Yeah, I didn’t fully explain myself.
I would still keep william wallace. That’s great for people who are brand new. At that point you’re free to do whatever you want. You want to play in a noob lobby, or skirmishes against the easy ai, or the campaigns that’s fine. In fact that might be preferable. Go and enjoy the game, get familiar with the units, the techs, the civs. Even if you’re 300 elo, being more familiar with the game in general would be helpful.
If at some point in the future you feel comfortable and want to seriously improve you can start the second learning campaign. I don’t have any fleshed out outline or anything in mind, but I’m pretty sure you’d want more than six scenarios. Let’s say 12 for the sake of conversation.
So over the course of 12 scenarios you slowly improve as each scenario is designed to encourage you to improve on some fundamental. It’s still a aoe2 scenario, not an art of war exercise. As an example off the top of my head, a later scenario you have to defeat your archer/camel civ opponent but the archer civ is given like three mangonels that defend their base. It’s suggested you go fast castle into knights before they can get into the castle age and produce camels. you have autonomy to play scenario how you want but you have to play at some minimum competence or they’ll get to castle and you’ll be at a disadvantage. Scenarios like that.
So you go through those 12 scenarios, and you’ve learned all the fundamentals, (eco, counters, openings, basic single player and team meta, etc.) but it was the easy ai. It’s then suggested you replay on moderate then hard. I think the easy ai wouldn’t scale too much. During the easy run through you don’t even know all the fundamentals. Know that you have gone through once, now you can be expected to put it all together and improve upon your performance.
That FC into knights scenario I mentioned before. IDK exact times, but on easy the ai gets to castle at 30 minutes. at moderate 25, on hard 20. something like that. So you aren’t trying to go from 500ish to 1500ish in 6 scenarios, but 20, 40, maybe even 60 scenarios based on how long your tutorial campaign is.
So running through the second learning campaign on easy improves you from 500 to 700, moderate from 700 to 1000, and hard from 1000 to 1500. Something like that.
What I like about the idea of a campaign is that 1) the narrative and how it’s tied to the gameplay can be very engaging. 2) if you’re engaged your more likely to stick with a learning campaign than not. 3) if you’re engaged enough to stick to it long enough to see improvement, you’ll be even more engaged to continue.
As an aside I think Japanese would be a good civ. They’re jack of all trades and aside from hybrid maps, their eco bonuses aren’t that big. I think it’d be useful to have at least one hybrid map to learn about water, but you’re not relying on their fishing speed bonus to carry you to better performance. their UU is decent, but not mangudai good. I think something vaguely like shogun: total war could work. It’d be a lot of japanese mirrors but they’re jack of all trades, and you couldn’t game the bonuses. you’d just have to be better than the ai. Though I think we could see some appearances from mongols, koreans, Chinese, maybe even vietnamese in certain scenarios to show off other units and playstyles and to help shake things up. I know it’d be somewhat anachronistic but it could work. The Byzantines could also be a decent jack of all trades choice but they have a more defensive style, and I think generally speaking, noobs don’t need help being defensive.
Also, and IDK what they best way to incorporate these would be, but I think it’d be extremely helpful if creators in the aoe2 community made accompanying videos that tied into the subjects presented in the scenarios. Imagine for example, you had your opening animatic, the scenario begins with your objectives, and in the hints, instead of/in addition to, a paragraph of tips, there was a link or embedded video with SOTL, ornlu, T90, hera, viper, Cysion, somebody who was explaining the ins and outs and whys.
I think not only could you go into more detail that’d be so clunky to try to go into with the narrator and prompts, but it’d introduce new players to all these members of the community. Hopefully they’ll click with at least one creator, and go and watch more of their stuff when they aren’t playing the game. If they become a better player cause they watch every video in SOTL’s library, cool. If not and they just give him more views, also cool. Also I think it gives us as a community a chance to welcome new players. Some random scottish guy explaining the plot to you is fine and dandy for the narrative, but having someone like Hera briefly open a video and saying how much he loves the game, how excited he is you’re learning how to play better, basically personally welcoming you into the community, before explaining the thing his video is about I think would be so cool. I also hope it’d have a very sincere and grassroots feel to it as well. It’s not some actor reading off a script. It’s an otherwise random guy who’s been playing for 10-20 years sharing with you their favorite game.
You’d even be able to have different versions of each video that went into more details to give you more help with increasing difficultly levels.
Lastly I’d re-tool art of war to be higher level exercises. Stuff to help improve your micro, actions per minute, stuff like that.
I know that was kinda rambly lol.