And... What about cheat codes..?

They’ve said from the beginning that modding and map editor would be coming a few months after launch.

1 Like

The “global queue” is just the UI element. The queue that shows all units and techs currently being made. This article is just crappy. The video title is also a misquote, the article didn’t say “ranked multiplayer global queue” it said “As we stray onto the topic of the much-demanded global queue feature for ranked multiplayer”.

It’s also not a quote from the people being interviewed, just the authors recollection of the interview. No idea why the person writing the article even included ranked multiplayer in that phrase.

4 Likes

If the game doesn’t have the vast majority of features enabled at launch, you’d better delay. I say that I strongly wish the game to be a success.

You don’t get to pick and choose like that, though. It would be like saying “I agree with not getting any receipts for my paid bills, IF people don’t try to charge me again”.
The risk of not having content delivered (or heavily delayed) with zero consequence IS an inherent part of that trend, so if you agree with the system, you agree with that risk.

1 Like

What? Really? For real?

No modding from launch would be a complete disaster.

Yeah they said that they will implement it in the beginning of 2022. So we will have to be patient until then.

2 Likes

Yes. Really. For real.

They have been consistent on this for a very long time. Nothing new. That has been the plan.

2 Likes

Wow. Didn’t know. I was hoping mods would fix some of the many issues I have with the game… :sleepy:

Well. It is what it is.

If all that’s true it’s shocking.
Not only players are asked to pay more than AAA price (in many regions, including mine) for the least polished and the most buggy product and act as unpaid QA testers, but also they are asked to do this for a borderline Steam Greenlight-like release, camouflaged as normal game.

Is this early access? What does ‘release’ even mean? Clearly it’s won’t ready or complete. I’m wondering how complex scenairo editor will be and what terrain tools will be included when compared with 2 or 3s editor, and it turns out it won’t come out at all.
Not even cheats? How ■■■■■■ up development is if Devs can’t implement simple cheat system?
Who is the project manager for AoE IV? I know this is a brand new game and not a re-release, but so was III or II. And it doesn’t sound like MS gave them ‘New Vegas’ timeframe for development.

It almost feels like IV was scrapped at least once. Come on, cheat codes!
I wasn’t planning buying IV at release, but now I can’t even guess when I will do that. So what, 6-9 months for features to come out. And then couple months for patching, fixing, balancing everything?
I mostly play solo, and that is a big ask for campaigns of unknown size and quality.

BTW that article is painful to read. Maybe 20% has any value and information, rest is waffle.

2 Likes

Well this is pretty dramatic.

Buggy? Who said anything about buggy?

Scenario editor and mods won’t come at launch, but a few months later. They’ve been transparent about that from the beginning. Not at all? Where are you getting that?

I do think it’s weird the cheats aren’t already in, but at the same time that rightfully seems like just about the lowest priority thing for them to work on.

They’ve already said there are 35 campaign missions across 4 campaigns.

1 Like

lol im literally a beta tester and these statements are an extreme exaggeration and probably made with zero knowledge of the state of the game.

2 Likes

I am also a ‘beta tester’. Is that a given title, or argument in a discussion? We all are- I think flairs and titles are not given just like that, and since I have one I’m not sure why are you saying ‘probably made with zero knowledge of the state of the game.’
So I’ve played closed beta but… didn’t? Please share your train of thought.

extreme exaggeration This is not an exaggeration because that is not an opinion, just a simple fact of life. I could reply to you that your posts is made ‘with zero knowledge of the state of the industry’. Every single game is receiving a post-launch updates. Beta was very stable. So what? Just like 2DE and 3DE it never crashed or anything like that. And still all DEs received in total (balance changes, content updates, engine improvements, tweaks, fixes etc.) counted now in thousands.

Are you saying there won’t be a constant stream of updates after the release? We’re confronted with the fact, that core features are still in beta and will be shipped much later. They are not halted to run a triple check and eliminate all potential flaws. They are delayed because they are not done.
My statement is universal and all games, everywhere have a similar problems. From small indie titles that came out from early access to sp juggernauts, with extremes like Cyberpunk.

