One of my biggest issues with AoE2 is that all generic units for all civilisations look the same.
You have things like Aztecs Champions with plate armour and Mayan Crossbows.
Some of the generic units look very generic and work pretty much everywhere but some just look very unique.
The Man-At-Arms and Knight look English, the Hussar looks Polish (ironically they have a unique version of it), and generally most units look Western European.
Besides for the American civilisations it’s probably the worst for the African ones where all the units besides their unique ones and since recently the Trade Cart are white skinned.
Regional unit skins
I think it would be nice if each architecture set, or in some cases 2-3 architecture sets combined, would have unique skins for the generic units.
- I would pay for it
- Only if it was for free
- No because of readability
- No because of file size
- No because of nostalgia
- No because of other reasons
0 voters
If it’s a DLC instead of an update you can just choose to not install it.
One of the biggest concerns is readability. People are just too used to the original skins so they don’t want them to change.
Another concent is file size. A lot of people play AoE2DE on older machines or have bad internet connection. An update that would include a lot of new sprites would fill up their harddrive and maybe increase loading times.
Unique unit skins
Some civilisations have a lot of bonuses or unique technologies that change generic units so much that they basically become unique units.
Malian Cavaliers can rival Paladins while their Champions with extra piercing armour are very different from the Teutonic ones that have melee armour instead.
Most civilisations have 1 or 2 generic units they are especially good at.
Why not give every civilisation a unique skin for 1-2 generic units.
- I would pay for it
- Only if it was for free
- No because of readability
- No because of file size
- No because of nostalgia
- No because of other reasons
0 voters
I think this change could even improve readability. If you see the Frankish Paladin skin you know it’s getting serious.
Especially useful for team games where you have two different enemies, it would make you quicker at seeing what you deal with.
Some unique skins could also only be active after a unique technology is researched like for the Malian Cavaliers for example. This way you can instantly tell if they already got their attack upgrade or not.
Those unique skins could also only be small differences like giving the Frankish Paladin the civilisation Coat of Arms as a shield, keeping the silhouette and most of the unit the same.
Civilisation crest on generic units
I made a similar proposal a year ago.
Unique buildings
The newly added civilisations all have unique Castle skins while the old civilisations always share all their buildings besides their wonder with other civilisations.
- I would pay for it
- Only if it was for free
- No because of readability
- No because of file size
- No because of nostalgia
- No because of other reasons
0 voters
- Only Castles
- Any building, depending on the civilisation
- All buildings
- None
0 voters
It would be nice to give a unique skin to the building that trains the strongest units of a civilisation.
It could also be nice to make it more visible what kind of unit a civilisation would usually train. Some civilisations mainly use Archery Ranges for Cavalry Archers while others train a lot of Hand Cannons. Maybe this could be reflected in a unique building skin.
Byzantines could also finally get an Orthodox church after having to live with a Mosque and Catholic church for so long while the strongly Catholic Poles should get rid of the Orthodox one (they generally should have the Central European Architecture set anyway but that’s a different story).
But that could apply to all buildings.
Mongols get Yurts as skins for their Houses.
Viking Docks feature a half build Longboat while Korean ones have a Turtle Ship.
Incan houses look bigger/taller showing that they can house twice as many people.
Gujaras Mills show how they can house livestock.
Korean Keeps look unique to show that they have a higher range while Teutonic Keeps are thicker to make space for twice as many units.
Style of the changes
The above polls ask IF something should change, this one asks HOW.
This poll is about unit sprites.
Buildings already vary a lot between civilisations.
- Go wild!
- Hybrid
- As close as possible to the original
- No changes
0 voters
Go wild!
The unique sprites don’t try to look like the default ones.
The unit is obviously still the same unit type but visuals and the silhouette can change a lot. Even weapons can change a little.
Swords turn into Axes, Crossbows into Composite Bows and things like that.
Hybrid
The style tries to stay close to the default sprites but fixes some historical errors. Readability is being considered but not the main focus.
It tires to only do mayor changes for units that look very out of place.
Mayas don’t have crossbows and Aztecs don’t have plate amour.
Japanese Halberdier might use a Naginata instead.
As close as possible to the original
The silhouette and other features that are important for readability stay the same.
Things like skin colours or clothes can change.
Armour should be kept similar.
Weapons should stay mostly like the default.
Generally designed to keep readability.
No change
For all of those how also voted fo NO in the other polls.
Unique Elite Unique Unit skins
The Elite Upgrade Skin thread was closed because it was too old so I’m adding it to my polls.
- I would pay for it
- Only if it was for free
- No because of readability
- No because of file size
- No because of nostalgia
- No because of other reasons
0 voters
I guess in some cases the none Elite version should get the new skin because the default one looks modern enough.
(I’d love if all Unique Castle Age gun powder units would be turned into none gunpowder units)