April Update – Build # 100.14.1957.0
GAME
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Fixed an issue where the game would sometimes report being out of memory for particles.
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Fixed an issue where certain visual effects would incorrectly fly rapidly vertically offscreen and in rare cases result in a crash.
- Having units be extremely close to buildings while throwing torches, for example could result in the torch VFX flying off screen.
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Fixed a physics-related crash where maps like Anatolia caused an buffer overflow because they contain a huge number of separate cliff pieces. Treaty games especially could crash on this map as multiple walls get destroyed at the same time.
BALANCE UPDATES
GENERAL
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Conquistador (Jesuits):
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Now inflicts 1 area damage with ranged attacks.
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Siege damage increased to 14 (from 9).
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o Cost changed to 80f 80w (from 85f 70w).
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Drummer (House of Hanover): No longer affects artillery.
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Light Infantry: Corrected the damage multipliers against Shock Infantry for the following Light Infantry units:
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Evzone (Houses of Phanar)
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Lenape Warrior (Lenape)
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Royal Arquebusier (House of Vasa)
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Wakina Rifleman (Lakota)
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Red Sea Wagon (Somalis): Can now build Lombards for the Italian civilization.
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Royal Hunter (House of Oldenburg): The military upgrade of the Royal Huntsman can now be trained in batches.
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Royal Dragoon (House of Bourbon):
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Rate of fire improved to 2.5 (from 2.75) (to reduce the delay of the set-up animation).
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Ranged damage increased to 18 (from 17.5).
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LOS corrected to 20 (up from 18).
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Shipments: Corrected the arrival time of several shipments, including all Battleship cards now arrive in 60 seconds (up from 40) as intended.
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The Mercenary Contractor (Politician, IV → V): Now increases the attack and hitpoints of Outlaws by 50%, as expected.
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Zapotec Lightning Warrior (Zapotecs): Corrected an issue resulting in units obtained from some cards to have more hitpoints than those available at Zapotec Settlements.
CIVILIZATIONS
Aztecs:
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Eagle Scout: Fixed an issue causing the Imperial Age upgrade to be applied to Eagle Scouts in the Industrial Age.
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Town Center Big Buttons: Lowered the cost of big buttons in the Town Center to be in accordance with the new cost of the Jaguar Prowl Knight.
Dutch
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Dutch States Army (III): Now also makes infinite mercenary cards arrive faster.
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Buckriders (II): Cost reduced to 250c (from 500c).
Ethiopians
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Italian Firearms (IV): Now affects the Sebastopol Mortar as intended.
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Stranger’s Quarters (IV): Is now set to active by default in Post-Imperial games.
Germans
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Prince-Electors (I):
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Fixed an issue with the Oldenburg Royal Hunter costing no population slot.
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Fixed an issue with missing unit upgrades that occured when also being allied to German Royal Houses on the map.
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Allying to the same Royal House on the map and in the Native Embassy will now increase the unit build limit.
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Haudenosaunee
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Aenna: Now shoot arrows faster the closer the target is and ranged attacks benefit from target lock.
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5 Renegade French (IV): Now sends 8 Gendarme Cuirassiers (up from 5).
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11 Renegade Dutch (IV): Now sends 20 Stadswacht Halberdiers (up from 11), but cost increased to 1500c.
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22 Lenape Allies (IV): Now arrives in 60 seconds (up from 40) as intended.
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North America Trade (IV): Moved to Age 3.
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Covenant Chain (IV): Cost reduced to 2000c (from 3000c), but now sends 4 Irish Brigadiers (down from 8), 4 Highlanders, 3 Harquebusiers and 2 Heavy Cannons (no changes). The card is now infinite.
Hausa
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Fulani Archer: Damage multiplier versus Heavy Infantry increased to 1.75x (from 1.5x).
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Stranger’s Quarters (IV): Is now set to active by default in Post-Imperial games.
Inca
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Kancha House: Hitpoints decreased to 1600 (from 2000) and costs to 170w (from 180w).
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Monumental Architecture (II): Moved to Age 3.
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Royal Festival (Big Button): This big button delivering 1 Macemen per 4 minutes of game time now costs 250 of each resource (down from #### 400w 500c).
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Supay Ceremony (IV): Maceman spawn time reduced by roughly -30%.
Indians
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Azap (Ottoman Consulate): Improved the rendering speed of the Azap visuals.
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Dravidian Martial Arts: Fixed an error that granted Sepoys +5% melee damage in the Volley stance.
Italians
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Architect:
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Hitpoints reduced to 225 (from 275).
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Initial build limit reduced to 2 (from 5) and now increases by +1 at every age-up.
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Now builds Outposts in 170 seconds (up from 150), Town Centers in 270 seconds (up from 250), and Walls in 12 seconds (up from 10).
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Lakota
- North America Trade (IV): Moved to Age 3.
Mexicans
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Barbacoa (I): Now correctly causes all livestock to fatten more quickly when gathering from a Hacienda.
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Coach Guns (Baja Revolution): Now ships 3 Bandidos and 3 Cuatreros instead of Renegados and Comancheros.
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Criollos (II): Now arrives in 40 seconds (down from 60) as intended.
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Plan of Miramare (IV): Now also increases Bandido range by 2 as intended.
Ottomans
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Azap: Improved the default attack animation.
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Kapikulu Corps (IV, Palace Intrigue): Cost increased to 2000 food (up from 1400), but now also delivers 5 Spahi (up from 4).
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Matrakci School (II): Replaced the placeholder icon with the correct one.
Portuguese
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Starting Crates: Now starts the game with +50 food.
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Constable: Now affects Llaneros (instead of Dragoon Combat).
Spanish
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Viceroyalty of New Spain (III): Soldados are now balanced with regular combat values (-10%) and need to be updated manually to Guard and Imperial status in the Hacienda.
- Note: The Mexico revolution continues to automatically research Guard Soldados.
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Spanish Square (IV): Corrected an issue that allowed sending this card a second time in the Imperial Age.
Swedes
- Gustavian Guards (II, Treaty of Roskilde): Cost increased to 1700f (from 1500f).
United States
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Dutch Immigrants (I): Cost reduced to 300c (from 350c)
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French Immigrants (I): Cost reduced to 225w (from 250w)
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Oklahoma Black Mesa (III): Cost reduced to 200w (from 500w