I would see the Romanias as a Cavalry Halberdier/Arbaletist civ focused on hit&run tactics.
Historically, the Romanians would buy really expensive and professional cavalry which allowed them to have much maneuverability on the battlefield, while the peasants would be trained for war since they needed men for the army but were countries with low manpower. Romanian military was strict, every peasant was trained to defend himself and those that refused were put to death
As for their weak points, I would say Monks & Siege. Being Orthodox the church never had the same influence as it did in Catholic countries or even in Russia. The Church had a lot of lands and enjoyed the protection of the government & people, but never had much political power, the separation of church & state was kind of a given for Romanians. As for siege, the Romanians never had many famous sieges, since most of their battles revolved around being attacked, fighting in your own land and using maneuverability to harrass and slowly drain a numerically superior enemy, you can see how this doesn’t work well with sieges.
Given the feedback from other players, I agree that the civ design I proposed is kind of taking bonuses already existing in other civs so therefore adding nothing new.
There are some other Romanian civ designs I saw on the internet:
- Usac’ suggestion:
A Cavalry civ
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Knights cost less in Castle Age, even less in Imperial
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The Order of the Dragon was created with the pupose of defeating the Ottoman menace. Many Romanians, including Vlad Tepes (Dracul) were members. Sure, this bonus feels like it gets overshadowed by Berbers, but Berbers don’t get Paladins and the discount before then might even be less.*
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Villagers get boosted armor
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The fact of the matter is, when you need to fear constant impalement, you get defensive or die by getting impaled, or pierced. It’s a nice bonus alongside Loom for a great early defense against DRUSH and FLUSH strategies. Moldovan military strategies were strict. Every peasant not armed to defend themselves was put to death.*
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Skirmishers fire faster
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There is no super historical reason for this, the Romanians did use Hit and run along with Scorched Earth policies, however.* → Me: I would argue something like Halberdier/Arbaletist deal +1 damage, that would have a historical reason being it.
Team Bonus: Villagers carry slightly more food.
- There was serfdom in Romania, effecting Gypsies and foreign slaves, such as Steppes peoples and Ottomans. The extra food may not amount to much, but farming will go that much faster.*
Impaler – Think Shotel Warrior but slower in every way and more focused on slaying living units. Living units is a ‘armor type’ given to all priests, infantry, cavalry and archery unit, as well as trade carts, villagers and Petards.
If that’s too insane, then it’s an infantry unit with a fairly reasonable attack but the ability to impale to nearby units or the units behind it.
- The Impalers of Vlad Tepes were feared by those who knew of him. Anyone who angered him, anyone too sickly to work, and anyone too lavish to care about his country would feel the wrath of a spike going from brain to groin… or the other way around. Technically, these weren’t a military class, but the idea of impaling through the body was highly prevalent and darkly badass if not a bit too “edgy.” Still, fun for a UU.*
UT1 Scorched Earth – Melee units get extra damage vs. Buildings. Siege get even more.
The style of many Moldavian and Wallachian fights was Scorched Earth with Hit and Run tactics.
UT2 Ispán – Castle Arrows impale like Scorpion bolts. Scorpions can garrison into castles to add extra arrows and heal up.
Castles such as Bran Castle, were amongst the most insanely engineered to fire bolts from Ballistae. Vlad Tepes had to escape a Turkish assault by escaping through a massive labyrinth and tunnel system. He was still captured and imprisoned even still. Ispán were those commanded castle areas in Transylvania, which at the time was a voivode of Hungary.
- Azot’s suggestion:
Romanians: Cavalry and archer civilization
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Town Center technologies (except Age advancing) cost -50%
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Archer-line gets +1/+2/+3 melee armor in Feudal/Castle/Imperial Age (not Skirmishers nor Cavalry Archers nor Hand Cannoneers)
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Villagers get +3 vs cavalry, archers and monks → Me: Kind of useless TBH, better have +1 armor.
