I hate to bump an old thread, and I also hate to accidentally repeat a point if it’s been mentioned elsewhere. I didn’t find anything about this specifically, so here goes:
I agree 100% about the need for better reliability both in-game and while trying to connect. The in-game lag caused by p2p also will be refreshing to see corrected.
BUT: I really hope the functionality of ESO is not lost in the process. My worry stems from my time playing AOE2:DE, where the multiplayer is significantly less feature-rich than ESO. The functionality of Quick Search or being in a lobby while still editing home cities or game options or private messaging (or adding) a friend is a huge advantage ESO has over the AOE2:DE multiplayer experience. I’m sure I’m missing some things, but overall ESO is easy to navigate and figure out and there are not many glaring limitations like I’ve encountered on AOE2:DE multiplayer.
Crossing my fingers that the developers have already heard this feedback and have considered preserving the things about ESO that made it work well while on their journey to improve the things that didn’t work.