Age of Empires III: Definitive Edition - The Golden Centuries - European DLC propose

Hello everyone on my topic. I will present you my proposal for a new European DLC.

At the outset, I would like to point out that I support adding DLC ​​from other continents, but because I know the history of the “Old Continent” better than the other continents, I prefer to leave them to people who know them better than me. These DLCs would add 3 new civs that would form a whole new group of civs (with completely new mechanics and content) - European non-colonial powers.

I invite you to read :smiley:

New mechanics

Unique Age Up

European non-colonial civilizations would have a unique Age Up like USA civ “Federal States” Age Up mechanic, which would differ for a particular civ only in name and visualization (Italians - Età Comunale; Austro-Hungary - Kronland; Prussians - Provinzen; Poland-Lithuania - PLC Royal Election; Holy Roman Empire (Germans civ) - HRE Electors).

Splendor

Non-colonial European civs would receive a new resource “Splendor”, which would be generated thanks to the Arsenal and the Factory (Potentially also in Dock, Estate, Market, Mill, Town Center and Trading Post but with a much smaller multiplier).

You could spend this resource in Wonder on Extreme Upgrades, 2-4 brand new Mercenaries, or increasing limits like Factories.
Of course, if it wasn’t too easy, the Wonder could only be built for a certain number of “Splendor”. So this resource can only be properly used after Wonder is built.

Wonder

New building available only to non-colonial European powers civs could be Wonder - available only in the Imperial Age. In this building you could spend a new resource, exclusive for non-colonial European civs - Splendor.

Non-colonial European powers civs could only select one Wonder out of the 5 in the Imperial Age. Each Wonder would come from a different AoE 3 timeframe century (15th century, 16th century, 17th century, 18th century and 19th century).

Each of these Wonders would do the same. It would be different in appearance and content of the shipment. For example, the 15th Century Wonder will deliver the shipment of 15 Settlers + 100 population or the 17th Century Wonder will deliver 2 Factories Wagons + 5 Heavy Canons.

Wonder could in this case make the Factories buildable by Settlers, but only if we unlock this option (in the Wonder). The same could be true of a Fort that could be built by an Explorer (by unlocking this feature in the Wonder).

New building

Hospital

These DLCs could also add a new building only for non-colonial European powers civs - The Hospital. This building would heal friendly units in its vicinity. A Surgeon could be trained there.

New Historical Battles

  1. Battle of Lepanto, 1571 - Spain ally with Italians* vs Ottoman Empire
  2. Battle of Gravelines, 1588 - England (British civ) vs Spain
  3. Battle of Poltava, 1709 - Russia vs Sweden
  4. Battle of Valmy, 1792 - French vs Prussia*, Austria* and Holy Roman Empire Army (Germans civ)
  5. Battle of Waterloo, 1815 - United Kingdom (British civ) ally with Prussia*, Holy Roman Empire (Germans civ) and Netherlands (Dutch civ) vs French Empire
  6. Battle of Königgrätz, 1866 - Prussia* vs Austria-Hungary* and Saxony (Germans civ)

New civs - Italians*, Austria-Hungary* and Prussians*

New civilizations

A new group of civilizations - European non-colonial Empires.

Italians, Austro-Hungary, Prussia, Poland-Lithuania and Holy Roman Empire (present Germans civ) - European non-colonial civs + potentially also the Ottomans civ

These civilizations would have default European Buildings and Units. The difference would be that these civs would have the content I described in this topic - new resource and Wonders; Hospital and more. Each of these civs could also have its own unique architecture like American, African and Asian civs - after all, old European civs have colonial architecture :wink:

Italians

Home City

  • Capital - Rome
  • Personality - Victor Emmanuel II of Italy

Units (only the default - not counting the ones available when selecting the Italian state)

Barracks

  • Pikeman (Royal Guard - Picchieri Imperiali)
  • Crossbowman
  • Musketeer

Sample Unique Unit available to trainable in Barrack after selecting the appropriate Italian state as Age Up:

  • Bersaglieri - high-mobility light infantry. Bersaglieri acted as skirmishers

Stable

  • Dragoon
  • Elmeti - it will become the UU for Italians. He will no longer be a Mercenary

Sample Unique Unit available to trainable in Stable after selecting the appropriate Italian state as Age Up:

  • Carabinieri - similar to US Carbine Cavalry (Royal Guard - Carabinieri Imperiali)

Artillery Foundry

  • Hoop Thrower
  • Culverin
  • Falconet
  • Petard
  • Mortar

Unique Features (depending on the choices made during the Age Up)

  • Aristocratico is a Italians civ hero. Can build Wonder and Military buildings.

For example:

  • Each shipment additionally gives you a three huge crates of random resource (food, wood, coin or experience) - Genoa State
  • Would have Unique Economic Units - Architect (e.g. Florence State), Merchant (Genoa State and Venice State), and Trade Ship (e.g. Genoa State and Venice State). They would be available after selecting the appropriate Italian State during Age Up

Architect - economic unit (like the Settler Wagon in Germans civ). This unit would build buildings faster, but it would not be able to mine resources. It would be an expensive unit with a limit of 3. It would use a dagger to defend itself.

