Introduction
Welcome everyone to the my topic presenting the proposal for a new DLC for Age of Empires III: Definitive Edition focused on Baltic Sea. At the very beginning, I would like to present suggested changes for Germans (who would renamed into Austrians) and Russians (who would have common units with Poles civ):
Germans
Home City
- Capital - Vienna
- Personality - Franz Joseph von Habsburg
Relocations
- War Wagon replaced by Dragoon. War Wagon moved to Bohemian revolution.
- Skirmisher replaced by Line Infantry. This unit would be renamed into Grenzer.
- A lot of Home City cards would be moved to Prussians civ. Some would change their name. Many new Home City cards would be added for Austrians civ.
- Royal Guards will be: Line Infantry (k.u.k. Musketiere) and Uhlan (k.u.k. Ulanen)
Added
- Austrian Explorer can train Rottweiler (dog).
- Mercenary Camp would become a unique entity without the Home City card. It would no longer replace the Tavern. Limit 3. It would have a pool of the following units for training (only one infantry and one cavalry at a time): Landsknecht, Jaeger, Black Rider, Pandour, Hajduk, Magyar Hussar, Crabat, Roșior Dragoon, Bosniak or Mounted Infantry
- Added Revolution options: Croatia, Bohemia, March Revolution
Brand new things:
- BRAND NEW ARCHITECTURE SET - CENTRAL EUROPEAN (SHARED WITH PRUSSIANS CIV)
Russians
Brand new units:
- Cham - regional settlement unit, shared between Russians and Poles civs. Are weak, but quick to train. This unit replaces the Settler. This unit works more efficiently when surrounded by Oprichnik (in Russians civ) or Szlachcic (in Poles civ). The male Cham variant could be without outerwear in Age 1 - a reference to AoE 2.
- Axeman - regional infantry unit, shared between Russians and Poles civs. Weak infantry armed with an axe. Instead of Pikeman. With the Home City card he could turn an axe into a beredish. This unit could obtain Wood from trees.
- Archer - regional infantry unit, shared between Russians and Poles civs. Weak archer. It is trained in groups (5 Units simultaneously). Instead of Crossbowman. With the Home City card he could turn into Hajduk.
Brand new things:
- BRAND NEW ARCHITECTURE SET - EASTERN EUROPEAN (SHARED WITH POLES CIV)
- Tserkov - unique church (shared with Ukrainian revolution). Has more HP than standard Church. Heals wounded nearby units. Can garrison units.
New Revolutions:
With the release of such a DLC, the revolution option could be reserved for specific continents. This would mean that on European maps there would be only European revolution options, on Asian maps - Asian, on African maps - African, and on American maps - American.
- Lithuania - Russians and Poles
- Norway - Danes and Swedes
- Croatia - Austrians and Italians
- Livonia - Prussians, Poles and Swedes
- Polish Uprising - Poles and Russians
- Grecce - Italians, Maltese and Ottomans
- Bulgaria - Ottomans
- Serbia - Ottomans and Russians
- Belgium - Dutch and French
- March Revolution - Austrians and Prussians
- Ireland - British
- Scotland - British
- Bohemia - Austrians
- Sicily - Italians and Maltese
- Ukraine - Russians and Poles
New civs:
Poles
Home City
- Capital - Warsaw
- Personality - Sigismund II Augustus
Units
Zbrojownia (armory in polish. A combination of Barracks and Artillery Foundry)
- Axeman - weak infantry armed with an axe. Instead of Pikeman
- Archer - weak archer. It is trained in groups (5 Units simultaneously). Instead of Crossbowman
- Rekrut (Royal Guard)
- Falconet
- Petard
- Napoleon Gun
Stable
- Winged Hussar - heavy cavalry with a lance. Using saber in hand-to-hand combat
- Cavalry Archer (Royal Guard)
- Uhlan
- Pancerny - medium-cavalryman with flintlock pistol. Use Horseman’s pick in hand-to-hand combat
Unique Features
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Szlachcic is a hero unit instead of the Explorer (cavalry unit, can train a Winged Hussars. 3 limit.). In his surroundings, Cham’s become even more efficient. There would be a Home City card that would send a powerfully upgraded Szlachcic - Hetman (which gives him a powerful mace instead of a saber and increases HP).
