Hello everyone on my topic. I will present you my proposal for a new European DLC.
At the outset, I would like to point out that I support adding DLC from other continents, but because I know the history of the “Old Continent” better than the other continents, I prefer to leave them to people who know them better than me. These DLCs would add 3 new civs that would form a whole new group of civs (with completely new mechanics and content) - European non-colonial powers.
I invite you to read
New mechanics
Unique Age Up
European non-colonial civilizations would have a unique Age Up like USA civ “Federal States” Age Up mechanic, which would differ for a particular civ only in name and visualization (Italians - Età Comunale; Austro-Hungary - Kronland; Prussians - Provinzen; Poland-Lithuania - PLC Royal Election; Holy Roman Empire (Germans civ) - HRE Electors).
Splendor
Non-colonial European civs would receive a new resource “Splendor”, which would be generated thanks to the Arsenal and the Factory (Potentially also in Dock, Estate, Market, Mill, Town Center and Trading Post but with a much smaller multiplier).
You could spend this resource in Wonder on Extreme Upgrades, 2-4 brand new Mercenaries, or increasing limits like Factories.
Of course, if it wasn’t too easy, the Wonder could only be built for a certain number of “Splendor”. So this resource can only be properly used after Wonder is built.
Wonder
New building available only to non-colonial European powers civs could be Wonder - available only in the Imperial Age. In this building you could spend a new resource, exclusive for non-colonial European civs - Splendor.
Non-colonial European powers civs could only select one Wonder out of the 5 in the Imperial Age. Each Wonder would come from a different AoE 3 timeframe century (15th century, 16th century, 17th century, 18th century and 19th century).
Each of these Wonders would do the same. It would be different in appearance and content of the shipment. For example, the 15th Century Wonder will deliver the shipment of 15 Settlers + 100 population or the 17th Century Wonder will deliver 2 Factories Wagons + 5 Heavy Canons.
Wonder could in this case make the Factories buildable by Settlers, but only if we unlock this option (in the Wonder). The same could be true of a Fort that could be built by an Explorer (by unlocking this feature in the Wonder).
New building
Hospital
These DLCs could also add a new building only for non-colonial European powers civs - The Hospital. This building would heal friendly units in its vicinity. A Surgeon could be trained there.
New Historical Battles
- Battle of Lepanto, 1571 - Spain ally with Italians* vs Ottoman Empire
- Battle of Gravelines, 1588 - England (British civ) vs Spain
- Battle of Poltava, 1709 - Russia vs Sweden
- Battle of Valmy, 1792 - French vs Prussia*, Austria* and Holy Roman Empire Army (Germans civ)
- Battle of Waterloo, 1815 - United Kingdom (British civ) ally with Prussia*, Holy Roman Empire (Germans civ) and Netherlands (Dutch civ) vs French Empire
- Battle of Königgrätz, 1866 - Prussia* vs Austria-Hungary* and Saxony (Germans civ)
New civs - Italians*, Austria-Hungary* and Prussians*
New civilizations
A new group of civilizations - European non-colonial Empires.
Italians, Austro-Hungary, Prussia, Poland-Lithuania and Holy Roman Empire (present Germans civ) - European non-colonial civs + potentially also the Ottomans civ
These civilizations would have default European Buildings and Units. The difference would be that these civs would have the content I described in this topic - new resource and Wonders; Hospital and more. Each of these civs could also have its own unique architecture like American, African and Asian civs - after all, old European civs have colonial architecture
Italians
Home City
- Capital - Rome
- Personality - Victor Emmanuel II of Italy
Units (only the default - not counting the ones available when selecting the Italian state)
Barracks
- Pikeman (Royal Guard - Picchieri Imperiali)
- Crossbowman
- Musketeer
Sample Unique Unit available to trainable in Barrack after selecting the appropriate Italian state as Age Up:
- Bersaglieri - high-mobility light infantry. Bersaglieri acted as skirmishers
Stable
- Dragoon
- Elmeti - it will become the UU for Italians. He will no longer be a Mercenary
Sample Unique Unit available to trainable in Stable after selecting the appropriate Italian state as Age Up:
- Carabinieri - similar to US Carbine Cavalry (Royal Guard - Carabinieri Imperiali)
Artillery Foundry
- Hoop Thrower
- Culverin
- Falconet
- Petard
- Mortar
Unique Features (depending on the choices made during the Age Up)
- Aristocratico is a Italians civ hero. Can build Wonder and Military buildings.
