Note: ( That’s not spam, simply I don’t want to add another comment to my previous post that will be lost among the responses ) Continuing conversation from AoM Retold POPULATION PROBLEM
- OPEN LETTER TO DEVS (one month before the game releases):
" I have always said that AoM Retold has the potential to surpass AoE4 and even rival AoE2 if things are done right. The developers’ performance so far can be considered almost impeccable: the game looks good, interesting new features have been added, etc. However, the population issue still needs to be addressed
Population is one of the most important aspects in an RTS as it determines the quality of the battles we will see and is one of the key factors when evaluating a game of this genre.
I’ll make one thing clear: if AoM is released as it is now in terms of battle numbers, IT doesn´t going to be A FAILURE . The original game was already fun, and this version with its improvements will continue to be enjoyable. Many people are going to buy it. However, the size of battles will remain being a weak point into the game compared to other RTS games like Starcraft II, AoE4 , and future RTS games . And once the novelty wears off, this point is always going to harm AoM when it comes to competing with them (even if the rest of the game is a 10/10). So, it would be a shame because given the tremendous work done on this version, it would be a pity to leave this easily solvable weak point unaddressed
"Sincerely,
A humble player"
*Being able to raise armies of this size without needing to use powers would be ideal (similar to other AoEs)
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- POPULATION TOPIC: AoM Retold have POPULATION PROBLEMS IN LATE GAME.
-I haven´t spoken directly with you (devs) but I suppose why you didn´t want to add more houses. If you add more houses in early, this could leave the settlements useless… I UNDERSTAND THAT.
-I UNDERSTAND TOO why you don´t want to make caravans to count into villager limit, this could make the player not to have enought production in late game (because you need more than 100 between villagers and caravans) .
So I am going to use this last topic to propose different possible solutions to the mid-late size army problem in AoM Retold
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-Summary of the problems
- Soldiers cost more population than in other AoE games.
- In LATE AoM Retold require more population destined to production than any other AoE (and famous RTSs like Starcraft)
- Defensive buildings are too weak in comparison with other RTS (AoE and Starcraft) and to make matters worse the towers have been over-nerfed.* This favors an extremely offensive playstyle that forces the player to always be fighting and doesn’t allow for the formation of complete armies and visually striking battles.
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- POSSIBLE SOLUTIONS:
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Adding an update in age 4 that gives you the possibility to build more houses. So, if we add houses in fourth age throught an update, that would not affect the fight for settlements in early-mid game.
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Increase house limit from the begining of the game but with a new feature that above X houses (10 for example) make each new house more expensive than the previous ( making profitable to control settlements above a certain number of houses )
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CARAVANS COSTING NO POPULATION. So, your population destined to production won´t be more than 100. You may do a limit of 10 caravans, and a update that increase this limit in 10 and can stack X times (4-7) (and probably making each update more expensive). ((Making caravans count into villager limit (as some of us proposed in the past) may be not good since it could not be enought to maintain a good economy in late)).
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Defensive buildings must be improved. I have seen a lot of games and many times people dont´care to fight under enemy Town Centers or under “castles” (towers are practically useless after the last nerf ). In a normal RTS game, players usually try to avoid fighting under the enemy defenses unless they have a superior army. That implies the formation of armies before attacking. In AoM Retold, defenses are so weak that there is hardly any penalty for attacking the opponent in their base, which often leads to constant attacks without grouping forces , so we don´t see complete armies and battles.
*Just revert the nerf (it would be better to limit more the number of towers) and give us more population to fight against them. The original problem with towers in AoM was partly due to low population
- (EDIT 1): Skadidesu Proposal
- Hoping your ideas…
NOTE: "If you make me any interesting proposals in the comments, I will edit this list and add it here in the initial comment. Anyway, I hope that this matter changes because it would be a shame if the game fell short in this aspect after having done the rest so well."