An idea to favor the attacker

imagen

the game remains the same but delayed 30 seconds

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If they implemented my idea, Leenock’s attack would have been worth it but Beastyqt’s Tc continues to produce villagers at the same rate as if nothing had happened, but it occurred to me if they make the Tc repair with stone and favor the attacker

They want the gake to progress thru all the ages so, ultra aggressive play needs to be perfectly timed and even then
there is a window to be complete then pull back.

no, this scales too poorly late into the game, there’s many ways they can nerf it, but this is one of the worst, unless its using a fraction of stone, as well as wood

increase tt on vils from additional TCs,. reduce hp on TCs, increase siege damage, etc. but repair with stone should be one of the last ideas as it impacts far down the line, when they’re already weaker

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I think we need some time to really see how current changes affect the game.
The changes were on the right direction, but small steps are the way to go. We cant risk to remove these strategies from the game otherwise the game will land in the complete opposite side of the spectrum and add more balance issues instead of fixing them. If changes are not enough then further nerfs will be needed.

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Agreed. Even AoE2 doesn’t do this for TCs and it’s always spent stone to repair buildings that cost stone.

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aoe2 is a slow game where each villager takes 25 seconds, in that game you win by losing a few villagers, instead aoe4, Abbasid doesn’t mind losing villagers with half the cost, there are civilizations like Chinese that produce villagers every 13 seconds or HRE that produce villagers in 6 seconds


in aoe 2 you can produce towns centers from the age of castles, please how are you going to compare it with that game

Before nerf the siege there was many months of debate so don’t worry the developers do their own thorough testing

AoE2 is played at 1.7x speed. The in-game times are all not the real times. A villager actually only takes 15 seconds real time. They actually produce faster than the default in AoE4.

This is all besides the point though. If you want to nerf TCs because double or triple TC is too strong costing stone to repair is probably one of the worst options. It only changes the calculation in a scenario where the TC gets damaged enough that it needs to be repaired and that repairing can save it. Sure that happens sometimes, but very inconsistently. It would make no difference in the many games where the extra TC can’t even get pushed or gets decisively pushed and destroyed.

There are better options such as cost or build time or hitpoints, etc
 And they have been tweaking those bit by bit.

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ok, but it’s a poor argument to say in aoe2 they do this or in aoe2 they always do this, please don’t compare with that slow game


if the Tc takes a long time to fall it is because the villagers are repairing it while a few attack the ram, so repair with stone if it is going to affect the Tc boom, the stone is scarce and easier to deny than the wood, the rival should collect stone, therefore you will have less resources for units. It is not the goal to make the game last 15 minutes

please stop double posting, you’re literally doing this to swamp the board with your own posts

Is it? is it really a poor argument to take KNOWN KNOWLEDGE and apply it to an existing problem?

let us forget all we have learnt in history, because “poor argument”

and guess what bruv, aoe2, has shorter games in real time(you know, like in real life, as the time on a real clock, not the time in game), than aoe4 does on average :scream: :scream: :scream: :scream: so that throws your whole theory out the window ROFL

i also like how you cant actually argue with our logic, you just say we shouldnt compare to aoe2 :joy:

he already answered you


The damage was increased by 33% (200+100 to 200+200) we will have to see if it is effective against the Tc meta
Captura de pantalla 2022-10-20 180543

one of the main differences i noticed between aoe2 and aoe4 is that aoe2 has much more “oh crap they got me, gg, i resign” and aoe4 has much more “oh they think they’ve won the battle but the war is not over!”

so yea aoe4 has more comebacky feeling for defensive players, where aoe2 is much more dang my army died, its too expensive and takes too much time to rebuild it.

Perhaps a simple difference is in food from farms? I’m thinking what if farms cost wood to rebuild like in aoe2?
would that make it harder for defensive players to reinforce their armies so quickly? just a thought, don’t be mean!

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farms already cost wood!!

Wait it costs wood to rebuild farm? I thought it was a one time purchase?

Damage was increased to walls and they explained the range was only so that rams could not easily attack in groups.

Interesting I guess the range might make a difference on damage if they can attack sooner? It doesn’t seem like much though.

If people want to make aggression viable buffing rams isn’t good idea. This will only force more all ins.

This. Ram basically means all in and is quite repetitive as it’s quite dull from a strategic point of view. Favouring or giving some strength back to the attacker would mean more damage being made to villagers or just overall weaker TCs.

What devs should aim for are more strategies. Requirements list top priority: This game should be rich of strategies.

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