AoM Retold POPULATION PROBLEM

-NEW TOPIC HERE

(EDIT 1): PETITION FOR DEVS

I have been seing a lot of matches during those days and this is my conclusion.

When the late game arrives and you have at least 120 pop. between villagers and caravans, you still have 100 pop. aprox with an army that usually cost arround 3 pop per unit, you are forced to send to die your soldiers constantly to liberate pop. space and we don´t see real battles.

  • SOLUTION? I think that THIS is the perfect one.

+4 houses and make caravans count into the villager limit. (maybe buff them at the same time, making them stronger and more expensive to make them more profitable by population).

Four more houses (+40 pop.) is not too much if we take into account the population that our units cost. This ONLY equals to:

+13 mirmidons

…or +20 typical infantery
image

This is a typical late game battle in AoE3 with arround 100 villagers

This is a late game in AoE4 with arround 100 villagers too.

And those are typical AoMr late armies.

  1. Arround 100 villagers and 220 pop:

  1. 190 army pop. with arround 100 villagers (and no trade) (there are 4 horseman that are not showed in the image)

image

  1. 190 army pop. with 90 villagers and NO-COMMERCE caravans. It’s not too bad if we don’t take into account that it would be a late game army composed almost entirely of weak 2-pop units.

SUMMARY: The game is almost perfect, it just needs a little more help with population management to avoid trailing behind in this regard compared to other AoE games

7 Likes

Even with this change AoM Retold would continue having more little armies than its brothers.

1 Like

small mistake here.
This is like the only unit that costs 1 pop.

I obviously support the idea though.

3 Likes

I didn´t remember. Hades ghost cost 1 population too.

+4 houses seems fair to me.

I do hope they increase houses to 20 in the final version of the game.

4 Likes

you can think that its too much. But see my post again.

+40 population is = to 13 mirmidons (too many units cost 3 pop.). Or 20 weaker units. See again the typical AoMr late army in comparison to AoE3 and AoE4. Then you will see that 4 houses isn´t too much, its in the better of the cases, +20 units.

Yeah it’s not a big increase.

+4 houses are definitely affordable, the game felt way better with more buildable houses and bigger armies.

2 Likes

Why stop at just +4 houses? They’ve not capped the pop limit, some players have shown to reach near 600. Devs should embrace it. Just double the amount of houses at the hard cap we can build, that right there doubles the pop count. Give TC’s a bonus to pop, maybe even fortresses/migdol/hill fort and palace could provide 5 each or something, and boom. Massive pop increases.

1 Like

They gave +10 pop for each fortified towncenter, so an increase from +5 to +15 pop per fortified TC, but yeah, more pop the better!

Currently the average pop. per player is 235. Cases in which you can have more points are punctual and always taking it away from another player.

To see how the game evolve. if they added 4 houses in the future (and the change of caravans) and I see that it is not enought, then I would ask for more houses again.

1 Like

No. They only added +5. From 20 pop to 25.

They are probably conservative in increasing more because it would harm the performance for 3x3 and 4x4, I think if its the issue they could just keep limited on these modes and let 1x1 and 2x2 be greater…

3x3 is a staple in many ‘age of’ games; it is even more popular than 2x2, in AoM at least.

It would be a mistake to leave it behind.

1 Like

Ideally it should be on every mode, but if It’s what its keeping them away from increasing it, IMO its better to increase on 1x1 and 2x2 than on no game mode

The discussion misses the point IMO.

In for example AoE2, the host of a lobby can modify the population limit. This wouldn’t be a good solution for AoM, where Town Centers are supposed to grant additional population that the players have to compete for.

THE BEST OF TWO WORLDS: In the lobby UI, add a dropdown menu to modify the HOUSE LIMIT. (10 for the classical feeling, 16 for the new default, 20, 30, …)

1 Like

I agree. The fact that the village centers don’t even give a single drop of population (not even five!) just makes it seem like there aren’t enough options to get more population.

Nah.Too complex. And it’s mainly aimed at ‘other changes’ to improve the game flow and multiplayer.

If they were planning it, they likely failed, and now it’s just a redo, it is 64bit and a few things now. I’m not sure it will be ‘as great’ as I had hoped.

The original ‘balance’ is calculated and changing it a bit is fine, but overall I don’t think they want to massively change it, in fear of breaking it.

It did seem kind of bad in the beta, way too cluttered in a sense and many issues.

Just leave it and make the ‘few changes’ that are already there.

These sort of things won’t be changed if it wasn’t already… you can maybe hope for little balance changes.

I did refund the beta and I thought in the 1 or 2 game I played, it just felt like I ‘prefer’ the original game. Maybe because of the mentioned issues above, and having to set things. The camera looked like shit like AoE4 style, imo. Too zoomed in and felt odd to play with. You ultimately want to be ‘playing’. The new visuals are nice for other things. Even if you can zoom around and the 3ds are better, it definitely didn’t feel ready yet, and it was not just the small menu issues or the watermark.

I only want to aport that “the new default” would be 20 houses. For the rest, it would be fine being able to modify the number of houses.

Wait, are you saying there is no longer a hard cap on population?

Aye that does seem to be the case now