So 8 of 10 games I play the opponent goes for the “archer death ball”.
“So what”, you would say, his economy is very specialized in gold and wood (pleny of tutorials at Youtube). His “eco” is weak and, if you are able to defend, you would win the game. But NO!!!
When you hit Castle Age, he will have 40+ crossbowman and you will have nothing to fight that death ball. Mangonels die after one miserable shot and even if you scout his base you will be underprepared for the attack because you did the “common eco” thing.
And if you defend your town for a miracle, you will have no food and wood to upgrade to Imperial Age because to counter archers you need to make mangonels and/or skirmishers. At his base, he will have pleny of food and gold and should achieve Imperial no time. As soon he reaches Imperial it is “gg”.
And more, 20-30 archers will tear apart a STONE WALL in miliseconds, you don’t have any time to react to that. COME ON!!! Archers shouldn’t be able to destroy STONE WALLS that easyly. Stone walls should have an armor bonus against archers alone.
Now to play the game I obligatory have to make my own archers (units that I don’t even like to use) just to see if my enemy have gone for them.
The game is super stupid right now. If you want an example, I have pleny of games to give to you.
I would suggest an armor bonus for walls against archers and/or a nerf in the time to train archers in Feudal and/or Castle Age. They should have the same time of the eagle scout to train in Feudal Age.