For example:
- Each shipment additionally gives you a three huge crates of random resource (food, wood, coin or experience) - Genoa State
- Would have Unique Economic Units - Architect (e.g. Florence State), Merchant (Genoa State and Venice State), and Trade Ship (e.g. Genoa State and Venice State). They would be available after selecting the appropriate Italian State during Age Up
Architect - economic unit (like the Settler Wagon in Germans civ). This unit would build buildings faster, but it would not be able to mine resources. It would be an expensive unit with a limit of 3. It would use a dagger to defend itself.
Merchant - a unit with which Settlers would increase efficiency. Additionally, this unit could build Markets and Docks. It would be possible to train in the Market. He could also automatically walk through the Markets of allies, thus generating Coins or XP.
Trade Ship (analogous unit - increasing the efficiency of marine resource prospectors, generating Coins and XP when automatically visiting the Docks and ability to build Docks) which would be trainable at the Docks - 3 Units limit.
- Pope (1 limit) - this unit could convert enemy units to our side and impose Excommunication (reducing the enemy’s HP by half - Treasure Guardian too). He could train the Swiss Pikemen. It would be a defenseless unit. It would be available after choosing Papal State during Age Up.
- Unique Age up mechanic: Stati Italiani (modeled on unique Age Up mechanics for African civs - Alliance. Choosing one of the Italian states affects Units, Mechanics and Home City Cards for Italians civ). An example of the Italian countries jackpot to choose from during Age Up:
- Papal States - Pope & Mercenaries
- Savoy - Military
- Milan - Economy & Mercenaries
- Florence - Architect & Economy
- Venice - Merchant & Trade Ship & Stradiot
- Genoa - additionally shipment & Merchant & Trade Ship
- Naples - Military
- Sicily - Economy & Navy
Wonders
one to choose from:
- Castel Nuovo
- Doge’s Palace
- Florence Cathedral
- Teatro Politeama, Palermo
- Victor Emmanuel II Monument
Austria-Hungary
Home City
- Capital - Vienna
- Personality - Maria Theresa von Habsburg
Units (only the default - not counting the ones available when selecting the k.u.k. Kronland)
Barracks
- Halberdier
- Crossbowman
- Musketeer (Royal Guard - Kaiserliche Musketeer)
Sample Unique Unit available to trainable in Barrack after selecting the appropriate k.u.k. Kronland as Age Up:
- Hajduk - weak archer but cheap. They would use axe in hand-to-hand combat.
- Pandurs - weak and cheap ranged heavy gunpowder infantry. They would use Yatagan in hand-to-hand combat. This unit would be the equivalent of the Ottoman Unique Unit - Janissary (but weaker)
- Windbüchse Jäger - Austrian elite ranged gunpowder infantry with unmatched rate of fire and long range, with the ability to fire even concealed. It would be a unit similar to the Mercenary Unit - Jaeger (similar situation to Doppelsoldner and Landsknecht).
Stable
- Uhlan
- Dragoon (Royal Guard - k.u.k. Dragoner)
Sample Unique Unit available to trainable in Stable after selecting the appropriate k.u.k. Kronland as Age Up:
- War Wagon
- Hungarian Hussars (improved Hussar unique to Austro-Hungary civ)
Artillery Foundry
- Culverin
- Falconet
- Petard
- Mortar
- Horse Artillery
Sample Unique Unit available to trainable in Artillery Foundry after selecting the appropriate k.u.k. Kronland as Age Up:
- Hungarian Grenadier (improved Grenadier unique to Austro-Hungary civ)
Unique Features
-
Grenzer - Austria-Hungary civ have a unique counterpart to Militiaman. He loses HP, but only to 75% HP. They train in groups of 5. They can also be summoned in the Outpost and in the Fort (up to two times per building).
