Ancient unit skins for Romans and Huns?

Do you think civilisations like the Romans and Huns should get the new ancient unit skins too?

A lot of them look like they would fit those civilisations better then the medieval skins they currently have.

Other potential civs could be the Goths or Persians.

7 Likes

No it will break consistency of the base game.

7 Likes

Huns and Goths never belongs to AOE2 timeline. Goths/Germans whom Romans hated existed long before the time period of AOE2. Goths in Germany eventually became… Germans… Some went to Spain/North Africa and eventually integrated to Roman/Spanish/Islamic Empires as of late.

I don’t want to play a game where my enemy has unique looking unit lines while I have regular bavarian style units.

Most people wish for regional skins, so it’s just a matter of time.

5 Likes

Not unit skins, but this could open up a way for those civs to get unique, more accurate architecture, if the main team doesn’t have to do the work because the CA team does it lol.

1 Like

In an interview recently Cysion said it is not possible due to technical limitations of memory requirements.

1 Like

That’s ancient relic now. You have more possible these days. StepS one of the FE devs confirmed it. They made tons of changes to DAT files these days. That’s why you can even see unique villager skin in the DLC when in past there is nothing to do other than make all villagers European.

2 Likes

However, a DLC with regional skins would sell a lot

5 Likes

I would say a small change across all civs like Trade Carts with new DLC is better than a skin DLC. V&V proved the disaster already… Hope Chronicles with new DLCs will do some changes to old base game as well.
I would start with unique villagers for old civs or regional Monks.

4 Likes

Something needs to be clear about this skin question:

There MUST be an option to players to choose what they see. This is non negotiable. Players like @StarGazer07Bond want the consistency of units across factions and there is nothing wrong with it, that’s how the game always was and it should have a way to stay that way.

Want to give Romans, Huns or whatever new skins DLC with regional units? Fine, but it must have an option where a player can choose:

Cosmetic:

  • Show all cosmetics for all players.
  • Show cosmetics only for allied players.
  • Show cosmetics only for yourself.
  • Show no cosmetics.

And this option should be split between single player and multiplayer matches. As a player can choose to show cosmetics for all players while playing campaigns and scenarions but don’t want any cosmetics when playing multiplayers because its too confusing.

9 Likes

Kids called Ostrogothic Kingdom and Visigothic Kingdom…

The genie is out of the bottle now. You have to play with the cards you have, not the ones you wish. They are already part of the game.

Romans should get the Mediterranean set and Huns should get a Steppe set (with Mongols, and maybe Cumans or Tatars)

That’s what you install cube mod for.

Joking, but even if there was no official way to turn it of it would be trivial to make a mod that removes them.

Not the Goths never went to Germany.
The AoE2 Goths are often just used as a stand in for any Germanic tribe but they are not.
The Goths are Eastern Germanic, no current ethnicity is still Eastern Germanic today.

You mean that they look different then you despite both of you playing the same civilisation?
Yeah that would be very stupid.

I was thinking about adding the skins for everyone not just the ones that have the DLC, like Dromons where added to old civilisations too.

But couldn’t they just simply make a DLC with higher memory requirements?
Like the 4K texture pack.

The current Villagers don’t really look European though tbh.
They are one of the most regional neutral looking unit for most of the world.
They certainly don’t look like Africans though but they are tanned enough to look ok as Arabs or Indians tbh.

In the worst case it would be very easy to just remove it via a mod.

But I don’t think many people actually are against regional skins, even if they think they can’t read those new skins it would likely take them just a few hours of gameplay to get used to them.

Unless you are admitting that AoE2 players are just less mentally capable at recognizing patterns then AoE3/AoE4/AoM players.

How many people use a mod that makes all building sets look the same?
Certainly not many.

I don’t know if those options would be technically possible. Like assigning skins based on players.

AoE2 was always supposed to start right where AoE1 left and there was never supposed to be a time gap between them.

AoE3 also has significant overlap with AoE2 but no one complains there.

2 Likes

Sorry, but no, this is not something people should search for a mod to get around, it must be an easy option from the game itself.

It does not matter, even if only 10% of people don’t want regional skins, they have every right to demand an option to not have to interact with them, and I speak as someone that want regional skin.

Forcing everyone to accept this will be the fastest way to it being the most hated feature in this game.

These games ARE much harder to reconize units than AoE2 (specially AoE3). There is a reason why AoE2 have the best competitive format and the unit clarity is one of them. Lets not pretend this is a non-issue.

All buildings have the same silhouette, that’s why its different. Think about the amount of unique units we have and then add skins to all other units and how a player will get confused by who is a knight and who is a unique unit.

They should start thinking about this. Even if the solution is creating a fake-Civ with the original skins to use when you have it disabled.

And just to be clear: the skins will be based on what YOU want, it does not matter what your allies and opponents are using, just like how mod works.

That’s why I said worst case.

I know.
But the general discussion about regional skins is a different topic:
[poll] Cosmetic DLC

And yes if they make a regional skin DLC it has to be optional.
By the nature of being a DLC it would automatically be optional because you can just not buy it.
But it would be cool to have settings based on game mode too.

150% agree with you but Ensemble (Sandy included) said not even a year later said “let’s add this preMedieval civ with a preMedieval campaign”

A few years later, FE said "let’s add another preMedieval campaign "

That’s what I’m saying. Huns are already there. There’s no way back.

1 Like

Sorry, I did not understand. You are saying to add the ancient unit skins as a permanent change to the civs?

The thing is, the skins can be bundled with content DLC, so an option is mandatory.

That was I meant with AoE2 starting where AoE1 left of.
The last mission in the Roman campaign of AoE1 introduces the Huns (as Yamato) so AoE2 just picked up there with the Conquerors Expansion.

Yes, I am talking about 2 different things, sorry for the confusion.

If there was a regional skin DLC that just adds unit skins it wouldn’t really need an option to turn it off because you can just not buy the DLC or turn it off in Steam.

If they add the skins from the upcoming DLC to the main game then they should probably make it an option, especially if they also rename those units and technologies like the DLC does.

If they just bundle the regional skins with the DLC, or even make it a base game feature then an option is certainly needed.

Oh right. I understood it wrong then.

But I think making this a permanent change to the base game would not be a good idea. Even if I would like it myself, a lot of people would deslike it a lot that the standard of units in the game would be lost.

It really needs to be an DLC for the civs, as this game have a big base of purist players,

In the case of Chronicles the skin change should be limited to Chronicles since that will be its own gamemode apparently.