Merchant - a unit with which Settlers would increase efficiency. Additionally, this unit could build Markets and Docks. It would be possible to train in the Market. He could also automatically walk through the Markets of allies, thus generating Coins or XP.

Trade Ship (analogous unit - increasing the efficiency of marine resource prospectors, generating Coins and XP when automatically visiting the Docks and ability to build Docks) which would be trainable at the Docks - 3 Units limit.

  • Pope (1 limit) - this unit could convert enemy units to our side and impose Excommunication (reducing the enemy’s HP by half - Treasure Guardian too). He could train the Swiss Pikemen. It would be a defenseless unit. It would be available after choosing Papal State during Age Up.
  • Unique Age up mechanic: Stati Italiani (modeled on unique Age Up mechanics for African civs - Alliance. Choosing one of the Italian states affects Units, Mechanics and Home City Cards for Italians civ). An example of the Italian countries jackpot to choose from during Age Up:
  1. Papal States - Pope & Mercenaries
  2. Savoy - Military
  3. Milan - Economy & Mercenaries
  4. Florence - Architect & Economy
  5. Venice - Merchant & Trade Ship & Stradiot
  6. Genoa - additionally shipment & Merchant & Trade Ship
  7. Naples - Military
  8. Sicily - Economy & Navy

Wonders

one to choose from:

  1. Castel Nuovo
  2. Doge’s Palace
  3. Florence Cathedral
  4. Teatro Politeama, Palermo
  5. Victor Emmanuel II Monument

Austria-Hungary

Home City

  • Capital - Vienna
  • Personality - Maria Theresa von Habsburg

Units (only the default - not counting the ones available when selecting the k.u.k. Kronland)

Barracks

  • Halberdier
  • Crossbowman
  • Musketeer (Royal Guard - Kaiserliche Musketeer)

Sample Unique Unit available to trainable in Barrack after selecting the appropriate k.u.k. Kronland as Age Up:

  • Hajduk - weak archer but cheap. They would use axe in hand-to-hand combat.
  • Pandurs - weak and cheap ranged heavy gunpowder infantry. They would use Yatagan in hand-to-hand combat. This unit would be the equivalent of the Ottoman Unique Unit - Janissary (but weaker)
  • Windbüchse Jäger - Austrian elite ranged gunpowder infantry with unmatched rate of fire and long range, with the ability to fire even concealed. It would be a unit similar to the Mercenary Unit - Jaeger (similar situation to Doppelsoldner and Landsknecht).

Stable

  • Uhlan
  • Dragoon (Royal Guard - k.u.k. Dragoner)

Sample Unique Unit available to trainable in Stable after selecting the appropriate k.u.k. Kronland as Age Up:

  • War Wagon
  • Hungarian Hussars (improved Hussar unique to Austro-Hungary civ)

Artillery Foundry

  • Culverin
  • Falconet
  • Petard
  • Mortar
  • Horse Artillery

Sample Unique Unit available to trainable in Artillery Foundry after selecting the appropriate k.u.k. Kronland as Age Up:

  • Hungarian Grenadier (improved Grenadier unique to Austro-Hungary civ)

Unique Features

  • Grenzer - Austria-Hungary civ have a unique counterpart to Militiaman. He loses HP, but only to 75% HP. They train in groups of 5. They can also be summoned in the Outpost and in the Fort (up to two times per building).

  • Unique Age up mechanic: k.u.k. Kronland (modeled on unique Age Up mechanics for African civs - Alliance. Choosing one of the Kronland affects Units, Mechanics and Home City Cards for Austria-Hungary civ). An example of the Kronland jackpot to choose from during Age Up:

  1. k.u.k. Kronland Austria - Windbüchse Jäger & Mercenaries
  2. k.u.k. Kronland Bohemia and Moravia - War Wagon & Arsenal
  3. k.u.k. Kronland Hungary - Military
  4. k.u.k. Kronland Wallachia and Transylvania - Economy
  5. k.u.k. Kronland Croatia and Slavonia - Pandurs & Trade
  6. k.u.k. Kronland Serbia - Hajduk & Navy
  7. k.u.k. Kronland Galicia and Lodomeria - Economy
  8. k.u.k. Kronland Bosnia - Mosque & Mercenaries
  • Hofrat is a Austria-Hungary civ hero. Can train Rottweiler (dog). Settlers are more effective around him.

  • They have a new unique building Festung (connection of the Barrack with the Stable. Unlike Fort and Blockhouse, it doesn’t defend. It has more than 2700 HP, but requires 450 wood and the construction time is 45 seconds).

