That’s what you install cube mod for.
Joking, but even if there was no official way to turn it of it would be trivial to make a mod that removes them.
Not the Goths never went to Germany.
The AoE2 Goths are often just used as a stand in for any Germanic tribe but they are not.
The Goths are Eastern Germanic, no current ethnicity is still Eastern Germanic today.
You mean that they look different then you despite both of you playing the same civilisation?
Yeah that would be very stupid.
I was thinking about adding the skins for everyone not just the ones that have the DLC, like Dromons where added to old civilisations too.
But couldn’t they just simply make a DLC with higher memory requirements?
Like the 4K texture pack.
The current Villagers don’t really look European though tbh.
They are one of the most regional neutral looking unit for most of the world.
They certainly don’t look like Africans though but they are tanned enough to look ok as Arabs or Indians tbh.
In the worst case it would be very easy to just remove it via a mod.
But I don’t think many people actually are against regional skins, even if they think they can’t read those new skins it would likely take them just a few hours of gameplay to get used to them.
Unless you are admitting that AoE2 players are just less mentally capable at recognizing patterns then AoE3/AoE4/AoM players.
How many people use a mod that makes all building sets look the same?
Certainly not many.
I don’t know if those options would be technically possible. Like assigning skins based on players.
AoE2 was always supposed to start right where AoE1 left and there was never supposed to be a time gap between them.
AoE3 also has significant overlap with AoE2 but no one complains there.