Age of Empires III: Definitive Edition - Kings of the Baltic (proposal DLC)

Variants civs (example: Germans civ):

Holy Roman Empire (default Germans civ)

  • Home City: Frankfurt
  • AI Personality: Maximilian I von Habsburg

Characteristics

Focus on mercenaries

  1. Units restored to lifting of Germans civ (only Uhlan replaced by a completely new unit based on German knights - Ritter).
  2. Mercenary Camp as a unique building available without an HC card.
  3. Adding completely new HC cards to replace some of the existing ones.

Austria-Hungary (Variant civ)

  • Home City: Vienna
  • AI Personality: Franz Joseph I von Habsburg

Characteristics

Focus on defense and a multinational army

  1. They have unique Politicians: Princesses - they send content from the countries they come from. For example, the French Princess sends a group of French Royalist units (but without the possibility of training them in military buildings).
  2. They have a Uhlan unit that speaks Polish.
  3. War Wagon, Skirmisher and Doppelsoldner are replaced by Dragoon, Musketeer and Line Infantry.
  4. The Grenzer is a unique unit for the Austrians and replaces the Militiaman. They can be trained at the Outpost.
  5. Adding completely new HC cards to replace some of the existing ones. A lot of the Home City cards would be completely new and based on the nations of Austria-Hungary.
  6. Added Revolution options: Croatia, Bohemia

Prussia (Variant civ)

  • Home City: Berlin
  • AI Personality: Frederick the Great

Characteristics

Focus on industry and infantry

  1. Unique Age up mechanic: Deutsche Staaten (modeled on unique Age Up mechanics for African civs - Alliance. Choosing one of the state affects Units, Mechanics and Home City Cards for Prussians civ). This mechanic of Age Up would represent the path to unification of Germany by Prussia. The first states would thus be Prussian provinces (such as Brandenburg, Silesia and Pomerania), while the later ones would be German states (such as Bavaria, Saxony and Westphalia). Choosing each of the states can bring you a unique unit, a unique building, resources or a unique technology to the Reichstag (Prussians civ unique Capitol). In the Imperial Age, the flag of the Prussians civ changes - this symbolizes the unification of Germany.
  2. Reichstag is unique building for Prussians civ. This building would be a combination of Capitol and State Capitol features. Age Up’s unique items would be Selecting a state during Age Up would affect the flagpoles that fly by the Reichstag.
  3. Unique buildings for some states during Age Up:
  • They have a new unique building Grube (This Building is being built on a mine. Increases the mine’s capacity by 50%) In this building, you can train Miners (a unit present in the campaign, but with its own model based on the traditional mining uniform), who obtain coins from mines and from Grube more efficiently. Following the example of Mountain Monastery (a unique Ethiopians civ building), it would generate Coins or XP. This building would have improvements such as: increasing the Coin abundance in Grube and increasing the number of trainable Miners. This building would contain a distinctive Headframe - available exclusively for Silesia state during Age Up. 4 limit.

  • They can build a Kölner Dom (remodeled Italian Basilica. The building model would be based on the Kölner Dom, which is in Germans Home City - by the way, it should then be replaced with a Berlin church, e.g. Berlin Cathedral or Kaiser Wilhelm Memorial Church) - available exclusively for Cologne or Rhineland (Ruhr) / Westphalian State during Age Up. In this building you can train: Priests, Spies, Teutonic Knights and Inquisitors. 1 limit.

  • Krupp Factory (Artillery Foundry with investment mechanic for unlock Unique Technologies and Units). Available with select a Rhineland (Ruhr) / Westphalian State during Age Up. Trains units faster. In this building you can train and unlock: Ballonabwehrkanone (cannon to eliminate Balloons), Brandtaucher (pioneer submarine. Available for training at Dock) and Krupp Gun (powerful steel cannon). 1 limit.

  1. Some Age Up options give you access to units:
  • Hesse: Jaeger
  • Bavaria: Mountain Trooper
  • Hannover: Black Brunswicker
  • Saxony: Trabant
  • Silesia: Silesian Schuetzen - Elite rifle-armed troops. They shoot from a long distance and deal massive damage at the cost of a very low rate of fire and training limit (only 10 such units at the same time).
  • Bavaria: Chevauleger
  • Saxony: Saxon Cuirassier
  • Rhineland: Howitzer - large ranged artillery; Krupp Gun; Ballonabwehrkanone (all of these units would be replacements for the standard units from the Artillery Foundry)
  1. Unique Units (Prussian basic) are Totenkopf Hussar (Stable), Potsdam Giant (Artillery Foundry) and Teutonic Knight (Church).

Switzerland (Variant civ)

  • Home City: Bern
  • AI Personality: Johann Rudolf Wettstein

Characteristics

Focus on coins and fortifications

  1. Swiss Bank - a unique building of the Swiss in which all players can invest their resources - the Swiss receive a commission from this. The construction limit is 1. This building is indestructible - neutral to armies.
  2. Pikeman is replaced by Swiss Pikeman. Musketeer is replaced by Guardsmen. Grenadier is replaced by Cent Suisses.
  3. Walls and Outposts are stronger and have a longer view range.
  4. Shelter - a unique building in which all units can be garrisoned. It is poorly visible and has the ability to camouflage, thanks to which you can protect the Settlers or surprise the enemy with a hidden army. Garrisoning limit is 15 units.
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