Animations don't seem reflect the action unit is doing

It feels like The unit is doing its own thing but animation that governs it plays later. This shouldn’t happen as animation is what makes the unit move. I believe the current animations are unable to convey the action that is perceived by user’s mind. Example horses galloping, User excepts a lot of speed and courage but the game is unable to covey that. AOE 2 has no issues with any horse animations, maybe add few more frames?

The legs of horses seems to go two and fro like a pendulum but lacks lot of animations in between., pretty visible in the norman trailer.

Good luck devs and may be delay the game for another 2 years and get everything correct.

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2 posts were merged into an existing topic: Units seem out of place (graphical and animation discussion)