Any hints for "Porto" AOE2 DLC?

The civ overall is getting terribly nerfed. No knights, no extra p.armor for light cav or camels, no more fishing bonus and camels can no longer break buildings. Unless ghulam, their new unique unit is super strong and forces the opponent to do infantry, the added benefit of shatagni will never come into play. I guess it will become a strong contender for being one of the worst civs in the game if Ghulam isn’t a super good unit.

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who’s going to pick them in TG. There’s no strong army to make in castle age. This eliminates most of the maps. Let’s hope the new uu is strong enough to be popular for TG in closed maps.

With the attack speed bonus they probably aren’t any worse than before against buildings. They also still have their vill discount, which is their best bonus, so they can afford to spam skirmishers which would let them not mind the loss of the PA bonus as much as it seems at first glance. Main loss is that you can’t dunk on CA as hard anymore because they sure are helpless against +1 LC/camels.

Also depending on how good the siege ele is they might effectively get access to siege ram.

Well, that’s because AoE2 is partially set in the 16th century. So, the Gol Gumbaz is still inaccurate to have as a wonder for any of the AoE2 civs. Slavic wonder should definitely be changed to a Russian building that was constructed in the medieval era.

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Speaking of the Indian civ, this should also be expected for AoE1 as well because during the antiquity and medieval eras (AoE1 and 2 timeframes respectively), the Indian subcontinent had multiple empires.

like Maurya empire, that controlled all india before the middle ages

Yes, the Mauryan Empire would be one of the civs of AoE1’s Indian DLC. Another example would also be the Harappan as well.

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This is in a Dravidian area, though built by Muslims.

What do you think about that the new Naval Unique Unit for the Dravidians, the Thirisidai, will be available only in Imperial Age and it doesn’t seem that will have an Elite upgrade?
Very different approach from the other Naval UU

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The Bengali and Gurjara wonders look much too small though!

1 extra p.armor on light cav was quite solid for raiding and sniping monks/mangonels even when they’re near enemy’s crossbows. With that gone, I really doubt this would be a good civ. Just having a great economy and no usable units is just not worth playing the civ.

Vikings beg to disagree 11

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That was also a problem with the Bohemian Wonder.

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Okay. Didn’t notice that. So only Hindustanis Wonder left then?

Cheaper villager into faster attacking camels. A solid TG power unit in castle.

Very unique way to make them distinct from other 3. We’ll see how it performs.

The AoE 3 Chinese 2.0…xd

But the Celts used a chariot?

Will end up unused, basically a Turtle ship-esque costly ship that too not available in Castle Age…
Dravidians will use Galleons and Fires same as all

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Yes,i hated these towers too much,because of them i can´t pass Lake Poyang without cheats…

Of course,I was forgetting about skirmish elephants…xd

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Well in aoe 3 the Indians have elephant monks so I wouldn’t see the problem with that…