A few things that I find interesting:
Danes

- Shipment Tax: Increased from 80c to 90c.
Reasonable I think.
- Snaphane:
- Damage multiplier against Cavalry & Shock Troops decreased from 0.5x to to 0.25x and against Artillery from 2x to 1.5x.
- Royal Service (III):
- Technology cost changed from 300f 300w to 250f 500w.
- Snaphane XP increased from 9 to 10.
- Mounted Friskytte:
- Corrected the siege damage from 14 to 7.5.
- Damage multiplier against Villagers further reduced from 0.5x to 0.25x as well as against Artillery from 2x to 1.5x.
- Population cost increased to 2.
- Disruption (II): Damage multiplier against Villagers reduced from 2x to 1.5x.
- Friskytter (IV): Now increases Snaphane range only by +1 instead of +2.
- Imperial Friskytter (V): Now increases Snaphane range by +1 (up from 0).
Mounted Friskytters can reach 21 range with 7 speed. Not sure they are really any good at 2 pop though, other than as a raider in age 4, and an anti artillery unit.
The Snaphane changes seem a bit odd. They were already bad vs cav, and they seem to mostly be a treaty concern. The tech cost increase won’t change that, and only makes them worse in 1v1. If anything cheapen and lessen the impact of the techs maybe. Also maybe reduce the base training speed a bit (and reduce the impact of training speed upgrades on them maybe?). Being impacted by CIR and the +10% vs skirms from the natives are also both good. I guess they want them to compete more directly with Ski Troopers. I would have considered messing around with how much CIR helps them rather than a lot of this. This seems a bit weird.
- Cigar Roller (II): Card removed.
This strikes me as a non-fix for the issues created by Fur Trade + good cowing eco in treaty. I checked my Danish treaty decks (which are almost definitely not perfect) and they all still seemed to have 25/25 cards so this wasn’t in any of them.
- 12 Snaphaner (II): Card added.
Very good card imo. It takes 15s to arrive which is very nice. Really big help in 1v1.
- Snaplock (III): Now improves Snaphane range by +2 instead of Dragoons.
- Jutland Dragoons (IV): Now also increases Dragoon range by +1 (up from 0).
- Imperial Jutland Dragoons (V): Now also increases Dragoon range by +1 (up from 0).
Oh, the pain
.
With all seriousness though, I get a nerf to Snaplock. But imo the strength of the civ in 1v1 was super dependent on it. Maybe +1 range from Snaplock and +1 range at Imperial on Dragoons? Upgrading your skirms and goons together was very nice. I’m just glad they didn’t nerf the skirm range. That’d probably basically kill the civ in 1v1.
imo on net, probably a 1v1 buff, but probably too small.
French

- Old Guard (IV, Edict of Nantes): No longer improves Grenadier siege resistance by +10%.
This seems nice imo, though I haven’t really seen the build (at least much) since the last set of nerfs. Not sure it was needed anymore.
Haudenosaunee

- Mantlet: Population cost increased from 2 to 3.
Probably mostly a treaty nerf, but did the civ really need it outside of there? Perhaps just remove the -1 pop cost from the card so they just stay at 2 pop. Idk. -1 pop on light cannons alone makes that card good.
Indians

- Indian Gunpowder (IV): No longer improves Sepoy train time.
Idk with this one. This seems like a treaty nerf, but I’m not sure I’ve seen much complaining about India being op late game. Seems really weird.
Swedes

- Allotment System (IV): Card moved to Age 3.
This scars me a tad. It was a bad card in age 4 but is probably an insanely good card in age 3. The card is balanced a bit in theory by needing a bunch of Torps to max it out, but if you have 20 Torps already your boom has probably already worked so it’s a big boost if you’re already doing well.
Edit: Poland had a lot happen. Some deeper analysis is probably needed.