Wonder

one to choose from:

  1. Rector’s Palace, Dubrovnik
  2. Church of Our Lady before Týn
  3. Burg Kreuzenstein
  4. Hofburg
  5. Hungarian Parliament Building

Prussians

Home City

  • Capital - Berlin (present now at Germans civ)
  • Personality - Frederick the Great (present now at Germans civ)

Units (only the default - not counting the ones available when selecting the Provinzen)

Barracks

  • Pikeman
  • Landwehr - weak infantry armed with muskets. Uses bayonet in hand-to-hand combat
  • Skirmisher (Royal Guard - Prussian Needle Gunner)

Sample Unique Unit available to trainable in Barrack after selecting the appropriate Provinzen as Age Up:

  • Silesian Schuetzen - Elite rifle-armed troops. They shoot from a long distance and deal massive damage at the cost of a very low rate of fire and training limit (only 10 such units at the same time).

Stable

  • Uhlan (Royal Guard - Totenkopf)
  • Dragoon

Sample Unique Unit available to trainable in Stable after selecting the appropriate Provinzen as Age Up:

  • Teutonic Knight - Archaic heavy cavalry armed with a lance. Modeled on the Knights of the Order (Teutonic Knights and the Livonian Order). This unit would be the equivalent of the Elmeti.

Artillery Foundry

  • Grenadier
  • Culverin
  • Falconet
  • Mortar
  • Horse Artillery

Sample Unique Unit available to trainable in Artillery Foundry after selecting the appropriate Provinzen as Age Up:

  • Howitzer - large ranged artillery

Unique Features

  • Offizier is a Prussian civ hero. It has a Big Button “Prussian Discipline”. This ability increases the rate of fire and durability of ranged infantry units. He can build Forts
  • Unique Age up mechanic: Provinzen (modeled on unique Age Up mechanics for African civs - Alliance. Choosing one of the Provinzen affects Units, Mechanics and Home City Cards for Prussians civ). An example of the Provinzen jackpot to choose from during Age Up:
  1. Provinz Brandenburg - Trade & Economy
  2. Provinz Niederschlesien - Silesian Schuetzen & Mercenaries
  3. Provinz Oberschlesien - Grube & Arsenal
  4. Provinz Ostpreußen - Teutonic Knight & Economy
  5. Provinz Pommern - Economy & Navy
  6. Provinz Posen - Howitzer & Economy
  7. Provinz Westpreußen - Trade & Navy
  8. United Deutschland - Military & Navy (Units from the period of the German Empire - Pickelhaube and armored ships)
  • They have a unique Outpost - Grenzposten in which can train Landwehr
  • They have a new unique building Grube (This Building is being built on a mine. Increases the mine’s capacity by 50%) In this building, you can train Miners (a unit present in the campaign), who obtain coins from mines and from Grube more efficiently. Following the example of Mountain Monastery (a unique civ Ethiopian building), it would generate Coins or XP. This building would have improvements such as: increasing the Coin abundance in Grube and increasing the number of trainable Miners. This building would contain a distinctive Headframe. It would be available after choosing Provinz Oberschlesien during Age Up.

Wonder

one to choose from:

  1. Malbork Castle
  2. Breslau Town Hall
  3. Pless Castle
  4. Brandenburg Gate
  5. Reichstag

New Maps

30 new European Maps

  1. England
  2. Scotland
  3. Scottish Highlands
  4. Ireland
  5. France
  6. Alps
  7. Benelux
  8. Iberia
  9. Balearic Islands
  10. Strait of Gibraltar
  11. Apennines
  12. Padania
  13. Sicily
  14. Malta
  15. Northern Germany
  16. South Germany
  17. Bohemia
  18. Carpathians
  19. Pannonian Basin
  20. Bulgaria
  21. Romania
  22. Dalmatia
  23. Western Balkans
  24. Eastern Balkans
  25. Hellas
  26. Aegean Sea
  27. Crete
  28. Cyprus
  29. Thrace
  30. Bosporus

New Minor Nations would appear on completely new European maps, e.g. Scots, Swiss, Bavarians, Catalans and others modeled on Western, Central and Southern European nations.

More European maps would be added gradually to the game.
Eastern European and Northern European maps would be added in the second European DLC.

Free content

New Game Modes

New game modes would be added, e.g.:

  • The Holy City - teams fight to gain a great Basilica. Relics would be placed on the map that could be picked up by Priests and carried to the Holy Place - carrying them all means victory.
  • Rebuilding the City - a “destroyed city” needs resources to rise from ruin. A Demolished City would function a bit like the Minor Nations, except that you must send resources there. Crossing each resource threshold results in an Extra Random Bonus and visual changes in this “city broken”. The game would end when the 4 reconstruction thresholds would be completed. To make this task more difficult, Trading Post would have symbolic 1 HP. Each demolition of the Trading Post brings this “city destroyed” back to the previous reconstruction threshold.

