This is dump so i can refer to it, when it all comes true, instead of having to fish out individual posts (im just kidding, or am I):
LS onwards base speed from 0.9 to 0.95. MA from 1 to 2. LS are slightly easier to manoeuvre, significantly better vs trash (easier to chase down skirms 1.05 vs 0.96 speed, resist low melee atks even better), slightly better vs knights(which are strategically still a better unit due to speed, and relatively low food cost in castle age), but still hard countered by their intended counters (xbow/CA) Currently the dynamic between trash is so bad, that FU 2HS, lose to FU Hussar in pitched battles, especially when considering reinforcement rates, and the ability of the Hussars to choose the fight.
Battle Ele onwards base speed from 0.85 to 0.9. Cost from 120/70 to 100/85. BE are better able to be manoeuvred, and easier to train earlier, but harder to mass later.
Camel riders only. Bonus atk vs cav from +9 to +10. Camels will always kill generic knights in max10 hits, regardless of atk upgrades. Camels will be a better support unit for existing offensive lines, instead of relying as much on a tech race to match opposing knight tech
Obviously civs like gurj and hindus needs to be toned down anyway, so their nerfs would be in conjunction with these universal buffs.
Civs like Malians would need to be considered, potentially capping PA at +2. But even then Malian champs would still be countered by existing counters.
Camels still die to the same s**t, they’re just slightly less punishing as a support unit, nothing changes for H Camels, because they’re already good.