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Two different settlement units can be trained in Town Center which are unique to Poles civ:
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Cham - regional settlement unit, shared between Russians and Poles civs. Are weak, but quick to train. A special Home City card turns all polish Cham’s into Kosynier (a peasant armed with a scythe - a slow but deadly unit that deals damage to multiple enemies at once) - Kosynier later replaces Militiaman in Town Center.
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Kurp - unique hunting unit for Poles civ. He can only get resources from natural sources (except mines) and he can’t build buildings. At the same time, this unit would be quite good in ranged combat. Kurp can gathering coins from Beehive (Kurpian honey is famous in Poland). Beehive can be constructable only for Kurp unit.
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They have a new building - Folwark (economic building that combines Estate, Mill, and Livestock Pen). This building would be something between Hacienda and Granary. Fields would be added to the Folwark building in order to be able to obtain food or coins. Contrary to Hacienda, Folwark did not automatically spawn settlers or cows, but it could be used to train Cows and Cham’s in groups and also could be used to train Szlachcic. Units can be garrisoned in this building. This shoe would have no build limit, but building another one would be increasingly expensive. The main source of income for the Polish-Lithuanian Commonwealth was the sale of grain to the west. I think farming grain in Folwark would generate coins. Poles mainly ate legumes and little meat, so legumes could generate food. In addition, Cows could be garrisoned inside the Folwark to generate a passive food source - Milk.
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As an elective monarchy they get completely unique politicians. Candidates may come from other civilizations and offer you their stuff.
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Barbakan is a unique military building for Poles civ. It’s a combination of Barracks and Artillery Foundry.
Royal Guards:
- Rekrut - Piechota Koronna
- Cavalry Archer - Lisowczyk
Revolutions:
- Lithuania
- Livonia
- Hungarian revolution - from the fact that Poles were on the Hungarian side during the revolution of 1848
- Polish Uprising
- Ukraine
- Haiti
- USA
Prussians
Home City
- Capital - Berlin (present now at Germans civ)
- Personality - Frederick the Great (present now at Germans civ)
Units
Barracks
- Pikeman
- Crossbowmen (Landwehr replace this unit)
- Musketeer (Royal Guard)
Examples of units that are available when selecting a specific Deutsche Staaten during Age Up:
- Hesse: Jaeger
- Bavaria: Mountain Trooper
- Hannover: Black Brunswicker
- Saxony: Trabant
- Silesia: Silesian Schuetzen - Elite rifle-armed troops. They shoot from a long distance and deal massive damage at the cost of a very low rate of fire and training limit (only 10 such units at the same time).
Stable
- Totenkopf Hussar (Royal Guard)
- Dragoon
- Uhlan
Examples of units that are available when selecting a specific Deutsche Staaten during Age Up:
- Bavaria: Chevauleger
- Saxony: Saxon Cuirassier
Artillery Foundry
- Culverin
- Falconet
- Mortar
- Potsdam Giant - would be given the ability to throw grenades at buildings
Examples of units that are available when selecting a specific Deutsche Staaten during Age Up:
- Rhineland: Howitzer - large ranged artillery; Krupp Gun; Ballonabwehrkanone (all of these units would be replacements for the standard units from the Artillery Foundry)
Church
- Teutonic Knight - Dismounted cavalry unit. As cavalry, he would resemble the Crusader Knight from AoE 2, and as infantry, he would resemble the iconic Teutonic Knight.