For all European civs:

New European Revolutions

  1. Irish - British
  2. Scots - British
  3. Catalans - Spanish and French
  4. Sicilians - Spanish and Italians
  5. Belgians - French and Dutch
  6. Norwegians - Danes and Swedes
  7. Czechs / Czechoslovakians - Germans and Danubians
  8. Lithuanians - Russians and Poles
  9. Ruthenians / Cossacks - Russians and Poles
  10. Bulgarians - Ottomans
  11. Greeks - Ottomans
  12. Serbs / Yugoslavs - Ottomans, Italians and Danubians
  13. Georgians - Ottomans and Russians

Reorganization of the current revolutionary European civs

  • Hungarians - Danubians and Poles; this rev civ would focus more on the Hungarian nation, its units would be typically Hungarian
  • Romanians - Danubians and Ottomans
  • Finns (no change)

Livestock Pen changes

I would like to add that Cattle could be trained by default in the Livestock Pen. Potentially one could add the possibility of training Pigs and Chicken there. This change would apply to all European civs - both non-colonial powers and colonial powers.

Mercenaries

7 brand new Mercenaries from Western, Central and Southern Europe

The Napoleonic Wars - second European DLC short summary

(more informations about this DLC in future on this topic)

New civilizations:

  1. Polish-Lithuanian Commonwealth - Non-colonial European power civ

  1. Danes - colonial European power civ

New Historical Battles:

  1. Battle of White Mountain, 1620 - Habsburg Monarchy (Austria-Hungary civ) ally with Catholic League (Germans civ) and Spain vs Kingdom of Bohemia (Germans civ) and Electoral Palatinate (Germans civ)
  2. Battle of Vienna, 1683 - Polish–Lithuanian Commonwealth ally with Habsburg Monarchy (Austria-Hungary civ) and Holy Roman Empire (Germans civ) vs Ottoman Empire and Romanians (revolutionary Russians)
  3. Battle for Copenhagen, 1801 - Denmark-Norway (Danes civ) vs United Kingdom (British civ)

New campaigns

Thirty Years’ War

  1. Siege of Pilsen (1618) - Protestant Bohemia (Germans civ) ally with Palatinate (Germans civ) vs Bohemian Catholics (Germans civ)
  2. Battle of White Mountain (1620) - Habsburg Monarchy* (Austria-Hungary civ) ally with Catholic League (Germans civ) and Spain vs Bohemia (Germans civ) and Palatinate (Germans civ)
  3. Siege of Nuremberg (1632) - Kingdom of Sweden vs Holy Roman Empire Army (Germans civ)
  4. Battle of Lützen (1632) - Kingdom of Sweden ally with Saxony (Germans civ) and Hesse-Kassel (Germans civ) vs Habsburg Monarchy* and Catholic League (Germans civ)
  5. Battle of Nördlingen (1634) - Habsburg Monarchy* ally with Catholic League (Germans civ) and Spain vs Sweden and Heilbronn League (Germans civ)
  6. Battle of Wittstock (1636) - Kingdom of Sweden vs Habsburg Monarchy*, Holy Roman Empire Army (Germans civ) and Saxony (Germans civ)
  7. Battle of Colberger Heide (1644) - Denmark–Norway (Danes civ) vs Kingdom of Sweden
  8. Battle of Prague (1648) - Bohemia (Germans civ) vs Kingdom of Sweden

Napoleonic Wars

  1. Battle of Austerlitz (1805) - French Empire vs Austrian Empire* (Austria-Hungary civ) ally with Russian Empire
  2. Battle of Jena–Auerstedt (1806) - French Empire vs Prussia* ally with Saxony (Germans civ)
  3. Battle of Friedland (1807) - French Empire ally with Kingdom of Saxony (Germans civ) vs Russian Empire
  4. Battle of Wagram (1809) - French Empire ally with Saxony&Bavaria (Germans civ) and Italy* vs Austrian Empire*
  5. Battle of Borodino (1812) - Russian Empire vs French Empire, Duchy of Warsaw* (Polish-Lithuanian civ), Italian Kingdoms* and German Kingdoms
  6. Battle of Berezina (1812) - Russian Empire vs French Empire, Duchy of Warsaw* (Polish-Lithuanian civ), Italian Kingdoms* and German Kingdoms
  7. Battle of Leipzig (1813) - Austria* ally with Russia, Prussia*, Sweden and Saxony (Germans civ) vs France, Duchy of Warsaw*, Italy* and Saxony (Germans civ)
  8. Battle of Waterloo (1815) - United Kingdom (British civ) ally with Prussia*, Hanover (Germans civ) and Netherlands (Dutch civ) vs French Empire

Exclusive for owners of the potential Islamic DLC

  1. Battle of the Pyramids (1798) - France vs Ottoman Empire ally with Mamluks* (potential Arabs civ)

Potentialy other campaigns:

Great Northern War (1700-1721)

Wars of the Holy League (1683-1699)

Springtime of Nations

New maps:

20 new European Maps

  1. Silesia
  2. Pomerania
  3. Poland
  4. Lithuania
  5. Livonia
  6. White Rus
  7. Ukraine
  8. Wild Fields
  9. Lake Ladoga
  10. North Russia
  11. Central Russia
  12. South Russia
  13. Crimea
  14. Volga
  15. Ural
  16. Finland
  17. Fjords
  18. Jutland
  19. Scandinavia
  20. Iceland

New Minor Nations would appear on completely new European maps, e.g. Silesians, Lithuanians, Ruthenians, Norwegians, Crimean Tatars and others modeled on Central, Eastern and Northern European nations.

