Age of Empires II: Definitive Edition - Hotfix 36202
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May the Age of Empires 2: Definitive Edition team continue seeing their hard work pay off in these very hard times so that AoE2 DE can continue improving on being a legend in the RTS genre.
They did not go far enough on the Goths. They were already an OP civ because of the Huskarls, they didn’t need improvement. They were just a civ that was weak early game.
You mean: the civ that you could beat at its own game by just holding the Champion button pressed?(even before Supplies you could counter Goths like that Franks | AocboxMongols | Aocbox)
Champions are an Imperial Age unit, Huskarls are available at Castle Age. You can spam Huskarls out way before they get a chance to go champions. I have a build order that I made and it seems to be able to beat anyone on Arena, the only way to beat me with Goths on Arena is if you rush me.
‘I have a build order that can beat everyone…unless they rush me’…lol so sure if things go exactly your way. That’s been the goth way if you let them build up without any issues they swarm over you. That’s why they don’t have good defenses so you can haress and attack them early. They work better in team games where your allies can cover for you.
Yes, it makes no sense. Goths are a Ruh civ that is at it’s strongest in Castle Age. Pushing their bonii to Imp is just going to make them bad and unplayable at a competitive level.
The only way to fix that would be to give them Plate armor (Gothic Plate, ironically), but that would also make them less unique, and just a buffed up Generic Super Infantry civ.
They should give back the 35% Feudal Inf cost reduction, give Plate Barding armour so Goths get at least FU Hussars on lategame, where they suffer the most, and modify the pop bonus from +10 to +10%.
What? Castle age is the time of the game where the Militia line is at its weakest. Most of the time Goth players will rush with Xbows or Knights. On Arena they don’t have the option to go for a monk rush. I don’t think they truely are at their best in Castle.
You switch to Huskarls at Castle Age as Goths, and Longswordsmen are still a good upgrade to your mass M@A, in case you have them.
Not at all, considering their Elite Skirmishers have no Thumb Ring, and their Halbs have no Platemail Armour, having at least FU Hussars would be good for them, not OP.
+10 pop is also inconsequential on a 200 pop game.