By nature, every game is in the worst state at launch. Especially ones so focused on replayability and content balance. The concept of releasing a polished game is archaic and for the most part- does not exist in the current state of the industry and market.
I didn’t say beta was very buggy or IV will be broken at launch, just stated the fact that every build after v1.0 is better, for the vast majority of games with normal support. And just because it’s the worst doesn’t mean it’s ‘bad’. And this should considered with a fact that at release we’re paying the biggest price for that product.

Please point to where I’m lying because I have no idea what are you loling at.

That’s the first time I’ve seen information about lack of map editor. From the start? So they knew they couldn’t ship it? That makes it even worse. Why push for release then, why announce it before they are remotely close to getting a grip on the scale of the project?
Cheats might be low priority, but also they are very low work-intensive system to implement. Majority of cheats is simple code. No new units or visual effects that require 2d/3d artists - just resource/ game rules manipulation . Below implementing color picker. How hard it is to provide basic codes that were present on consoles 30 years ago?

I don’t want flying pigs shooting lasers, just code that gives 1000 wood.

Number of missions means nothing. It’s just a number for the sake of putting something on the back of the box. We know nothing about how complex, interestign they are. What are the production values. Quality of the story. Almost nothing.

2 Likes

Makes much more sense. Damn “journalists” : P

It’s also sad that we have to dissect some low quality article instead of getting such infos directly… not sure that they even planned on these things to be released to the public.

4 Likes

That simply isn’t true. There are lots of users here who haven’t touched the beta.

Its good that you did then, I suppose that also means we have very different opinions about how it went.

Says some guy. At least with beta tester experience there is credibility to someone’s view. They’ve literally tried the game. “The state of the industry” is some vague topic not a single person can have complete knowledge on, neither is it even what we’re talking about.

You’ve literally tried the beta. Cyberpunk was a glitchy unplayable mess at launch and no one could tell people otherwise.

Saying this:

Is a complete lie in regards to what we tried in the beta.

“Modding tools coming post launch in 2022” was thrown around shortly after E3.

They surely have such hooks set up just for the sake of internal testing… not sure why having those exposed to the player is such a difficult task. Low on the list for sure. But not difficult.

2 Likes

Yeah the problem is that the devs do not communicate with us and instead do tell journalists who have no idea what global queue means. So we can’t be entirely sure what the devs meant.

3 Likes

… I think it’s obvious I’m talking about insiders with IV-related forum customization options. Yes- people that didn’t play closed beta- didn’t play closed beta.

But I didn’t present any opinion about the game, just said something obvious, that game is in the worst state at launch. In these days when everyone is hooked up to the Internet even consoles get day0 patches like PC. Again- didn’t say beta was buggy, you have misinterpreted that statement.

You are also some guy. I’m not sure where are you going with all this. You are defending IV but I didn’t even say anything negative about my experience so far.

Yes I did. And what did I say about the beta?

What is a lie?
IV got AAA price tag. I pay relatively more than for example players from USA. Games at release are in the worst state, by nature and by default. Considering how many fixes for how long they receive post alunch- work of QA is more often than not far from being done.

Features will be cut and postponed after release. This isn’t a lie. v1.0 ‘Release’ could be a blip on IV’s early access journey. Since they are coming later, they won’t be at start. So they are missing, and we have unofficial roadmap.

What is a lie?

1 Like

Yeah it sucks, instead of telling us directly we have to hear through crappy journo articles.

You’re clearly talking about Aoe IV. You didn’t randomly show up here to talk about “the state of the gaming industry”. You’re reacting to Aoe IV news and saying it’s unfinished, unpolished, buggy, and not ready for release.

1 Like

I knew about modding, but scenario editor is new afaik. Personally I consider this part a core feature of the AOE franchise to create scenarios/missions/maps/campaigns.

Spirit of the Law will have a hard time until it releases lol. At this point we don’t even know if the game will come with a diplomacy feature for the diplomacy/roleplay crowd.

Since basics like cheats are missing… are there taunts…?

It seems the game will release with the bare minimum (campaign, skrimish, multiplayer) with many feature requests missing. While the core gameplay is really solid, I don’t understand how they came to the conclusion that this is enough for release :confused:

4 Likes