More European maps would be added gradually to the game.

New Revolutions:

  1. Norwegians - Danes and Swedes
  2. Lithuanians - Russians and Poles
  3. Ruthenians / Cossacks - Russians and Poles

Thank you for reading :relaxed:

13 Likes

Non-colonial powers civs (new type of European civilization)

Characteristics of a new type of European civilizations

  1. Devoid of colonial content (Unique Hero in place of Explorer and no HC cards referring to colonialism)
  2. New ships (more continental) in place of the default ships
  3. Uhlan replaces the Hussar by default for these civs
  4. in Germans civ, the changes should be as little invasive as possible
  5. New unique resource - Splendor
  6. One unique building for each civs
  7. unique Age Up like USA civ “Federal States” Age Up mechanic, which would differ for a particular civ only in name and visualization (Austro-Hungary - Kronland; Prussians - Provinzen; Poland-Lithuania - PLC Royal Election; Holy Roman Empire (Germans civ) - HRE Electors)
  8. These civilizations would have default European Buildings and Units. The difference would be that these civs would have the content I described in this topic - new resource and Wonders; Hospital and more animals at Livestock Pen. Each of these civs could also have its own unique architecture like American, African and Asian civs - after all, old European civs have colonial architecture
  9. Their units (both the default European and their UU) are less durable than those of the colonial powers but make up for it in the Imperial Age. In Wonder (replaces the Capitol), they can train powerful UUs, unlock new Home City cards, get powerful bonuses, powerful upgrades, and other perks.
  10. this group of civilization would be balanced in such a way that it would not be too overpowered e.g. weak navy, Heroes collect treasures longer and have a smaller LOS than Explorer, Citizens (replacement for the Settler for these civs) cannot collect Treasure and have 15% less HP

European Civilizations:

Colonial powers civs (classic type of European civilization):

  1. British
  2. Dutch
  3. French
  4. Portuguese
  5. Russians
  6. Spanish
  7. Swedes
  8. Denmark-Norway (new civ)

Non-colonial powers civs (new type of European civilization):

  1. Ottomans - entertainment more attractive with this civ
  2. Holy Roman Empire (present Germans civ)
  3. Austro-Hungary (new civ)
  4. Poland-Lithuania (new civ)
  5. Prussians (new civ)
  6. Italians (new civ)
1 Like

Changes in old civs

Germans

I propose renaming the Germans civ to Holy Roman Empire (such a name should not shock anyone after adding United States civ). This Civ is the best in representing all the small states that make up the HRE, which were very important in the history of Europe and also very rich.
Changelog for this civ:

  • Renaming from the Germans to the Holy Roman Empire
  • Home City change from Berlin to Frankfurt, Aachen, Nuremberg or Prague
  • Change of ruler from Frederick the Great to Charles of Luxembourg
  • The Uhlan with the addition of Poles, Austrians and Prussia would cease to be a Unique Unit but simply a replacement for the Hussar. So HRE civ will keep any bonuses and Cards associated with that unit. The new UU for the HRE civ would be the Saxon Infantry and Trebuchet - available to trainable after selecting the appropriate HRE State as Age Up
  • Unique Age up mechanic: HRE State (modeled on unique Age Up mechanics for African civs - Alliance. Choosing one of the HRE State affects Units, Mechanics and Home City Cards for Prussians civ). An example of the HRE State jackpot to choose from during Age Up:
  1. Austria & Switzerland
  2. Bavaria & Swabia
  3. Bohemia & Silesia
  4. Brandenburg & Pomerania
  5. Hanza & Westphalia
  6. Hesse & Thuringia
  7. Low Countries & Burgundy
  8. Saxony & Lusatia
  • Doppelsoldner and Skirmisher - Royal Guard
  • Relocation of some Home City Cards to Prussia and Austria-Hungary civs. They would be replaced with others - similar.
  • Updating the descriptions of this civ
  • One of the five Wonders to choose

Ottomans

Leave room for someone who knows the Ottoman civilization well. The changes should match those I have proposed for Germans civ.

Other civs

Adaptation of old European civs to free content.

1 Like

if i had to make an Italian roster id make it like so:

Barracks:

pikeman

latin swordsman - a high stat swordsman with no amplifiers, strong direct dmg (20ish) and resist towards both ranged and melee with a good HP pool.

crossbowman - guard upgrade: pavis crossbowman, rather than a 10% buff it instead gives +0.5 multiplier vs heavy infantry and changes their cost from wood to gold

musketeer

stable:

hussars

Mounted crossbow - unique unit replacing dragoon

Dock:

unique ship: Galleas which replaces galleon, faster but with less hp.

i think this would be the way to make a unique and interesting faction, that also follows an italian theme set in their golden age towards the beginning of the periode.

