Any hints for "Porto" AOE2 DLC?

No.
Most the time i see hand cannons used by non archer civs.

So not having to tech into bs attack upgrades alone is a huge advantage. Nor do they have to tech crossbow/arb.

Is a map of the year 1000 with civs of a game of 1999 that are centuries apart from each other, of course it will not be a accurate map, it is not like the aoe 3 where the borders of the civs have not changed almost anything in decades…

No problem then,buddy…

Lepanto is not so difficult, you have to form groups of fire ships that patrol the Greek coast and attack the minimum landing ship they see…you do that for 15 minutes and you’ll win the game…

I don’t remeber how I played Lake Poyang, but recently I did Lepanto to get the achievement. After some retries, I got a safe and easy way to play it on hard.
Send 4 vills to build TC on gold, 8 to get food and last 4 build the wonder. Queue villagers, train some ships and wait for the first naval attack, patrol all ships but bombard galleons, that you’ll need to micro. After that, use your bombard galleons to destroy both towers on the islands near the north of your base and get vills there to put an outpost, 2-3 towers and get stone there. Save your gold to buy green’s alliance as soon as the secondary objective pops up. Keep doing galleons and bombard galleons and you can do a “fence” from south to north with your (bombard) galleons in Stand Ground and that’s it. If you like, with all stone you have available you can tower all your and your ally’s coast. IIRC the only huge naval attack is the first wave, after that there are some ships here and there and some transport ships. If pay enough attention, you’ll never be landed, turning this scenario really easy (first 2 TS will try to land in the north, then middle, then south) and you get an achievement.

It is actually 72.5% faster but HC have better dps.

Comparing Hindustanis HC with one of if not the best archers of the game already gives the impression that Hindustanis HC will be one of the top tier. The choice between HC and arbs is very clear most of the time as only 6 civs have both.

The whole problem is that the HCs themselves are too weak and/or cost too much for what they offer

And to stop the Goth Flood. One of the best units to hold back the swarm.

Hand canoneers are fine for closed map TG like rage forest. The bonuses of other gunpowder civs like fire faster, extra attack, being cheaper are more valuable than the armor. The range is a good bonus if it were available for free like the other gunpowder civ bonuses.
And also the gunpowder civs prioritized in Rage forest are quite versatile, have other great units, bombard towers etc. which Hindustanis don’t. Their hc will obviously be better than generic hc but won’t be anywhere as strong as the other gunpowder civs picked for BF like late imp maps. Not a heads on fight but for that situation.
Also this unit is popular only on one category of maps. The bonuses they lost are strong on a more diverse set of maps and settings.

On open maps, Castle age play is so much more important and without the extra p.armor they have currently, its very unlikely the game will get to a point where your opponent is forced to buy time by sniping your bombard canons. No CA, no arbalests, no knight line, halbs lack last armor. Gunpowder bonuses will not compensate for all of this on open maps.

Lol, he’s just saying how weak they are compared to actually useful ranged units. And even amongst gunpowder civs, Turks, Bohemians, Spanish, Burgundians will be much better overall.

I don’t agree with this one. And maybe these 2 as well.

Bohemians will be better only if they start massing it from castle age.

You’ll have chemistry before you reach imperial age with Bohemians instead of waiting 2 more mins after imp doing nothing. Cheap castle age UT makes ur gunpowder units move faster as well.
Burgundians have +4 attack for HC and Spanish have higher ROF. So both of these have higher DPS.

Which I addressed and admitted better than Hindustanis anyway.

Yes. And, gunpowder as a whole Bohemians is on a different level. But if you limit to only HC, I think new Shatagni will be better.

Yeah I know. But both lacks SE. Sometimes that feels like even worse than generic.

You agree or not, Hindustanis Imperial age is stronger than Indians Imperial age. Castle age is a nerf which we still need to see how Ghulam performs, at least in 1v1. Only TG castle age is an issue but there is still nothing wrong to pick Hindustanis. Gurjaras will be the #1 camel civ for TG, but if any civ gets the #2 spot, I bet it will be Hindustanis.

Hes comparing a dedicated anti infantry unit to one of the best all purpose units in the game with the best civ using that unit, all while ignoring the advantages of the hand cannon. Could it use a light buff? Cost or training sure. More then that? Not so much.

Regarding the “bohemians dont use HC in castle age issue”, that is mostly because they have chemistry crossbows. Crossbows can be massed from before and with chemistry thet can deal with armored knights or skirms. That is a big power spike, and faster than starting to mass HC.

If bohemians could research HC but not chemistry in castle age, HC would be used more often.

Hindustanis dont have that advantage but they are good with food-based eco, so they can allow transitioning into HC in imperial after focusing on camels, light cav, skirms or siege elephants. This transition also dont require bracer, so if you have used skirms in castle age you probably have all the upgrades you need (maybe you only need to buy the last archer armor upgrade).

And shatagni is not an expensive tech

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yeah but turkey wihout turks? is this map based at the high middle ages?

I want to see how the new units perform.

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here are all uu s
all except the thirisadai ship seem overrated now that stats are open

The Thirisadai ship also seems a bit overrated. Especially if it’s slower like Turtle Ship is.

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