AoE IV disappointment. .?

Problem is not simply how many factions are in the game, but how many strategies are accessible to a faction. In my opinion many RTS with different factions just did not handle it well.

Where certain strategies are not accessible, simply because factions don’t have access to units, buildings, abilities or upgrades that able to perform those strategies.

Like I already did discuss in other thread the Janissary by Ottomans and Aztec in AoE3.
Yes, there are “work arounds”, but that isn’t strategical or variety.
https://forums.ageofempires.com/t/how-should-civilizations-be-designed-by-aoe4/

The chances are very high such “design” might be in AoE4.
-like have faction with no access to walls
-like have faction with no access to artillery
-like have faction with no access to cavalry
-like have faction with no access to anti blob units

Problem is, once the decision is made, factions have to be different and release can not be delayed, we might see them repeating those too common mistakes.

Shouldn’t AOE4 be taken as an opportunity to set things right,
instead of repeat same mistakes all over again?

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