The units I have listed would be the default ones in military buildings. A unique Age Up mechanic that would select one of the Stati Italiani (somewhat similar to the African Alliance mechanic) would offer a variety of unique things - including units. Thus, the entertainment of non-colonial European civs would be different each time - including for civ Italians as well.

Venice, for example, would offer a unique ship and Stradiot; Genoa would offer a powerful upgrade for Crossbowmen; Milan would offer Latin Swordsmen.

@Jonasnee8581

Can you give any ideas for Danes civ? I am just planning an idea for a Poland-Lithuania civ.

Can’t make too many changes to vanilla civs because you can’t charge for it. It’s just the reality. Hopefully devs focus their efforts toward stability and new content because updating old content for free ain’t going to keep the lights on over there.

4 Likes

if you want a unique age up then the best choice would be to go with “great people” and then choose a famous person from the country from that age, say Johan Rantzau, Nicolas Steno, Tycho Brahe, H.C. Ørsted etc.

in my opinion scientist should give either buildings (say a dig site or a telescope) or techs.

generals should give a small formation of a specific unit with upgrades, for example Frederik of Hessen should give improvements to fodgarden and De Maza should give improvements to Landsoldat.

politicians should give short term economic rewards such as villagers.

artist should give experience or shipments

admirals should just give ships, perhaps ships you dont otherwise get like caravels

as for units royal guard upgrades give special bonuses rather than the typical 10% hp/dmg buff. stats that i post are only general guideline ideas.

as for unique units id go with the following:

Barracks:

Pikeman (inherent guard and imperial age)

Landsoldat - unique musketeer with weak melee stats esp vs cav but slightly cheaper (65 food 25 gold, 10% melee resist and 10 melee dmg with 1.5 multiplier vs cavalry) HEAVILY upgradeable.

Skarpskytte (Guard upgrade - ski infanteri) - a strong Norwegian skirmisher that has a better multiplier vs heavy infantry, gain speed when upgraded to royal guard.

Stable:

Hussar (Guard upgrade - Gardehusar) - gains 10% ranged resist with royal guard.

Jyllænder/jysk dragon - unique Danish dragoon with extra HP and charge melee attack, has much higher melee dmg than typical dragoons but is pricy. available from age 3.

artillery foundry:

Fodgarden - unique grenadier, uses a musket for typical fighting with stats somewhat similar to a strong musketeer but with a charge ability for all grenadiers on the field to throw a single grenade. (140 food 60 gold 2 pop, 250 hp 30% resist vs both melee and ranged, ranged stats about twice that of musketeers, grenade does 30 dmg x1.5 vs infantry cooldown is 50 seconds base, melee stats are slightly worse than normal musketeers but do have bonuses vs cavalry) available from age 3.

falcon

mortar

culverin

factory:

heavy cannons

dock:

kanonbåd - row boat with a forward firing cannon, replaces caravel with less hp but a high recruit limit and lower cost

Linjeskib - ship of the line, replaces galleons high hp but more expencive.

Skruefregat - replaces frigate, a screw propelled frigate which is faster and does more dmg but has less hp.

artilleriskib - an ironclad with turrets that replaces the monitor (alternatively one could use a bomb ketch for a slightly earlier ship model)

image
Rolf Krake from 1863

unique card ideas:

Sound dues (3): every time an opponent receives a shipment you gain 100 gold (if possible scale it with the amount of team members, 100 gold is a little low in 1 vs 1)

Livgarden combat cards: upgrades hussars and Fodgarden units similarly to how the british musk/grenade card works.

milkeries (4): herdables attached to a pen gives 1/1000th of their value in food every second, Danes are limited to 5 pens at any time.

national conscription (4): Landsoldat becomes more expensive but stronger (change cost to 75 food 35 gold and provides +15% melee resist, 2 range and 25% dmg)

finskydning (4): Skarpskytte gains 2 range and 10% dmg.

TEAM protestant pikes (2): pikemen now cost gold rather than wood and gain +1 multiplier vs cavalry

Danish foundry (4): an infinite shipment of 1 heavy cannon delivered much faster than usual but cost 200 gold to send.

Civil state (3): 20% to all gather rates for villagers

German immigration (3): allows you to recruit a maximum of 10 settler wagons from your Town center, Danes have limited villager population of 80 by default.

North Atlantic whaling (1): whales now also gives food when fishing them.

Counts Feud (2): unique church card with the following techs: defender of protestantisme (sends pikemen and buff their stats), impregnable defenses (buildings +10% (minimum 1 wood) cost for 25% more hp), scottish mercenaries (sends a number of highlanders).

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I’ll leave some of my previous suggestions for Portugal.

Edit: with a bit more of time I’ll cook up a suggestion with units and stuff.

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The changes to the old civs would be free and would be an opportunity to check the mechanics of the new civs from the DLC. If the Civ Germans and Civ Ottomans received a major update and changes, it would not be a loss for the developers as they would then release a larger DLC at the price of which could be “compensated” for this effort.

