BUILD #: 4#####
PLATFORM: Steam, Proton 5.13
recently all games lose connection shortly after they start. This happens both for 1v1 ranked games and 1v1 lobby games.
It may be connected that the performance has become noticeably worse. My ‘performance score’ dropped from about 1100 to about 950, and I see the minimap flickering in single-player senarios.
FREQUENCY OF ISSUE
100% of the time / matches I play (ALWAYS)
Here’s the steps to reproduce the issue:
- Use my computer
- start online multiplayer match
- play for 60 seconds
- watch the game crash
MP Replay v101.101.41855.0 @2020.11.08 114459 (1).aoe2record (298.4 KB) rec.aoe2record (3.4 MB)
Just to report this is still happening. Every multiplayer game. (I’ve only tried a few times since I reported it.)
I was able to complete a game via the multi-player lobby, when I set all the other active players to AI.
I think the window that pops up when the game ends called it a ‘desynchronisation’.
I’ll try with the enhanced logging mode next time. 📌 [HOW TO] Use the Enhanced Logging Build to generate Networking Logs (Disconnects)
any solutions here? I am also finding this out of sync error happening to me.
It’s still dropping every game.
The enhanced logging files:
2021.01.03-00.32.13.txt (4.9 MB)
Main.txt (2.2 KB)
I’m noticing a lot of
[rlink - debug] 2021/01/03 00:37:05.026 (UTC) SockSSLRead(): WANT_READ or WANT_WRITE on socket 0/1036; sslerror=2
[rlink - error] 2021/01/03 00:37:05.048 (UTC) Session::SendQueuedMessagesToRelay local peer is missing, not sending
In the log, but I don’t know whether that helps locate the problem.
This issue is still persisting. 100% of multiplayer games since I first reported it, all within the first minute.
All enhanced logging files which might be relevant for today’s attempt:
Main.txt (2.2 KB)
2021.01.21-00.21.08.txt (6.7 MB)
64374507-2021.01.21-00.26.12-sync.txt (6.2 MB)
Is anyone looking into this? I could provide more files if there’s anything else that can help.