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Cavalry Archers get +1 attack
Team bonus: Siege Workshops cost -50 wood
Unique techs:
Unique unit:
Voivode: Light Cavalry with high pierce armor. Bonus attack vs archers
Cost: 65 food 40 gold
Upgrade cost: 800 food 500 gold
Creation time 19s. Speed 1.45 Reload time 2.
HP: 50 (60)
Attack: 6 (7) melee
Armor: 0/3 (0/4)
Armor class: Cavalry
Upgrades: Blacksmith, Stable
Attack bonus: Archers 3 (5)
Barracks: Two-Handed Swordsman – Halberdier – All techs
Archery range: Arbalester – Elite Skirmisher – Heavy Cav Archer – Hand Cannoneer – All techs
Stable: Hussar – Cavalier – All techs → Me: No Paladin for a cav civ seems really weak unless they have a big bonus like the Berbers, Bulgarians and Lithuanians.
Siege workshop: Siege Ram –Siege Onager – Heavy Scorpion – Bombard Cannon – Siege Tower
Blacksmith: Lack the last infantry armor upgrade
Dock: Galleon – Fast Fire Ship –Demolition Ship –Cannon Galleon – Lack Shipwright
University: Lack Architecture – Bombard Tower – Fortified Wall – Guard Tower – Keep – Arrowslits
Castle: Lack Hoardings
Monastery: Lack Redemption – Atonement – Sanctity – Faith – Block Printing
Economy: Lack Crop Rotation
The first thing to be noticed is that Loom costs only 25 gold, so a drush is possible without collecting 10 gold. You can also collect just 5 gold and do a 4 Militia drush. Romanians will be a little bit less vulnerable to rushes with their villager bonus attack against scouts, archers and skirmishers. That’s their main defense, since they lack many University techs. Cost reduction also applies to Wheelbarrow and Hand Cart.
Romanians have many options, but their first military bonus is the +1 melee armor for archers, who will fare better against scouts. This bonus will increase with Age advancing, and results in enhanced resistance to heavy cavalry (and infantry). The unique unit can be used for sniping ranged units and raiding with 8 pierce armor in late game. Cavalry archers are also an option, since they are fully upgraded and the Castle Age Unique Tech will help crossing house walls. For late game, a complete Siege Workshop is one of the features. Particularly good will be Bombard Cannons, who get an extra from the Imperial Age Unique Tech, which will help firing against close groups of melee units and running from them.
- Micriab123’s idea:
Cav Civilization
-Knights cost -15% castle / 20 % imperial
( The Crusading Order of the Dragon was mostly made up by Vlach, Moldavian, Transilvanyan and Hungarian nobles which could afford heavy armour and hourses)
- Militia-line +1 attack
(Their ancestours, the Dacians used shock infantry with Falxeswhich were very effective at piercing roman helmets cousing the roman empire to lose many men)
- Husbandry and Squires free, moved to feudal age
(The Vlachs were very fast and arrived unexpectedly fast somewhere catching their enemies and sueprising them before they could organise an defense)
UU:
Wallachian Swordsmen (Infantry unit, 60 food and 30 gold, 65 hp, 8 attack, 1/1 armour, speed 1.0, LOS 5, has a small chance of doing +4 extra damage when attacking) → Me: I hate the RNG of +4 extra damage, better make it +1 or +2 but always happens. Also, “Wallachian Swordmen” is kind of a generic name, how about Portar from the OP?
UT
Foreign Aid Hungary / Ottoman Empire ( 300 food and 400 gold, Upon researching you can choose to recieve either 10 elite magyar huszars or 10 elite jannisary) → Me, kind of weak, instead the Hussar line can be upgraed to one of the Romanian unique cavalry I mentioned in the OP.
Voivods (300 food and 300 gold, Cavalery + 6 against gunpowder units)
Team bonus:
Farms, fish traps, mills, mining camps and lumber camps can be rebuild for free if destroyed ( if u destroy one, than the next one u will build is free and the next one is back to the normal cost)
My final thoughts.
I find it interesting that every Romanian suggestion makes them a cavalry civ.