Age Up’s unique mechanics would only take place in non-colonial European civs. Denmark-Norway was a colonial power so it would be a classic European civ.

Really cool ideas for Danes civ :blush:

Civ from Second European propose DLC

obraz

Polish-Lithuanian Commonwealth / or Poland-Lithuania

Home City

  • Capital - Cracow
  • Personality - Sigismund II Augustus or Sigismund III Vasa

Units

Barbakan (a combination of Barracks and Artillery Foundry)

The armed forces of the Polish-Lithuanian Commonwealth were divided into two separate entities: the Crown Army (Poland) and the Lithuanian Army, which acted together at the time of the threat. To better present this distinctiveness, the Polish-Lithuanian civ will be divided into groups of units - just like the Chinese civ. By default, there will be only three groups - the rest will be unlocked when selecting PLC Royal Election (unique Age Up similar to African Alliances). More troop groups would be available after selecting PLC Royal Election with a certain troop group. Elective Royals offering additional troop groups:

  1. Ataman of the Cossacks - Cossack Army (5 Cossack Archer & 3 Cossack Rifleman)
  2. Voivode - Pospolite Ruszenie Army (7 Piechota Wybraniecka & 5 Musketeer & 1 Falconet)
  3. Poviat Staroste - Peasant Army (5 Topornik {Axeman} & 9 Kosynier {Scythemen})

Default Army Groups:

  • Crown Army (2 Musketeer & 4 Piechota Wybraniecka) - a group consisting of the 2 standard Musketeer (Royal Guard) and the 4 Piechota Wybraniecka - weak infranty like Streltsy. Use a axe in melee combat
  • Lithuanian Army (4 Pikeman & 2 Lithuanian Infranty) - a group consisting of the 4 standard Pikeman and the 2 Lithuanian Infranty - a ranged gunpowder infantry with high ROF and with the ability to kill enemy units with one shot (similar to Explorer’s ability)
  • Artillery of Rzeczpospolita (2 Grenadier & 1 Falconet)

Stable

  • Uhlan (Royal Guard)
  • Winged Hussar - heavy cavalry with flintlock. Using a lance in hand-to-hand combat

Sample Unique Unit available to trainable in Stable after selecting the appropriate PLC Royal Election as Age Up:

  • Cavalry Archer
  • Roshior Dragoon
  • Petyhorcy - medium-cavalryman with flintlock pistol. Use Horseman’s pick in hand-to-hand combat. The name of this unit is Lithuanian, in Polish this unit is called Pancerny
  • Register Cossack - a gunpowder light cavalry. Use Saber in hand-to-hand combat

Unique Features

  • Szlachcic is a hero (cavalery unit, can train a Hussar. 3 limit.). He can build Barbakan.

  • Unique Age up mechanic: PLC Royal Election (modeled on unique Age Up mechanics for African civs - Alliance. Choosing one of the PLC Royal Election affects Units, Mechanics and Home City Cards for Poland-Lithuania civ). An example of the PLC Royal Election jackpot to choose from during Age Up:

  1. Voivode - Pospolite Ruszenie Army & Petyhorcy
  2. Poviat Staroste - Poviat Army & Economy
  3. Primate - Church & Mercenaries + 1 Church Wagoon
  4. Ataman of the Cossacks - Cossack Army & Register Cossack + Russian Church Wagoon
  5. Commander of the Tatars - Cavalry Archer & Trade
  6. Wallachian Prince - Roshior Dragoon & Tabor (cart that, when deployed, provide protection against hand-to-hand combat)
  7. Swedish Nobleman - unlocked Dock & Leather Cannon
  8. French Nobleman - Coureur des Bois & Economy
  • The unique villagers - Cham. Cham are weak, but quicker to train. More efficient in the presence of a Szlachcic.

  • Kosynier - Poland-Lithuania civ have a unique counterpart to Militiaman. He use Scythe instead of firearms. They train in groups of 12. They can also be summoned in the Barbakan. It would be a very weak unit with a small amount of HP and low combat abilities, so it would make up for its weaknesses with a lot of fighters. They are able to work in the Field, but would be an easy victim for the enemy - even easier than the already weak Polish settler - Cham.

  • They have a new building - Folwark (combination of the Farm, Estate and Livestock Pen). The Folwark building would resemble an African Granary. A Field could be built near it. A field of cereals would generate Coins and a field of vegetables would generate Food. The Folwark building would be free, but its construction was long. The Folwark would provide additional space for populations.

Wonder

one to choose from:

  1. Kyiv Pechersk Lavra
  2. Poznań Town Hall
  3. Jasna Góra Monastery
  4. Royal Castle, Warsaw
  5. Vilnius Cathedral

Musketeer and Uhlan have upgrade (royal guard):

Musketeer - Crown Musketeer
Uhlan - Rogatywka Uhlan

Potential polish civ should also have poor in choice and costly artillery, and quite weak infantry, but powerfull cavalry.

