Now it is time to talk about the units and buildings designs. I love devs because they did a great gameplay and stable solid game in terms of performance, but on the other hand I wish they had better communication to know what to expect and what they are working on.
Well said that I want to share my opinion (it is only my opinion, I want to hear others opinions of course)
I thought it was only me who was struggling with readability. I found so many people complaining about the readability problems the game has in terms of units and buildings. It is even more noticeable when you age up, because you can’t tell any significant difference between ages.
I personally loved the gameplay and sound design, but the game was a pain for my eyes all the time, since it was really hard to say who is who and what is what.
I wanted to compare with another games, but then I just realized the first mobile gameplay was released, then it is perfect to compare since its a 3D game and its made for mobiles… (need low settings)
Notice the video is in 480p and still works as an example. This is the video in case you want to check by yourself: AoE mobile graphics
AoE mobile game
Also notice how amazing and full of detail the buildings and roads are. You see monuments, statues (how come they didn’t add any to the buildings), flags, bridges, flowers, waterfalls and a lot of other details that makes it a good experience visually speaking, and again for mobile…
When I first heard from Adam the units are not that detailed and bigger than some buildings because of readability my first thought was ́ ́thanks dude it was really needed, sounds really good, it is a good idea tbh, because clarity is important´´ but then after playing beta I just realized the things they are sacrificing are not working as it should? it is really intriguing if they are going to add more details and fix that visual side, but for now it is looking very bad in terms of readability, it must be something in textures, contrast, colors or just something else, but the true is the game is 2/10 (IMO) in readability terms, it is still looking like a pre alpha with just 1 month for the release… and did I mention how hard it is to distinguish among your siege weapons and the enemy ones? add some crew on them or some culture representation on those trebuchets, idk it might have some more creativity to help the readability on those?
Well, I hope I was clear in my explanation, I know devs could say they are sacrificing graphics for performance and readability, but in terms of performance the mobile game units are looking better in detail and in terms of readability while AoE 4 is not doing well.
I found this funny meme that explain it very well, I mean there are many ways to figure out how to make it look better without sacrificing performance, and we have been posting about it for over a year and we keep looking the same problem in that aspect, so will devs put more attention to it (which I consider important) than a Ding Ding sound? that’s the only thing I have heard they will change besides the zoom rant…