-
Unique Age up mechanic: k.u.k. Kronland (modeled on unique Age Up mechanics for African civs - Alliance. Choosing one of the Kronland affects Units, Mechanics and Home City Cards for Austria-Hungary civ). An example of the Kronland jackpot to choose from during Age Up:
- k.u.k. Kronland Austria - Windbüchse Jäger & Mercenaries
- k.u.k. Kronland Bohemia and Moravia - War Wagon & Arsenal
- k.u.k. Kronland Hungary - Military
- k.u.k. Kronland Wallachia and Transylvania - Economy
- k.u.k. Kronland Croatia and Slavonia - Pandurs & Trade
- k.u.k. Kronland Serbia - Hajduk & Navy
- k.u.k. Kronland Galicia and Lodomeria - Economy
- k.u.k. Kronland Bosnia - Mosque & Mercenaries
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Hofrat is a Austria-Hungary civ hero. Can train Rottweiler (dog). Settlers are more effective around him.
-
They have a new unique building Festung (connection of the Barrack with the Stable. Unlike Fort and Blockhouse, it doesn’t defend. It has more than 2700 HP, but requires 450 wood and the construction time is 45 seconds).
Wonder
one to choose from:
- Rector’s Palace, Dubrovnik
- Church of Our Lady before Týn
- Burg Kreuzenstein
- Hofburg
- Hungarian Parliament Building
Prussians
Home City
- Capital - Berlin (present now at Germans civ)
- Personality - Frederick the Great (present now at Germans civ)
Units (only the default - not counting the ones available when selecting the Provinzen)
Barracks
- Pikeman
- Landwehr - weak infantry armed with muskets. Uses bayonet in hand-to-hand combat
- Skirmisher (Royal Guard - Prussian Needle Gunner)
Sample Unique Unit available to trainable in Barrack after selecting the appropriate Provinzen as Age Up:
- Silesian Schuetzen - Elite rifle-armed troops. They shoot from a long distance and deal massive damage at the cost of a very low rate of fire and training limit (only 10 such units at the same time).
Stable
- Uhlan (Royal Guard - Totenkopf)
- Dragoon
Sample Unique Unit available to trainable in Stable after selecting the appropriate Provinzen as Age Up:
- Teutonic Knight - Archaic heavy cavalry armed with a lance. Modeled on the Knights of the Order (Teutonic Knights and the Livonian Order). This unit would be the equivalent of the Elmeti.
Artillery Foundry
- Grenadier
- Culverin
- Falconet
- Mortar
- Horse Artillery
Sample Unique Unit available to trainable in Artillery Foundry after selecting the appropriate Provinzen as Age Up:
- Howitzer - large ranged artillery
Unique Features
- Offizier is a Prussian civ hero. It has a Big Button “Prussian Discipline”. This ability increases the rate of fire and durability of ranged infantry units. He can build Forts
- Unique Age up mechanic: Provinzen (modeled on unique Age Up mechanics for African civs - Alliance. Choosing one of the Provinzen affects Units, Mechanics and Home City Cards for Prussians civ). An example of the Provinzen jackpot to choose from during Age Up:
- Provinz Brandenburg - Trade & Economy
- Provinz Niederschlesien - Silesian Schuetzen & Mercenaries
- Provinz Oberschlesien - Grube & Arsenal
- Provinz Ostpreußen - Teutonic Knight & Economy
- Provinz Pommern - Economy & Navy
- Provinz Posen - Howitzer & Economy
- Provinz Westpreußen - Trade & Navy
- United Deutschland - Military & Navy (Units from the period of the German Empire - Pickelhaube and armored ships)
- They have a unique Outpost - Grenzposten in which can train Landwehr
- They have a new unique building Grube (This Building is being built on a mine. Increases the mine’s capacity by 50%) In this building, you can train Miners (a unit present in the campaign), who obtain coins from mines and from Grube more efficiently. Following the example of Mountain Monastery (a unique civ Ethiopian building), it would generate Coins or XP. This building would have improvements such as: increasing the Coin abundance in Grube and increasing the number of trainable Miners. This building would contain a distinctive Headframe. It would be available after choosing Provinz Oberschlesien during Age Up.
