got its own unique Architecture Set (or regional-continental), then the old Architecture Sets could be reserved exclusively for post-colonial civs and revolutions.

Current Southern Architecture Set renamed into Latina:

  1. Argentina
  2. Brazil
  3. Chile
  4. Gran Colombia
  5. Mexico (civ and revolution) (+ Mexican Revolutions)
  6. Peru
  7. +potential new revolutions

Current Northern Architecture Set renamed into European Provincial

  1. Finland
  2. Hungary
  3. Romania
  4. +potential new revolutions

Current Western Architecture Set renamed into North American or Anglos?

  1. Canada
  2. Haiti
  3. South Africa (XD)
  4. United States (civ and revolution)
  5. +potential new revolutions

Revolutions available for the Ottomans civ could potentially receive the following Architecture Sets:

  1. Balkan
  2. Saharan (from existing revolutions would have access: Barbary States and Egypt)

Indonesia could get the Architecture Set if the Oceanian or Asian revolution options were added.

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But what they did is clearly just buff euro civ as a whole every patch, and nerf all non euro civs. This is a fact there is nothing to argue

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China is getting nerfed non stop. Metero hammer has been nerfed in range, multiplier, cost, and cards. Now arquebusier nerf is just an overnerf. They don’t have to be this bad. Previous patch removed repelling volley 10% attack now it has reduced base attack. They are not very strong from beginning.

Summer palace age up 400 food is not op there are many civs that can age up with better value than 400 food. They nerf to 300 food which is just below standard age up benefit. Then people stopped using summer palace and use temple of heaven instead. Guess what? Temple of heaven is getting nerfed too. I don’t see how these nerfs are reasonable and justified.

In comparison Euro civs are buffed for no reason. Otto artillery +3 LOS…malta culverin poison damage…grenadier from barrack? where do these ideas even come from? Theybare so random. All royal guard buff (they were not weak from beginning) they were just fine. Especially crazy is sweden pike cost 50% less…it is absurd. All euro explorer buff… and all these random buffs are not needed and not justified and just come out of nowhere.

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Can you tell me what they did to Italy and Haudenosaunee?

Look, you can agree or disagree with aspects of the balance sheet, but pointing out that there is political bias in current balance decisions is out of the question.

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Italy is clearly op they need to nerf it. And for compensation they have cheaper RG upgrades, pavisier late game enabled. It is not even a straight nerf for an op civ.

They buffed all european royal guard and explorers. Those are so random and unreasonable and no one was complaining they are underpowered before. And on top of that some civ specific buffs

Haudenosaunee cards were bugged from the beginning. Their age 4 cards are severely undervalued. They are just fixing those. And given some irrelevant buff like trees last longer which is only a treaty thing, to make you guys feel better… Also age 3, 8 aenna…8 aenna is 0.8k food. An age 3 card is supposed to be 1k value. So change 8 aenna to 9 is completely justified isn’t it.

And you are pointing out haudenosaunee. What about aztecs (some nerf some buff), ethiopian (heavily nerfed once people start to play this civ), hausa (moderately nerfed), india (moderately nerfed), china (moderately nerfed)…and Japan got a laughable one line small buff… showing you how reluctant devs are when buffing a civ that is not european. Japan is weak atm for 1v1. If japan is a euro civ they surely get massive overhaul and buffs.

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Also some abilities like deflection and promotion are applicable only on european units. How are people not noticing it. Only this patch they are adding promotion to ONE unit outside of europe…

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Almost all no cost unit shipments are supposed to be a bit less res than the crates to compensate for instant powerspikes…
As for china i cant tell if you are just ingorant of the meta or something else. China’s win rate for every elo has remained, on both civ grid and dori now defunct site, above 55% for about a year now for every single elo bracket. China is also grtting goon options for age2 this patch and some buffs to go with nerfs. Got buffed last patch when summer palace nerfed with french consulate and temple of heaven. Its also literally the 2nd most played civ after otto or brits consistently. Btw both india and chija are.picked 2x more than avg in tournaments but i digress. Its even popular in treaty and teams

You either are misinformed or not aware of the meta if you think china has been actually forgotten or not given attention compared to euro civs.

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to add on to china they arguably got the most significant change out of all the civs with the tea export card which has just radically changed the way the civ is played like permanently.

pre-tea export china might as well not exist its a distant memory. if anything we are still dealing with the consequences of this card

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I have noticed that new mercenary units have been created as well as new mechanics for some civilizations to facilitate the training of mercenaries. The mercenaries are interesting and I understand that you want to give them more presence, but it should also be noted that the Native American civilizations are the only ones that do not have access to any mercenary and when an especially strong and relatively easy to create mercenary is created, they are the Native Americans the most affected. So, I think developers should be more careful when designing mercenaries or giving Native Americans something to compensate.

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I’m going to correct you a bit: while I do think Chinese are still an S tier civ, Indians haven’t been S tier ever since the previous PUP (I’d go as far as calling them mid B tier now).

The Euro civs also get noticeably better and more in-depth and interesting gameplay updates as well. The Lakota went from an all-cavalry military to now having to play a mixed set in the same manner as any of the Euro civs. Hell, with the stupid addition of the howitzer, they basically have an identical composition to other Musketeer-less civs.

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I agree with that. Native American has no mercenaries. Asian civs can’t upgrade mercenaries past age 3. So 7 civs can’t enjoy the new addition of various mercenaries but more European civs are given mercenary related buffs

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First of all, disclaimer - please excuse my ignorance.

Is there any legit, historically ‘reasonable’ way to give Native American civs access to Tavern mercs? What if there was a way to combine the Native Embassy and Tavern into one building for the Natives, as a ‘Council/Councillor’s’ structure as an abstract way of negotiating with outside hired forces/aides/allies. In-game it would be the place to access outlaws, random mercs alongside the role of the Native Embassy. Instead of the Tavern’s Coin trickle, it generates XP.

This way we give Natives access to Tavern units and therefore a bit more equal footing (with the perk that they need just one building instead of both Tavern and Embassy), with some sort of legitimate context (for which I’m not 100% sure my example is good enough, so I’m hoping someone more knowledgeable aor with closer ties may be better contextualise).