An Open Letter to AoM Managers/Developers on How to Save Competitive Aom

Please read Section 3.0 regarding ideas and “civilizations” (tech-trees).
Please read Section Conclusion regarding boycotting and the game’s population.

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Read more at the link above.

Of course, that can also serve…

Of course, I wouldn’t have said it better… without new content that attracts people to try Retold, it will be useless to have a balanced multiplayer, because there will be no one to play it…In addition, we must not be exaggerated, surely Retold will bring strong balances to the most op mythologies such as the Norse and the Atlanteans of Cronos and also missions of art of war to learn the classic mythologies and also the newest, such as the Chinese and perhaps the Aztecs…

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Why don’t you actually write a response to people about your positions that they disagree with instead of just writing “please read section fill in the blank.”


SC2 was ‘ok’. But it suffers the same problem. It’s so old, anyone who is not mentally impaired already knows the exact balance. Better to mix up some of the balance in the new game and otherwise it’s sort of the same.

I’d like to see some of that 2TC build changed, and the stuff that top players tend to just do over and over, maybe it would make it more of a ‘risky’, takes more time, etc, rather than a ‘win most of the time’ thing.

Aside from that he was only partially right, there are some subgod choices that are just memes or not as good to pick. But ofc he is biased toward Norse.

Couldn’t agree more.

I just wanted to say that it wasn’t this at launch, and therefore RTS games don’t have to launch with a focus on SP content to succeed. It can come later down the line - focusing on PvP first can absolutely be a viable business model.

RTS games occupy a really weird space where they often have huge fanbases for both SP / PvE and PvP content. Take CoD for example. It’s shipped a campaign most of the time, but the big winner is PvP. Always has been.

Take Civilisation and it’s the other way around (though the people who care about MP there care about it a lot).

A lot of RTS games split it a lot more evenly. The SP players often account for a lot of rolling playerbase, but the MP scene is often dedicated by people with a lot of loyalty for a franchise or specific title. And this lasts for years, if properly-supported (just like SP content does).

Well agree I really liked SC2 wings of Liberty and SC2 heart of the swarm. Really cool and unique storytelling (unfortunately i didn’t find the time to play the last part yet)
There really are not many RTS games with good story telling since the focus is more on the gameplay I guess. Never played multiplayer really in these games so can’t talk too much about this.

Yeah this guy comes across really arrogant

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they did correct course after seeing it wasn’t working as intended, but ye launch was very competitive and esports centric, but at least SCII did the controls properly right away, didn’t need patches a year later to fix hotkeys or pathing
but there is that phenomenon in RTS with strict split between competitive hardcores and everyone else, imo decent multiplayer portion does matter, as do controls (the thing this part of community will make a priority), but there should be effort put in to make a solid campaign to sell the setting, as well as proper editors becoming a standard again, because a great editor will save devs more time, effort and money down the line

It was also in development for something like seven years (or more, I can’t remember), by a studio that was funded by the titanic success of WoW.

Like, results are dependent on a lot of factors. Resource is always a big one. I was just trying to highlight the design direction, is all.

And you know me. I like the tools Age IV ships with. I learned how to mod Dawn of War in my teens, before I had any programming skill, which is definitely a factor.

It’ll be interesting to see what AoM: Retold ships with. I’m definitely interested in Retold - I’m a sucker for mythology. I playee my brother’s copy way back in the day (and we weren’t good at sharing haha).

aom editor was super similar to what aoe3 has, the same engine codebase, so i’ll be very much familiar with that tooling, like you are with relics (which i ain’t for example), i’ll assume editor for retold will be the same as always, or with some additions, both are about equal possibility

well yes, it was developed for about that long, but not all wow money went there, there was development happening for diablo 3, getting bought by activision and so on, but aoe4 and relic had microsoft backing, imo, this isn’t a problem with lack of resources, its those resources being missmanaged in multiple areas
i still think at its core aoe4 can be a great one, i want it to be because i’d happily put it on the same shelf as aoe2 and 3 or likes of starcraft, but it would seem the people in charge of development direction don’t agree with that (namely aoe part, they are kinda mimicking starcraft 2 hoping for esports), given the only thing atm keeping this game reasonably afloat happens to be the constant big money tourneys