Wonder
one to choose from:
- Malbork Castle
- Breslau Town Hall
- Pless Castle
- Brandenburg Gate
- Reichstag
New Maps
30 new European Maps
- England
- Scotland
- Scottish Highlands
- Ireland
- France
- Alps
- Benelux
- Iberia
- Balearic Islands
- Strait of Gibraltar
- Apennines
- Padania
- Sicily
- Malta
- Northern Germany
- South Germany
- Bohemia
- Carpathians
- Pannonian Basin
- Bulgaria
- Romania
- Dalmatia
- Western Balkans
- Eastern Balkans
- Hellas
- Aegean Sea
- Crete
- Cyprus
- Thrace
- Bosporus
New Minor Nations would appear on completely new European maps, e.g. Scots, Swiss, Bavarians, Catalans and others modeled on Western, Central and Southern European nations.
More European maps would be added gradually to the game.
Eastern European and Northern European maps would be added in the second European DLC.
Free content
New Game Modes
New game modes would be added, e.g.:
- The Holy City - teams fight to gain a great Basilica. Relics would be placed on the map that could be picked up by Priests and carried to the Holy Place - carrying them all means victory.
- Rebuilding the City - a “destroyed city” needs resources to rise from ruin. A Demolished City would function a bit like the Minor Nations, except that you must send resources there. Crossing each resource threshold results in an Extra Random Bonus and visual changes in this “city broken”. The game would end when the 4 reconstruction thresholds would be completed. To make this task more difficult, Trading Post would have symbolic 1 HP. Each demolition of the Trading Post brings this “city destroyed” back to the previous reconstruction threshold.
For all European civs:
New European Revolutions
- Irish - British
- Scots - British
- Catalans - Spanish and French
- Sicilians - Spanish and Italians
- Belgians - French and Dutch
- Norwegians - Danes and Swedes
- Czechs / Czechoslovakians - Germans and Danubians
- Lithuanians - Russians and Poles
- Ruthenians / Cossacks - Russians and Poles
- Bulgarians - Ottomans
- Greeks - Ottomans
- Serbs / Yugoslavs - Ottomans, Italians and Danubians
- Georgians - Ottomans and Russians
Reorganization of the current revolutionary European civs
- Hungarians - Danubians and Poles; this rev civ would focus more on the Hungarian nation, its units would be typically Hungarian
- Romanians - Danubians and Ottomans
- Finns (no change)
Livestock Pen changes
I would like to add that Cattle could be trained by default in the Livestock Pen. Potentially one could add the possibility of training Pigs and Chicken there. This change would apply to all European civs - both non-colonial powers and colonial powers.