Unique Features
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Offizier is a Prussian civ hero. It has a Big Button “Prussian Discipline”. This ability increases the rate of fire and durability of ranged infantry units. He can build Forts
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Unique Age up mechanic: Deutsche Staaten (modeled on unique Age Up mechanics for African civs - Alliance. Choosing one of the state affects Units, Mechanics and Home City Cards for Prussians civ). This mechanic of Age Up would represent the path to unification of Germany by Prussia. The first states would thus be Prussian provinces (such as Brandenburg, Silesia and Pomerania), while the later ones would be German states (such as Bavaria, Saxony and Westphalia). Choosing each of the states can bring you a unique unit, a unique building, resources or a unique technology to the Reichstag (Prussians civ unique Capitol). In the Imperial Age, the flag of the Prussians civ changes - this symbolizes the unification of Germany.
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Reichstag is unique building for Prussians civ. This building would be a combination of Capitol and State Capitol features. Age Up’s unique items would be Selecting a state during Age Up would affect the flagpoles that fly by the Reichstag.
Reichstag
Unique buildings for some states during Age Up:
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They have a new unique building Grube (This Building is being built on a mine. Increases the mine’s capacity by 50%) In this building, you can train Miners (a unit present in the campaign, but with its own model based on the traditional mining uniform), who obtain coins from mines and from Grube more efficiently. Following the example of Mountain Monastery (a unique Ethiopians civ building), it would generate Coins or XP. This building would have improvements such as: increasing the Coin abundance in Grube and increasing the number of trainable Miners. This building would contain a distinctive Headframe - available exclusively for Silesia state during Age Up. 4 limit.
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They can build a Kölner Dom (remodeled Italian Basilica. The building model would be based on the Kölner Dom, which is in Germans Home City - by the way, it should then be replaced with a Berlin church, e.g. Berlin Cathedral or Kaiser Wilhelm Memorial Church) - available exclusively for Cologne or Rhineland (Ruhr) / Westphalian State during Age Up. In this building you can train: Priests, Spies, Teutonic Knights and Inquisitors. 1 limit.
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Krupp Factory (Artillery Foundry with investment mechanic for unlock Unique Technologies and Units). Available with select a Rhineland (Ruhr) / Westphalian State during Age Up. Trains units faster. In this building you can train and unlock: Ballonabwehrkanone (cannon to eliminate Balloons), Brandtaucher (pioneer submarine. Available for training at Dock) and Krupp Gun (powerful steel cannon). 1 limit.
Royal Guards:
- Musketeer - Prussian Needle Gunner
- Totenkopf Hussar - Prussian Life Hussars
Revolutions:
- Livonia
- March Revolution
- USA
- Argentina
- Gran Colombia
Danes
Home City
- Capital - Copenhagen
- Personality - Christian IV of Denmark
Units
Barracks
- Pikemen
- Crossbowmen (can be replaced by Friskytte by Home City card)
- Royal Huntsman (transferred from Oldenburg Royal House)
- Skrimisher (Royal Guard)
Stable
- Hussar
- Jutlander - a unique Danish dragoon with more HP and a strong melee attack
Artillery Foundry
- Espingol - Fast-firing organ gun with short range.
- Grenadier (Royal Guard)
- Culverin
- Falconet
- Mortar
- Petard
Towncenter
- Friskytte - Replaces Minutemen and doesn’t lose HP. They are trained individually and have no limit. They have worse statistics than the Minutemen.
Harbor (unique Danish Dock)
- KanonbĂĄd - Very cheap but with less HP than the caravel.
- Gunboat - Unique for Danes, light warship carrying a cannon. It would look like a Flat-bottomed Boat with cannon. Two characters would row. And the other two characters would operate the cannon.
- Fishing Boats
- Galleon
- Frigate
- Monitor
Unique Features
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Harbor is a unique building for the Danes civ that replaces the standard Dock. It has a higher LoS because it has a Lighthouse in it. Trains ships faster and has more HP. It is much more expensive than the standard Dock. In addition, it repairs the player’s and his allies’ ships much faster.
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Ox Cart - a reference to the Norse unit from AoM. Increases the efficiency of Settlers. Can be trained at Town Center. Provides 2 population slots and has a lot of HP. It can garrison Settlers, making it useful in saving them. Limit 5. Ox Cart can turn into the following buildings for free: House, Mill, Estate, Market or Harbor.
