I actually don’t believe that’s how it would work.
Lanchester’s Law, essentially says there’s a non-linear benefit gained from a numerical advantage when fighting with ranged units. Therefore, the Dutch (as an example) with only 180 pop should see worse returns on a per-unit basis (from a unit to unit trade rate (and therefore a resource for resource trade rate)) than the current version of the civ. The worsened trading should therefore result in faster draining.
Giving Mexico a 190 pop probably wouldn’t be horrible, but I think there are much better nerfs that should be considered.
What a surprise regular cav losing vs chinaco [slight anti cav], why dont you also put skirmishers vs any kinds of heavy infantry and accuse the skirmishers of being OP. In those videos some of the cavalry do not even have a fighting role.
You can clearly see how chinacos get smashed vs other real anti cav. Id like to see Chinacos vs any kind of dragoons and any kind of pike unit type, I’m pretty sure Chinaco will lose 90% of the time.
Well I mentioned before, its a coincidence that theres actually 2 type of units that counter cav as Chinacos, they are called Dragoon type units and Pikemen type units, just for your information.
Me da exactamente lo mismo si es una caballería con estadísticas base o no.
El Chinaco siempre ataca primero en las batallas por su alcance, excepto despiste excesivo del jugador que los usa. También tiene mejor pathing que cualquier caballería por su alcance.
Es una caballería poderosa que en el juego tardío está totalmente desbalanceada.
Honestly I think Devs just wanted to innovate with an hybrid of Hussar and Lancer. If Chinaco gets super nerfed or even removed Mexico has no other cav to relly on and the civ would become broke in a bad way.
Bro, right now in steam the civ is literally $1 USD so it’s not like if you have to pay $60 USD for an entire DLC or any pay to win stuff.
I think $1 USD it’s accesible to anyone.
I suppose the wacky caps didn’t signal to you that I was making a joke…
Also, I find it interesting that you responded to the joke and ignored a couple of highly detailed arguments on why Chinacos and Mexico are overpowered in the late game and how they could be nerfed with extremely limited impact on the early game.
Much of how you chose to argue makes use of bad-faith tactics, you move your own goalposts, distract with red herrings about how “Mexico is balanced in 1v1” and how “any nerf will break them”, you ignore stronger arguments that specifically address some of your stated concerns about 1v1 and cherry-pick imprecise statements (like “Chinaco’s beat Musketeers”) which can easily be proven incorrect, while ignoring the underlying point that Fully Upgraded Chinacos wildly over preform vs Infantry (when compared to a Hussar) and don’t have the weakness to heavy cavalry that characterizes a standard lancer.
I don’t think your tactics are likely to convince anyone.
Just to add here, if you can’t effectively use Dragoons, that leaves some civs with only Musketeers-type units to counter with, and those are a much softer counter to Chinacos than they are to normal cav. A unit that can only be soft countered will rarely be fair unless it’s stats are so bad that non-counters can beat it cost effectively (Chinacos do not have bad stats).