Mercenaries
7 brand new Mercenaries from Western, Central and Southern Europe
The Napoleonic Wars - second European DLC short summary
(more informations about this DLC in future on this topic)
New civilizations:
- Polish-Lithuanian Commonwealth - Non-colonial European power civ
- Danes - colonial European power civ
New Historical Battles:
- Battle of White Mountain, 1620 - Habsburg Monarchy (Austria-Hungary civ) ally with Catholic League (Germans civ) and Spain vs Kingdom of Bohemia (Germans civ) and Electoral Palatinate (Germans civ)
- Battle of Vienna, 1683 - Polish–Lithuanian Commonwealth ally with Habsburg Monarchy (Austria-Hungary civ) and Holy Roman Empire (Germans civ) vs Ottoman Empire and Romanians (revolutionary Russians)
- Battle for Copenhagen, 1801 - Denmark-Norway (Danes civ) vs United Kingdom (British civ)
New campaigns
Thirty Years’ War
- Siege of Pilsen (1618) - Protestant Bohemia (Germans civ) ally with Palatinate (Germans civ) vs Bohemian Catholics (Germans civ)
- Battle of White Mountain (1620) - Habsburg Monarchy* (Austria-Hungary civ) ally with Catholic League (Germans civ) and Spain vs Bohemia (Germans civ) and Palatinate (Germans civ)
- Siege of Nuremberg (1632) - Kingdom of Sweden vs Holy Roman Empire Army (Germans civ)
- Battle of Lützen (1632) - Kingdom of Sweden ally with Saxony (Germans civ) and Hesse-Kassel (Germans civ) vs Habsburg Monarchy* and Catholic League (Germans civ)
- Battle of Nördlingen (1634) - Habsburg Monarchy* ally with Catholic League (Germans civ) and Spain vs Sweden and Heilbronn League (Germans civ)
- Battle of Wittstock (1636) - Kingdom of Sweden vs Habsburg Monarchy*, Holy Roman Empire Army (Germans civ) and Saxony (Germans civ)
- Battle of Colberger Heide (1644) - Denmark–Norway (Danes civ) vs Kingdom of Sweden
- Battle of Prague (1648) - Bohemia (Germans civ) vs Kingdom of Sweden
Napoleonic Wars
- Battle of Austerlitz (1805) - French Empire vs Austrian Empire* (Austria-Hungary civ) ally with Russian Empire
- Battle of Jena–Auerstedt (1806) - French Empire vs Prussia* ally with Saxony (Germans civ)
- Battle of Friedland (1807) - French Empire ally with Kingdom of Saxony (Germans civ) vs Russian Empire
- Battle of Wagram (1809) - French Empire ally with Saxony&Bavaria (Germans civ) and Italy* vs Austrian Empire*
- Battle of Borodino (1812) - Russian Empire vs French Empire, Duchy of Warsaw* (Polish-Lithuanian civ), Italian Kingdoms* and German Kingdoms
- Battle of Berezina (1812) - Russian Empire vs French Empire, Duchy of Warsaw* (Polish-Lithuanian civ), Italian Kingdoms* and German Kingdoms
- Battle of Leipzig (1813) - Austria* ally with Russia, Prussia*, Sweden and Saxony (Germans civ) vs France, Duchy of Warsaw*, Italy* and Saxony (Germans civ)
- Battle of Waterloo (1815) - United Kingdom (British civ) ally with Prussia*, Hanover (Germans civ) and Netherlands (Dutch civ) vs French Empire
Exclusive for owners of the potential Islamic DLC
- Battle of the Pyramids (1798) - France vs Ottoman Empire ally with Mamluks* (potential Arabs civ)
Potentialy other campaigns:
Great Northern War (1700-1721)
Wars of the Holy League (1683-1699)
Springtime of Nations
New maps:
20 new European Maps
- Silesia
- Pomerania
- Poland
- Lithuania
- Livonia
- White Rus
- Ukraine
- Wild Fields
- Lake Ladoga
- North Russia
- Central Russia
- South Russia
- Crimea
- Volga
- Ural
- Finland
- Fjords
- Jutland
- Scandinavia
- Iceland
New Minor Nations would appear on completely new European maps, e.g. Silesians, Lithuanians, Ruthenians, Norwegians, Crimean Tatars and others modeled on Central, Eastern and Northern European nations.
More European maps would be added gradually to the game.
New Revolutions:
- Norwegians - Danes and Swedes
- Lithuanians - Russians and Poles
- Ruthenians / Cossacks - Russians and Poles