AoE DE Competitive Games' Settings (RM)

I agree, TheViper is the best Aoe2 player.

@RealIronSteel said:

@Tom4 said:
Actually i made the website for DevilZ, so dont try to tell me lies. Grolsch wasnt even good in RoR. Hé And his rl friend aarsvark (l clan kraken) left DevilZ for L clan. They got good with AoC.

My point remains. I have been at the top, I am still at the top, and I tell you that today’s level is way higher than 1998. Believe me, after nearly 18 years game has evolved.
And you are just an intermediante trying to neglect reality. Stay in your bubble playing high resources reveal map 1.0 speed. I’ll be hanging with the top guys.

@RealIronSteel : I watched your play againts VNese.
You are really at disadvantage at 2.0 with 200~300 ms Ping :),
2.0 May be acceptable with LAN game.

@Tom4 said:
The experts of 98-2000 where ofcourse much better because There where always thousands of people playing, and the community was very active with clans, tournaments, and websites.
Also microsoft supported the game bigtime with the zone, weekend tournaments etc.

The pond now is Just smaller, and ‘pro’ gamers gonna play more populair games.

Anyways, its Just the games what i have seen on the VC site show some Nice aoe1 chariot games, but mediocre ror/ De games.

Mind You that aoe 1 is very different then ror/de because of the pop limit and tool rushing VS booming.

Playing fast just makes the game sloppy, and 1 dimensional. But hey, its your party. That is what Nice about aoe. You can play any setting that You want. 2.0, reveal, no tool rushing!! Land maps only.

I Just dont accept de statement experts should be able tot play 2.0.
Its Just another (pinball) game in my opinion and IT makes the game less deep.

OMG, I Just read this utter bul****. To whoever reads this idiotic post, dismiss it. It is false to say the least.

This Tom4 talks as if he had been the only player on msn zone during 1998. As a top player (ranging from 1998 and onwards), I tell you all that there is a very good, yet still niche, community of high level players. Im confident that today’s level of competition is higher than the one on msn zone in 1998. Like I said plenty of times, there has never existed such thing as “thousands of experts”. That’s a false statement from this “Tom4” kid. The all time best players from msn zone comprehend the 1998-2004 era, and said best players are not better than today’s experts. If anything, they are on par.

Tom4 is a nobody and has always been a nobody in aoe1 (he is not part of the community that kept playing after msn zone). His statements are false/baseless and to everyone else reading them, please just dismiss them.

@MediumSplash974 said:

@RealIronSteel said:

@Tom4 said:
Actually i made the website for DevilZ, so dont try to tell me lies. Grolsch wasnt even good in RoR. Hé And his rl friend aarsvark (l clan kraken) left DevilZ for L clan. They got good with AoC.

My point remains. I have been at the top, I am still at the top, and I tell you that today’s level is way higher than 1998. Believe me, after nearly 18 years game has evolved.
And you are just an intermediante trying to neglect reality. Stay in your bubble playing high resources reveal map 1.0 speed. I’ll be hanging with the top guys.

@RealIronSteel : I watched your play againts VNese.
You are really at disadvantage at 2.0 with 200~300 ms Ping :),
2.0 May be acceptable with LAN game.

I dont think there’re any relation between pings and disadvantage in 2.0 speed. Btw, high pings affect all players from both sides.

The debate was interesting, but it is becoming a little ridiculous.
We may not share the same opinion, but try to respect each other.

I understand your annoyance RealIronSteel, but taking it away in this way does not facilitate the dialogue.

From my weak experience (1998-2004) with a few thousand games in the counter and participation in about 30 tournaments.

What I see is that at the time I did not see you in any IronSteel tournament, at least I do not remember it. I’m not saying that you’re lying or anything else, just that I consider that there were many more good players (we can not talk about “pro” since there is never any pro scene on AoE) in terms of numbers that today, and suddenly it is difficult to just mention the good players of the time so there was (GG to get to select ten).
From one tournament to another there were many different names.

For all that I join you a Chim Se Di Nang has more skills today than the good players of 1998-2000, without the difference being huge. And he is not alone in this case.
But it seems logical enough after 20 years of experience, it has gained a lot of versatility.

To return to the debate, I prefer to play and see games in speed 1.5 than in 2.0.
See parts of tournaments lost on a missclick, a lucky timing, a wall failed at 0.5 sec, I do not find it clean, I prefer when it’s a good strategy that brings victory, and that these phenomena remains rare.

(Sorry for my English)

I know it isn’t Starcraft but i prefer for more micro battles.

Hi, based on the Wonder win from Chim Se Di Nang in the show match last Sunday, I think the “Victory condition” should be set to Conquest.
AoE2 tournaments in either solo or team games set the same thing.

@EmperorTan89 said:

@MediumSplash974 said:

@RealIronSteel said:

@Tom4 said:
Actually i made the website for DevilZ, so dont try to tell me lies. Grolsch wasnt even good in RoR. Hé And his rl friend aarsvark (l clan kraken) left DevilZ for L clan. They got good with AoC.

My point remains. I have been at the top, I am still at the top, and I tell you that today’s level is way higher than 1998. Believe me, after nearly 18 years game has evolved.
And you are just an intermediante trying to neglect reality. Stay in your bubble playing high resources reveal map 1.0 speed. I’ll be hanging with the top guys.