1 Like

obraz

Holy Roman Empire (present Germans civ)

Free changes

Home City

  • Capital - Frankfurt, Aachen, Nuremberg or Prague
  • Personality - Charles of Luxembourg

Units (only the default - not counting the ones available when selecting HRE State)

Barracks

  • Pikeman
  • Doppelsoldner
  • Crossbowman
  • Skirmisher

Sample Unique Unit available to trainable in Barrack after selecting the appropriate HRE State as Age Up:

  • Jaeger
  • Swiss Pikeman
  • Landsknecht

Stable

  • Uhlan
  • Dragoon

Sample Unique Unit available to trainable in Stable after selecting the appropriate HRE State as Age Up:

  • War Wagon
  • Ritterschaft - A heavily armed knight on horseback, armed with lances

Artillery Foundry

  • Falconet
  • Culverin
  • Petard
  • Mortar
  • Horse Artillery

Sample Unique Unit available to trainable in Artillery Foundry after selecting the appropriate HRE State as Age Up:

  • Trebuchet :sunglasses:

Unique Features

  • Prince - a hero unique to HRE civ. He can train units and build Castles. His special is Oberhau - Morgan Black’s special ability.

  • Unique Age up mechanic: HRE State (modeled on unique Age Up mechanics for African civs - Alliance. Choosing one of the HRE State affects Units, Mechanics and Home City Cards for Prussians civ). An example of the HRE State jackpot to choose from during Age Up:

  1. Austria & Switzerland
  2. Bavaria & Swabia
  3. Bohemia & Silesia
  4. Brandenburg & Pomerania
  5. Hanza & Westphalia
  6. Hesse & Thuringia
  7. Low Countries & Burgundy
  8. Saxony & Lusatia
  • Settler Wagon: A German villager that is more expensive but gathers faster than a Settler.

  • Castle - unique for the Germans civ Fort, where you can additionally train Trebuchet. It’s a bit more durable than the standard Fort. It would be modeled on Neuschwanstein Castle.

  • Taverns are free for this civ and generate Coins.

Wonder

one to choose from:

  1. Powder Tower, Prague
  2. Kölner Dom
  3. Dresden Frauenkirche
  4. New Town Hall (Munich) with Mariensäule
  5. Deutsches Schauspielhaus

In addition, changes to some names and descriptions of Home City Cards and updating the description of this civ.

2 Likes

so having thought some more about it, i think it would be best if factions do not become overly complicated.

some unique stuff is obviously expected but i hope future factions will be a little less complicated than the new African factions.

what i want in a new faction is:

1 unique mechanic mostly tied to economy (think manor houses etc.)

unique units, numbers dont matter much as long as the individual units are too unique for what is already in game. at max 1 or 2 functionally unique unit, and make sure it is obvious how it works. as an example if poles where to be added then id expect their winged hussars to have a charged ability, which i think is fine as long as you make it readable.

1 maybe more eccentric unique mechanic (age up for example)

but that is it, i think once you start becoming too unique it just becomes hard to play and learn new factions, for that reason it is a big no for europeans to have a new “wonder” type mechanic.

2 Likes

Ah não

Chega de civilização europeia nesse jogo

We dont need new European civs and Denmark + Italy are colonial powers.

Austria and Prussia are both already in German civ, this has been already told to you multiple times. We dont need 3 German civs.

1 Like

We dont need new European civs

I only disagree on that when it comes to Danes and Poles as they’re the only missing Euro civs imo, honestly I don’t care about Italians as they’ll be more of a forced civ considering there isn’t a good way to represent all of Italy in the AoE3 timeline.

Austria and Prussia are both already in German civ, this has been already told to you multiple times. We dont need 3 German civs.

Agreed on that.

Eh, I honestly only count Danes as the only missing Euro civ. Personally I thought Danes would be added instead of Sweden.

Poles although pretty powerful in Europe (although they were really in decline after around 1650), doesnt really fit in my opinion in a game, where every European civ is colonial themed. (yes even Sweden and technically they did have colonies). Italians also still make sense in this regard, due to Venetian and Genoan colonies in the Mediteranean and the Italian colonies in Africa. Plus the fact that a decent amount of Italians migrated to the New World even in the time frame of AoE III, which still counts, because the civs are people groups (we dont talk about the US) so pure colonizers kind off count aswell.

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We might not need new European civs, but it seems a majority does want new European civs. And certainly if the game keeps adding new DLC it seems like a certainty new Europeans will be added at some point. The European civs certainly appear to be the most popular civs, new fancy African and Asian civs might be often requested. But when the fancy new smell wears off people return to their old reliable Europeans.
There are many points to be made for the inclusion of many new European civs, as there are many points against the inclusion of those same ones. I don’t know how new civs are selected, I’d love to hear about the selection process some day. If the devs made a cool Austrian civ the forums might be in an uproar for a week (see USA) but if it has good gameplay that rage will die down soon save for a handfull. In the end, how many people out of the total playerbase are actually active on this forum? I see the same names in basically every topic.

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Both Poland and Italy were far more important than Denmark at that time. And Poland did have colonies:
Couronian colonization - Wikipedia

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