I find this match interesting for several reasons.
- To start with, we can see how the players, arround 23:00 minute , just before launching Ragnarok, are almost at the population cap and they are only able to maintain a ridiculously small army of just a few units.
- Secondly, once RAGNAROK is used 24:10 (even though it was not used efficiently), the Norse player reach 416 pop and gains such a powerful force that the Greek player is unable to stop it in any way.
- No player uses TOWERS. This lack of defensive play (caused by the lack of towers) leads to the game being in a constant battle from the 13:00 minute mark approx, without regrouping forces to launch a 'big attack.
So:
- The game clearly needs more population in the late stages to align with the genre’s standards (a topic I have already discussed in detail HERE).
- I believe that, on one hand, the severe nerfing of towers has significantly harmed defensive playstile.
(I think addressing the two points mentioned above would be an indirect way to nerf the power of Ragnarok while improving the overall game.)