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Danes civ naval units have the ability to freeze enemy ships using the Big Button. Freeze locks nearby ships (including allied ones), leaving them grounded and defenseless for 20 seconds.
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They start a game with 4 Settlers, 1 Ox Cart and 1 Fishing Boat.
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Explorer from Danes civ can move on water! When moving on the water, it turns into a Longboat - a reference to the Vikings civ from AoE 2!
Royal Guards:
- Skrimisher - Landsoldat
- Grenadier - Fodgarden
Revolutions:
- Livonia
- Norway
- Finnland
- USA
- Canada
New Historical Battles
- Battle of Vienna (1683): Austrians (player), Poles (ally) vs. Ottomans (enemy)
- Battle of White Mountain (1620): Bohemians (based on Austrians civ. player) vs. Austrians (enemy)
- Battle of ########## (1866): Prussians (player) vs. Austrians (enemy)
- Battle of Køge Bay (1677): Danes (player) vs. Swedes (enemy)
- Siege of Jasna GĂłra (1655): Poles (player) vs. Swedes (enemy)
- Battle of Poltava (1709): Russians (player) vs. Swedes (enemy)
- Battle of Narva (1700): Swedes (player) vs. Russians (enemy)
- Siege of Paris (1870–1871): Prussians (player) vs. French (enemy)
- Battle of Isted (1850): Danes (player) vs. Prussians (enemy)
- Battle of Zhovti Vody (1648): Ukrainians (based on Poles civ or Russians civ. player) Tatars (ally) vs. Poles (enemy)
Extra free stuff
For base game
The fourth resource for European civs
European civs would receive a new resource “Splendor”, which would be generated thanks to the Arsenal, Church and the Factory (Potentially also in Dock, Estate, Market, Mill, Town Center and Trading Post but with a much smaller multiplier).
You could spend this resource in Capitol on extreme upgrades, 2-4 brand new Mercenaries, or increasing limits like Factories.
For KotM DLC
New maps
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Fjords
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Norway
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Lapland
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Novgorod
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Gotland
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Prussia
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White Ruthenia
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Zaporizhia
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Crimea
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Bulgaria
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Peloponnese
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Sicily
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Campania
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Lazio
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Veneto
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Croatia
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Bosnia
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Slovakia (present Carpathians map) ONLY RENAME OF THIS MAP
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Transylvania
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Galicia
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Lower Silesia
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Brandenburg
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Central Germany
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Hamburg
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Bavaria
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Austria
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Lorraine
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Normandy
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Brittany
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Aragon
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Andalusia
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Asturias
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Moldova
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Constantinople
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Aegean Coast
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Poland
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Saxony & Lusatia (present Saxony map) ONLY RENAME OF THIS MAP
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Czechia & Moravia (present Bohemia map) ONLY RENAME OF THIS MAP
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Swabia (present Black Forest map) ONLY RENAME OF THIS MAP
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Switzerland (present Alps map) ONLY RENAME OF THIS MAP
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Upper Silesia
New Royal Houses
- House of Ascania - Anhalt, Saxony, Brandenburg, Saxony-Lauenburg, LĂĽneburg
- House of Nassau - Netherlands, England, Scotland, Luxembourg, Orania, Nassau
- House of Luxembourg - Holy Roman Empire, Austria, Bohemia, Hungary, Croatia, France, Luxembourg
- House of Hochberg - Silesia
- House of Hohenzollern - Brandenburg, Prussia, the German Empire, and Romania
- House of Ottoman - Ottoman Empire (more focused on the European part of the Ottoman Empire)
- House of Sforza - Italy
- House of Medici - Italy
- House of Savoy - Italy, Spain
- House of Tudor - Scotland, England, Ireland, Great Britain
- House of Stuart - Scotland, England, Ireland, Great Britain
- House of Trastámara - Castile, Aragon, Sicily, Spain
- House of Piast - Silesia, Masovia
- House of Rurik - Ruthenia, Russia
- House of Romanov - Russian Empire
- House of Borgia - Aragon, Papal State