@RealIronSteel : I watched your play againts VNese.
You are really at disadvantage at 2.0 with 200~300 ms Ping :),
2.0 May be acceptable with LAN game.

I dont think there’re any relation between pings and disadvantage in 2.0 speed. Btw, high pings affect all players from both sides.
There is. The effect of lagging is double.

Latency affect is not the same to both sides. If you have played Games (Warcraft, Dota…) from Vn connection to US/EU servers, you will understand.

Next time, just let Ironsteel or US side Host the game to test.
Or let each site record their screen to compare the result :slight_smile:

@MediumSplash974 said:

@EmperorTan89 said:
I dont think there’re any relation between pings and disadvantage in 2.0 speed. Btw, high pings affect all players from both sides.
There is. The effect of lagging is double.

Latency affect is not the same to both sides. If you have played Games (Warcraft, Dota…) from Vn connection to US/EU servers, you will understand.

Next time, just let Ironsteel or US side Host the game to test.
Or let each site record their screen to compare the result :slight_smile:

The games are not hosted as dedicated server, so the lag is same for everyone.

@MediumSplash974 said:

@EmperorTan89 said:

@MediumSplash974 said:

@RealIronSteel said:

@Tom4 said:
Actually i made the website for DevilZ, so dont try to tell me lies. Grolsch wasnt even good in RoR. Hé And his rl friend aarsvark (l clan kraken) left DevilZ for L clan. They got good with AoC.

My point remains. I have been at the top, I am still at the top, and I tell you that today’s level is way higher than 1998. Believe me, after nearly 18 years game has evolved.
And you are just an intermediante trying to neglect reality. Stay in your bubble playing high resources reveal map 1.0 speed. I’ll be hanging with the top guys.

@RealIronSteel : I watched your play againts VNese.
You are really at disadvantage at 2.0 with 200~300 ms Ping :),
2.0 May be acceptable with LAN game.

I dont think there’re any relation between pings and disadvantage in 2.0 speed. Btw, high pings affect all players from both sides.
There is. The effect of lagging is double.

Latency affect is not the same to both sides. If you have played Games (Warcraft, Dota…) from Vn connection to US/EU servers, you will understand.

Next time, just let Ironsteel or US side Host the game to test.
Or let each site record their screen to compare the result :slight_smile:

Watch on gametv channel man. They recorded these videos. Lagging like crazy too. -_- I dont know if it’s exactly the same with Ironsteels, but seems very similar. I also played many games in DE, and eachtime a player have lags, others suffer too.

Btw, with your logic, playing from VN to US server makes the game even lagger for VN players.

Number of connections per second is much more important than your internetspeed and bandwidth (unless streaming your game of course). The last depends on all the used networking hardware (like router, switches and NIC’s) and the performance of your computer and if played online the internet connection sharing factor of your providers network. True is that in Asia the overall internet sharing factor is higher compared to US/EU and most are still connected with ADSL and not fiberized (but changing rapidly since the last years at most urban areas). So at certain times there might be more lag and stuttering while playing this game online. If you balance your MP game design to be able to perform well with a low amount of connections per second you would get less lag overall for sure. Actually this is where the real ‘APM’ term stands for. Application Performance Management.

How come competitive play never turned into premade scenarios? We have those MS created ones. We could also as a community agree on professional made maps as well. It would eliminate looking for resources and just remembering the maps… sorta like SC. Players cant complain about no food or bad spot etc.

@x999xRoses said:
How come competitive play never turned into premade scenarios? We have those MS created ones. We could also as a community agree on professional made maps as well. It would eliminate looking for resources and just remembering the maps… sorta like SC. Players cant complain about no food or bad spot etc.

THis game is cool because u MUST explore and adapt your strat to the map… so the map like SC i hope remain in blizzard games

Because devs didn’t bother adding map transfer online. :confused:

Part of the strategy is adapting to the varied maps. Many players on AOK seem to like the variety of non-symetrical maps as well as Nomad appears to be played often.

@x999xRoses said:
How come competitive play never turned into premade scenarios? We have those MS created ones. We could also as a community agree on professional made maps as well. It would eliminate looking for resources and just remembering the maps… sorta like SC. Players cant complain about no food or bad spot etc.

But that’s the beauty of the Age series, and especially Age 1. People are attracted to this game, because of the uncertainty involved, otherwise they would play SC. Hence, such settings aren’t popular in AoE. That’s not to say nobody does that. The fact that the game lacks easy scenario sharing doesn’t help either.

I think everyone can agree on Conti Medit Hill and Inland being the favs Isles is popular growing but it is 100% the starting age and resources should be held to default. in almost 100% no reveal is/should be used (hill and medit on reveal isnt horrendous) as those are sometimes used for more VN games which they are very quick on times almost always bronzed 12-13. SPEED now is the only debatable thing for competitive games 1.5 or 2.0 what to use: in perfect conditions I think 2.0 is truly the test of top players speed/reactions…but in AOE:DE 1.5 should be used as there is always the lag or game syncing going on (hence where in AOE:ROR players Pause for wait til white elephant is gone zone days) that doesn’t really improve in AOE:DE so I think 1.5 gives all good matches a happy balance of strategy and no one can abuse the speed through game lag imo.