finally someone with brain.
Hate that talking point. Just shows who knows this franchise and who doesn’t.
People need to finally realize why aoe2 was so special and why the aoe2 community is so pedantic and vocal about the comparison to aoe4.
there’s a reason MS came back. And it’s not because of aoe3/o/m, but they didn’t hurt.
Even when aoe2:HD released, no one was playing it. There were tools that converted HD stuff into 1.0c voobly or 1.4 voobly. wololokingdoms etc.
it seems someone doenst like to respect his turn or right time to be replied. Also I see that the comment is charged with such negative. when i said about behind aoe 3 I talking about support. Aoe3 got several good changes and more civs in a short time than aoe 4 . An game focused in mp that gets more updates is more liekly to get more players and in that time (and still) it was way behind from aoe 2… yup ik you will see thi negative again but the charts will show you agin that even with the update it still losing players.
Literally I bet you cannot name the Creative Director of ensemble studios without searching the name on google. I didn’t takes about development gaps because it wasn’t nesesary .
Clearly not talking about you. I’m joking haha , I just found funny that response
Because it was the favorite entry of MS , the cash cow , the safe Exit , competitive games , already a good base , comunity maps , etc.
Yeah , they just came for the cash , lovely right …
You’re like saying current college students or even many middle school students can learn calculus in 1 month so Issac Newton did nothing brilliant.
So you’re obviously the one holding the opinion “gaming industry has not developed at all in the last 23 years” which is exactly what I said. So what are you arguing against?
■■■■■■■ (is this another way to buff your argument? +500% strength)
Lmaoooooooooooo (+500% strength)
Never talked negatively , another thing , why didn’t you showed this a week ago , when numbers were green ? Another thing , please go to the monthly gain section . There you can see that this month we gained some players .
bcuz it started the month in a weekend when most players are active. But it seems the actitude with your further request on me asking to reply that one first when i wasnt discussing with you on that reply. If that was the case you should also reply the other topics that were abandoned. just to mention that anyway you clarified that and theres nothing more to add it
weekend days always gain players but it goes back in other days. Also no need to further mention about the first point here except if you bring salt which is not the point of those discussions.
Maybe in general because you need more basic functions and more investments. And that’s just counting the efforts you need to put in. There are also better tools and better project management.
But we are talking about something as basic as color picker or scenario editor, which 20 year old games could implement with no problem. I do not see how developments of the gaming industry would make those more difficult.
Development in education and science has made “becoming a mathematician” more difficult but it has not made calculus more difficult. That’s the point. (Or really? Do you think there are more mathematicians in 1700 than present?)
Now let’s make some serious comparison about the current stage of AOE4 and other DEs:
AOE4: Basic functions for almost every RTS Contents "Modern" functions expected for any up-to-date game (HD graphics, wide screen, stable online server, better hotkeys, “modern” UI etc.)
(just to mention, the “better hotkeys” part is not even complete right now)
DEs: Basic functions for almost every RTS Contents "Modern" functions expected for any up-to-date game
See the problem? The exact reason why they released DEs is because they need to make the games up-to-date as every other game released in the current era to remain relevant. That’s why AOE2HD did not do so well because it was basically a HD version of AOE2 with minor improvements. So AOE4 having those features is natural.
Now what about the basic functions that are temporarily “discarded” for the rushed release? Okay let’s assume they will be added in the next 5 years. But then what about potential new functions or features that people would demand in these 5 years? When is the time to implement those then? I guess it’s obvious if one already lags behind one should run even faster to catch up with others. But currently does AOE4 update faster than the DEs to make up for the gap caused by lacking those basic functions? It does not seem so.
The only part I can accept the excuse is contents because that’s what really requires time despite technology.
BTW, I found it very odd because I think people would more tolerant towards the slow updates of remakes (1. they may not want too many changes to a game they are already very familiar with 2. remakes are more like a “better than never” thing so having them in the first place is already a good news) than new games, but in the case of AOE it seems to be reversed.
Yeah , they went further in that aspect . They made a full mod editor but yeah .
You have some fair points and I’m tired of responding or making statements , it’s been a long fight for me and I don’t even know why I am here but anyway , before I leave and I’m letting you the win this time I just want to ask .
What are you referring to as “contents” , campaings , art of war? Or crafted and comunity made maps ?
Im tired and I’m not even going to respond you today . But I need to know what are you talking about .
Campaigns, civs (including the level of their uniqueness), etc. The design takes time regardless of the tools you have.
In short I can accept a new game in a series released with fewer of these compared to their well-established predecessors, but not those with some basic functions.
If they eventually added all of them I’ll be happy with the state of the game at that time. But if you ask me if I like the overall strategy definitely not. Like I’m happy with the updates and new contents of the DEs right now but I still consider releasing them in a very buggy state then fix them later as a very bad idea.
That’s basically the reason I prefer AOE3 over AOE2 XD.
Again, AOE2 was made in 1999s with the tools of its time. The base game was only a few hundred MBs because of the capacity of CDs and drives of its time. Such improvements of AOE4 over AOE2 is something I’d consider natural.
But that’s just talking about unique models etc. If you look at the difference of techtrees, AOE2 is much more drastic than AOE4. AOE2 civs have very trimmed tech trees with a few additional unique stuff. AOE4 civs first share a general tech tree and have more additional uniqueness. In terms of design I would not say which is more unique.
Asymmetry of AOE3 is greater than any of them. If AOE4 continued to receive DLCs for another 5 years probably it could match the amount of “contents” of AOE3 in terms of civ designs (but AOE3 also had fewer campaigns as the cost of having very asymmetric civs).
Disclaimer:
I do not want to talk about whether asymmetry is good or bad. I’m just comparing the sheer amount and the efforts required for them.
I know AOE2 and 3 had more years to add those contents. Again, I’m just comparing the sheer amount at the current stage.
damn @marcoracosta205 you are triggered way too hard. no need to defend a game where it has ton of issue.
it is okay to criticize, if a movie is garbage then say so, if a game is garbage then say it. no need to defend a ■■■■■■ game by saying give them time blah blah they’ll fix etc, even if its industry practice, its a ■■■■ one.
imagine you go to a restaurant and serves u half cooked food and tell to your face to give some more time, why even serve it? why even released broken game?
Yes, the same I think… that they appreciate that aoe 4 is in the gamepass because at that price and in the current state that is now, I do not buy it or die …