Age of Empires III: Definitive Edition – Data Patch for Build 15.59076

I actually don’t believe that’s how it would work.

Lanchester’s Law, essentially says there’s a non-linear benefit gained from a numerical advantage when fighting with ranged units. Therefore, the Dutch (as an example) with only 180 pop should see worse returns on a per-unit basis (from a unit to unit trade rate (and therefore a resource for resource trade rate)) than the current version of the civ. The worsened trading should therefore result in faster draining.

Giving Mexico a 190 pop probably wouldn’t be horrible, but I think there are much better nerfs that should be considered.

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What a surprise regular cav losing vs chinaco [slight anti cav], why dont you also put skirmishers vs any kinds of heavy infantry and accuse the skirmishers of being OP. In those videos some of the cavalry do not even have a fighting role.

You can clearly see how chinacos get smashed vs other real anti cav. Id like to see Chinacos vs any kind of dragoons and any kind of pike unit type, I’m pretty sure Chinaco will lose 90% of the time.

Well I mentioned before, its a coincidence that theres actually 2 type of units that counter cav as Chinacos, they are called Dragoon type units and Pikemen type units, just for your information.

sure, you want them both imperialzed right? Since we are discussing ultra late game only, not pretending to make an impact in 1v1 games

Then lets remove their bonus vs Dragoons and Heavy infantry.

Or lets remove the charged attack

It is not fair for them to have the charged attack, the bonus vs cav and bonus vs HI all 3 at the same time.

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You cant simply change your line of argumentation bro

hamletlopez before: “no chinacos will not win, so they cant be OP. show me evidence. You cant!”

hamletlopez after: “no surprise, ofc chinacos would win… thats their design and its perfectly ballanced” :clown_face:

Edit: nvm. I see you have a long History of not getting the point

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They should not have bonus damage vs cav of any kind. Period.
Mexico really doesn’t lack cavalry counters.

And this is coming from someone who absolutely loves abusing chinacos.

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they do not have bonus vs goons. it was patched years ago (patch 56860 to be specific) , and justified.

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Me da exactamente lo mismo si es una caballería con estadísticas base o no.

El Chinaco siempre ataca primero en las batallas por su alcance, excepto despiste excesivo del jugador que los usa. También tiene mejor pathing que cualquier caballería por su alcance.

Es una caballería poderosa que en el juego tardío está totalmente desbalanceada.

Eso sin tener en cuenta la charge o algún extra.

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My bad. I forgot every civ has access and upgrade cards and cost/pop efficient versions of those units so this is not ACTUALLY a problem.

Also, what is the historical argument for it being good against almost everything?

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PeoPlE PaID gOod MoNEy fOr tHat cIV! lol

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Honestly I think Devs just wanted to innovate with an hybrid of Hussar and Lancer. If Chinaco gets super nerfed or even removed Mexico has no other cav to relly on and the civ would become broke in a bad way.

Bro, right now in steam the civ is literally $1 USD so it’s not like if you have to pay $60 USD for an entire DLC or any pay to win stuff.
I think $1 USD it’s accesible to anyone.

Mexican main here, we got enough options if Chinacos would be nerfed - even two heavy cav units from forts with cuirs amd Lancer

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I suppose the wacky caps didn’t signal to you that I was making a joke…

Also, I find it interesting that you responded to the joke and ignored a couple of highly detailed arguments on why Chinacos and Mexico are overpowered in the late game and how they could be nerfed with extremely limited impact on the early game.

Much of how you chose to argue makes use of bad-faith tactics, you move your own goalposts, distract with red herrings about how “Mexico is balanced in 1v1” and how “any nerf will break them”, you ignore stronger arguments that specifically address some of your stated concerns about 1v1 and cherry-pick imprecise statements (like “Chinaco’s beat Musketeers”) which can easily be proven incorrect, while ignoring the underlying point that Fully Upgraded Chinacos wildly over preform vs Infantry (when compared to a Hussar) and don’t have the weakness to heavy cavalry that characterizes a standard lancer.

I don’t think your tactics are likely to convince anyone.

Just to add here, if you can’t effectively use Dragoons, that leaves some civs with only Musketeers-type units to counter with, and those are a much softer counter to Chinacos than they are to normal cav. A unit that can only be soft countered will rarely be fair unless it’s stats are so bad that non-counters can beat it cost effectively (Chinacos do not have bad stats).

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out of the box thinking. :nerd_face:

ban the unbalance format. :exploding_head:

namly, Treaty. :dotted_line_face:

problem solved. :face_with_monocle:

oh wait, they did, it is not on the ladder :astonished:

tbf, just make a separate patch for treaty. not their first time doing so

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Mexico is broken in every single mode, teamgames, survival, treaty, black forest… the civ is a mess since day 1

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And in 1v1? How is it?

there’s a build that foes ff into chinacos. Quite fun.

Really strong due to the immense variety in strats and having a lot of cheezy options like Baja

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